WebGLKHRONOS
|
||||||
Related Products
|
||||||
About
The PlayCanvas Engine gives incredible performance, even on devices such as the iPhone 4S. PlayCanvas ensures a fast loading time by using multiple features such as script concatenation, minification, deferred loading of non-essential assets and more. PlayCanvas has many team features such as being able to chat with your teammates directly from within the Editor. PlayCanvas is the world's leading WebGL game engine. It is used by studios large and small to create desktop and mobile browser games. If your current engine has poor support for WebGL, particularly on mobile, then look no further. The PlayCanvas Engine is the beating heart of Snap Games, the amazing new gaming platform in Snapchat. Finally, HTML5 games can now look and feel like native games, thanks to the incredible load-time and run-time performance of PlayCanvas.
|
About
OpenGL ES for the Web. WebGL is a cross-platform, royalty-free web standard for a low-level 3D graphics API based on OpenGL ES, exposed to ECMAScript via the HTML5 Canvas element. Developers familiar with OpenGL ES 2.0 will recognize WebGL as a Shader-based API using GLSL, with constructs that are semantically similar to those of the underlying OpenGL ES API. It stays very close to the OpenGL ES specification, with some concessions made for what developers expect out of memory-managed languages such as JavaScript. WebGL 1.0 exposes the OpenGL ES 2.0 feature set; WebGL 2.0 exposes the OpenGL ES 3.0 API. WebGL brings plugin-free 3D to the web, implemented right into the browser. Major browser vendors Apple (Safari), Google (Chrome), Microsoft (Edge), and Mozilla (Firefox) are members of the WebGL Working Group. Google Groups and StackOverflow discussions on developing with WebGL.
|
|||||
Platforms Supported
Windows
Not Supported
Mac
Not Supported
Linux
Not Supported
Cloud
Supported
On-Premises
Not Supported
iPhone
Not Supported
iPad
Not Supported
Android
Not Supported
Chromebook
Not Supported
|
Platforms Supported
Windows
Not Supported
Mac
Not Supported
Linux
Not Supported
Cloud
Supported
On-Premises
Not Supported
iPhone
Not Supported
iPad
Not Supported
Android
Not Supported
Chromebook
Not Supported
|
|||||
Audience
Anyone looking for a complete VR Game Engine solution
|
Audience
Designers, visual artists and developers in need of a cross-platform, royalty-free web standard for a low-level 3D graphics API based on OpenGL ES
|
|||||
Support
Phone Support
Not Supported
24/7 Live Support
Not Supported
Online
Supported
|
Support
Phone Support
Supported
24/7 Live Support
Not Supported
Online
Supported
|
|||||
API
Offers API
Not Supported
|
API
Offers API
Supported
|
|||||
Screenshots and Videos |
Screenshots and Videos |
|||||
Pricing
Free
Free Version
Supported
Free Trial
Not Supported
|
Pricing
No information available.
Free Version
Not Supported
Free Trial
Not Supported
|
|||||
Reviews/
|
Reviews/
|
|||||
Training
Documentation
Not Supported
Webinars
Not Supported
Live Online
Not Supported
In Person
Not Supported
|
Training
Documentation
Supported
Webinars
Not Supported
Live Online
Not Supported
In Person
Supported
|
|||||
Company InformationPlayCanvas
playcanvas.com
|
Company InformationKHRONOS
United States
www.khronos.org/webgl/
|
|||||
Alternatives |
Alternatives |
|||||
|
|
|
|||||
|
|
||||||
|
|
||||||
Categories |
Categories |
|||||
Integrations
8th Wall
Supported
Google
Not Supported
Google Chrome
Not Supported
Intratech 3D PDF Exporter
Not Supported
LiveKit
Not Supported
ML Console
Not Supported
Microsoft 365
Not Supported
Microsoft Edge
Not Supported
MolView
Not Supported
Phaser
Not Supported
|
Integrations
8th Wall
Not Supported
Google
Supported
Google Chrome
Supported
Intratech 3D PDF Exporter
Supported
LiveKit
Supported
ML Console
Supported
Microsoft 365
Supported
Microsoft Edge
Supported
MolView
Supported
Phaser
Supported
|
|||||
|
|
|