QuickMagic
An innovative software that transforms real-life movements into high-quality digital character animations in real-time, significantly streamlining animation production.
QuickMagic can convert a simple video into a high-quality 3D animated MetaHuman, bringing monologue videos to life without needing motion capture suits or specialized hardware. It also supports facial motion capture.
The software is compatible with industry-standard formats like Unreal, VMD, FBX, BIP, and Mixamo.
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DreamActor-M1
DreamActor-M1 is a state-of-the-art diffusion transformer framework designed to generate realistic human animations from a single image. It offers fine-grained control over facial expressions and body movements, ensuring multi-scale adaptability from portraits to full-body views. It maintains temporal coherence in long videos, even for areas not visible in reference images. Its hybrid motion guidance combines implicit facial representations, 3D head spheres, and 3D body skeletons to achieve detailed animation control. Complementary appearance guidance uses multi-frame references to maintain consistency in unseen regions. A progressive three-stage training strategy optimizes different aspects of animation: starting with body skeletons and head spheres, adding facial representations, and finally fine-tuning all parameters.
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Seedance 2.5
Seedance 2.5 is ByteDance Seed’s new-generation video creation model for long-form storytelling, multimodal reference-based generation, and precise video editing. The model can generate high-quality 30-second audio-video clips in a single pass and supports multi-round extensions for creating longer videos with consistent characters, environments, pacing, and audiovisual style. Seedance 2.5 accepts up to 30 images, 10 video clips, and 10 audio clips as references, giving creators more control over subjects, scenes, motion, camera work, and creative direction. It improves transitions, visual consistency, audio-video synchronization, object textures, skin and eye details, lighting, color, and cinematic realism. The model also supports timestamp-level editing, green screen editing, camera perspective editing, clay render referencing, motion referencing, and reference-based editing.
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Act-Two
Act-Two enables animation of any character by transferring movements, expressions, and speech from a driving performance video onto a static image or reference video of your character. By selecting the Gen‑4 Video model and then the Act‑Two icon in Runway’s web interface, you supply two inputs; a performance video of an actor enacting your desired scene and a character input (either a single image or a video clip), and optionally enable gesture control to map hand and body movements onto character images. Act‑Two automatically adds environmental and camera motion to still images, supports a range of angles, non‑human subjects, and artistic styles, and retains original scene dynamics when using character videos (though with facial rather than full‑body gesture mapping). Users can adjust facial expressiveness on a sliding scale to balance natural motion with character consistency, preview results in real time, and generate high‑resolution clips up to 30 seconds long.
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