Alternatives to Render[in]
Compare Render[in] alternatives for your business or organization using the curated list below. SourceForge ranks the best alternatives to Render[in] in 2024. Compare features, ratings, user reviews, pricing, and more from Render[in] competitors and alternatives in order to make an informed decision for your business.
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Enscape
Enscape
Enscape™ is a real-time rendering and virtual reality plugin for Revit, SketchUp, Rhino, Archicad, and Vectorworks. It plugs directly into your modeling software, giving you an integrated visualization and design workflow. As an intuitive design tool, it requires no prior specialized knowledge to use. You can design, document, and visualize simultaneously from one model. It is the easiest and fastest way to turn your building models into immersive 3D experiences. Bring your designs to life and give your clients a design experience like never before. Used by 85 of the top 100 architecture firms worldwide, Enscape empowers your design workflow.Starting Price: $39.90 per month -
2
FPrime
Worley Labs
FPrime is a rendering engine with a unique design focus. Unlike traditional renderers, FPrime is not just a final output step. Instead it is your companion during the entire process of creation from initial setup, through texturing and lighting, keyframing, and of course final rendering. It revolutionizes workflow by giving you constant feedback about your current scene and the effect of changes. You can always just see your render. Speed is the key feature that makes FPrime's feedback possible. That speed means you don't wait for LightWave. FPrime instead is using every moment to help you and prevent you wasting your time. FPrime's views are flexible. Multiple simultaneous renders are still fast and give you more feedback. With LightWave alone, radiosity effects are hard to anticipate during setup and take a long time to render. With FPrime, you have instant feedback. -
3
Kerkythea
Kerkythea
Kerkythea is a freeware software that can produce high quality renders without spending a cent on software licensing. Kerkythea is using physically accurate materials and lights, aiming for the best quality rendering in the most efficient timeframe, with target to simplify the task of quality rendering by providing the necessary tools to automate scene setup, such as staging using the GL real-time viewer, material editor, general/render settings, editors, etc., under a common interface. Kerkythea is a full staging application for rendering your models. And now it’s available for all major platforms Windows, Linux and MacOSX! It accepts .3ds or .obj models, as well as having powerfully developed free exporter for SketchUp. -
4
3ds Max
Autodesk
3ds Max offers a rich and flexible toolset to create premium designs with full artistic control. Create massive worlds in games. Visualize high-quality architectural renderings. Model finely detailed interiors and objects. Bring characters and features to life with animation and VFX. The built-in Arnold renderer provides a rich experience and can handle your more complex characters, scenes, and effects. Save time with centralized creative tools for interactive light mixing, color correction, and lens effects on the rendered image. Work faster with an artist-friendly user experience and intuitive controls. Iterate and produce high quality renders and variations faster. 3ds Max lets you scale your workflow with automation, allowing you to spend more time on creativity. Use 3ds Max as a compute engine to scale content production. Extend built-in workflows with accessible APIs.Starting Price: $215 per month -
5
4Reality
4Reality Studio
4Reality is a real-time rendering software specialized in creating high-quality and photorealistic renders. It is designed to bring to life 3D models created from various software such as Sketchup, SolidWorks, Revit, 3DS Max, Naviswork, and others. The software allows designers, architects, and engineers to create stunning presentations for their clients. It provides real-time rendering capabilities, showcasing the quality of the rendered images, as well as the ability to make dynamic color changes and create materials. The goal of 4Reality is to provide a revolutionary solution for obtaining realistic visual representations of 3D models, thereby enhancing the presentation and visualization experience for professionals across various industries.Starting Price: Free -
6
Raylectron
Raylectron
Raylectron took many years of research and testing. Creating such software is not an easy task. While Raytracing exist already for many years prior to Raylectron, they are not photorealistic. To achieve photorealism, tracing the light path to illuminate the objects in a scene requires the understanding of the law of physics, such as photons and how they interact with the surface of the object they hit. In real life, photons travel at the speed of light, hence everything is illuminated almost instantly (to our perception). But as a computer program, this can not be done so easily. First, speed is a big issue. Computers do not calculate anywhere near the speed of light. Furthermore, the mathematics involved is extremely complex. All of the features combined into one single software. Select from a wide range of illumination and a combination of them. Texturing your model has never been so easy, in real-time!Starting Price: $99.95 per license -
7
V-Ray
Chaos
Chaos® V-Ray® is a 3D rendering plugin available for SketchUp, 3ds Max, Maya, Cinema 4D, Rhino, Revit, and more. It is widely used in architectural visualization, advertising, and visual effects for film and television. With V-Ray, artists and designers can explore and share their projects with real-time ray tracing and render high-quality visualizations. V-Ray has a large community of users and is recognized for its incredible versatility. V-Ray has been honored with a Sci-Tech Academy Award® and an Engineering Emmy Award® for bringing fully ray-traced photorealistic CGI to the film and television industries. For more information, please visit chaos.comStarting Price: $60 per month -
8
Artlantis
ABVENT
A pioneer in architectural visualization and compatible with all the 3D modeling software on the market, Artlantis is the easiest and fastest solution for creating photorealistic renderings and animations. Handling DXF, DWG, OBJ, FBX and 3DS formats, and from now on IFC format, Artlantis is compatible with almost all 3D modelers currently on the market. This IFC import capability allows the user to receive a rich BIM data scene from a colleague using another modeler and to make any structural modifications to it in his daily work tool. Specific plug-ins for Archicad, Rhinoceros, Vectorworks, Autodesk Revit, SketchUp and Arc + allow exports to Artlantis. Artlantis 2021 enters the world of Open BIM! Known and recognized for its almost universal accounting, Artlantis 21 now imports the IFC format. This new performance, concerning the model’s geometry only, allows the Artlantis user to receive any model from an interlocutor using a modeler other than their own.Starting Price: €600 -
9
EQUINOX-3D
EQUINOX-3D
The 3D modeler with the fastest, fully integrated ray-tracer. Because "rasterization is so 20th century™" 3D modeling, animation, photorealistic rendering, photorealistic VR content creation, CAD/CAM, 3D printing, laser-cutting and much more! Why is EQUINOX-3D better? As our artist said: "all engineers should be forced to use the software they write". I use EQX many hours a day and there is no need to force me! Super-fast photorealistic renderer, the first fully integrated interactive ray-tracer in a modeler. You can do full editing/modeling on ray-traced windows! Powerful subdivision surface modeling. Powerful CAD/CAM features, 3D printing and laser-cutting support. Universal rendering API that allows full modeling on any renderer and fully integrated Cg renderer with a quality that closely matches the ray-tracer. HDR texture support and HDR rendering output. Super fast importance-sampled HDR environment light support. -
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Autodesk Arnold
Autodesk
Global illumination rendering software. Render high-quality 3D images faster with Arnold–so you can focus on the art. Arnold software is an advanced Monte Carlo ray tracing renderer that helps you work more efficiently. Interactivity produces immediate results, leaving more time for iterations. The controls and UI are simple and intuitive. Switch seamlessly between CPU and GPU rendering to suit your production needs. Arnold thrives on heavy datasets and complex scene files. Production-ready tools reliably manage complex characters, scenery, and lighting challenges. Compute performance is optimized when creating elements such as hair, fur, skin. Easily integrate with all of the top 3D digital content creation (DCC) tools. Get the scalability of an open and extensible architecture. Arnold GPU allows users to switch seamlessly between CPU and GPU rendering. High-performance ray traced subsurface scattering eliminates the need to tune point clouds.Starting Price: $27 per month -
11
Thea Render
Altair
Thea Render is the most versatile 3D renderer featuring state-of-the-art unbiased and GPU engines. All the engines operate within the same framework and switching from one to another is just a click away. Thea Render is tightly integrated inside Trimble SketchUp® and Robert McNeel & Associates Rhinoceros®. Find out more at thearender.com. -
12
NOX
EVERMOTION
NOX is a free stand-alone, physically-accurate state-of-an-art renderer. Its engine is based on unbiased methods. Global illumination is evaluated using Path Tracing or Bidirectional Path Tracing. Light behavior is based on laws of physics, however some simplifications occur. Many post-production actions can be done in NOX internally, so no additional software is necessary. NOX works with scenes created and imported from 3ds Max, Blender and Cinema4D. NOX is one of the most comprehensive renderers on the market and it is still under development at beta stage. It evolves and constantly gains new features. To make the best renders with NOX you need to know its philosophy of rendering. To achieve the best results read User Guide. Currently it covers features from version 0.3.39. The software made a long leap since then so we currently work on updated version of User Guide and want to release it autumn 2013. -
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nXtRender
nXtRender
Create photorealistic, still, panorama, and animation image files from 3D models using raytracing and radiosity technologies. It’s fast and easy to generate high quality results – nXtRender is a great renderer at an affordable price, and works seamlessly within AutoCAD and Revit. Whether designing for work or fun, nXtRender’s seamless integration into AutoCAD makes it quick and easy to create photo-realistic renderings that show your designs at their best. nXtRender optimizes your design-time by saving your settings together with the 3D model and allowing post-render processing. Update your design and update your render, without starting over again. With the nXtRender Engine you can create great results. Save time with an efficient workflow that makes changes easy. Create stunning images that wow your client and help you win business.Starting Price: $349 per license -
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Twinmotion
Unreal Engine
Easily produce high-quality images, panoramas, standard or 360° VR videos, and complete client presentations in seconds! For architecture, construction, urban planning, and landscaping professionals, Twinmotion combines an intuitive icon-driven interface with the power of unreal engine. View and edit your scene in real time at the same high quality as the final rendering. Twinmotion features realistic physically based lighting and shadowing with built-in global illumination, includes over 600 PBR materials that react to your environment, and offers effects like depth of field, lens flare, and vignetting, making it easy to get the look you need. Regardless of your project’s complexity or your previous CG experience, Twinmotion's simple and intuitive interface makes it a breeze to learn and use. Drag and drop lights, materials, and props; change the season, the weather, or the time of day by simply dragging a slider. -
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LuxCoreRender
LuxCoreRender
LuxCoreRender is a physically based and unbiased rendering engine. Based on state of the art algorithms, LuxCoreRender simulates the flow of light according to physical equations, thus producing realistic images of photographic quality. LuxCoreRender is built on physically based equations that model the transportation of light. LuxCoreRender uses OpenCL to run on any number of CPUs and/or GPUs available. LuxCoreRender is and will always be free software, both for private and commercial use. LuxCoreRender is a physically based and unbiased rendering engine based on state of the art algorithms. A showcase of what LuxCoreRender users have been able to achieve. LuxCoreRender features a variety of material types. Apart from generic materials such as matte and glossy, physically accurate representations of metal, glass, and car paint are present. LuxCoreRender supports dynamic and interactive scene editing. -
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Kray
Kray
Kray is a state of the art global illumination renderer that allows very fast and accurate rendering of scenes where indirect light plays important role. It includes the most advanced modern algorithms and optimizations to allow it to render full global illumination, reflections, refractions and caustics quickly on standard computers. Fast global illumination: light/photon mapping – biased, but very fast and not much dependent on number of ray recursions, path tracing – unbiased with serval sampling optimizations, irradiance caching – for fast, view independent, reusable GI solution storage, caustics. Light models: point/directional, line lights, area lights, background light, HDR image based lighting, lights pre sampling. Instancing: allows repeated re-use of the same geometry in multiply locations in the rendered scene with very low memory consumption, instanced geometry can be also instances, even self cloning is possible with user defined number of recursions.Starting Price: €70 per unit -
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AMD Radeon™ ProRender is a powerful physically-based rendering engine that enables creative professionals to produce stunningly photorealistic images. Built on AMD’s high-performance Radeon™ Rays technology, Radeon™ ProRender’s complete, scalable ray tracing engine uses open industry standards to harness GPU and CPU performance for swift, impressive results. Features an extensive native physically-based material and camera system to enable true design decisions with global illumination. A powerful combination of cross-platform compatibility, rendering capabilities, and efficiency helps reduce the time required to deliver true-to-life images. Harness the power of machine learning to produce high-quality final and interactive renders in a fraction of the time traditional denoising takes. Free Radeon™ ProRender plug-ins are currently available for many popular 3D content-creation applications to create stunning, physically accurate renders.
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18
appleseed
appleseed
appleseed is an open source, physically-based global illumination rendering engine primarily designed for animation and visual effects. appleseed is actively developed by a small, international team of talented volunteers from the animation and VFX industry. Its core mission is to provide individuals and small studios with a complete, reliable, fully open rendering package. Over the years appleseed has been used on several projects including TV documentaries, ads, promotional videos and an animation short. appleseed implements a modern workflow based on path tracing that enables artifact-free, single pass rendering with very little technical tuning. It is simultaneously capable of strictly unbiased rendering when total accuracy matters, and biased rendering when artistic freedom and shorter rendering time are paramount. -
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Maxwell Render
Maxwell Render
Reality means predictable, reliable first-time results. Maxwell Render™ unleashes your creativity without having to struggle with complex computer graphics terminology and countless parameter tweaks. Maxwell Render is specifically made to help architects, designers, and artists to visualize their projects efficiently and accurately with minimum set-up time. Maxwell 5 is the best rendering software for light simulation. The rendering engine combines physically correct lighting with thousands of Maxwell materials to create accurate and extremely realistic images. It is compatible with most 3D or CAD applications. Best lighting engine for designers, architects, and artists from any industry. We constantly strive to improve the realism quality of the render and make the engine faster and easier to use. Maxwell remains unbiased with an easy transition from GPU to CPU, as well as the best cloud rendering service.Starting Price: $60 -
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Indigo Renderer
Indigo Renderer
Indigo Renderer is an unbiased, photorealistic GPU and CPU renderer aimed at ultimate image quality, by accurately simulating the physics of light. State-of-the-art rendering performance, materials and cameras models - it's all made simple through an interactive, photographic approach. Indigo's OpenCL-based GPU engine provides industry-leading performance on Nvidia and AMD graphics cards. With a single modern GPU, it's approximately 10x faster than before. Simply add more GPUs and get the horsepower to quickly render incredible 4K images and animations. A dark UI mode. Interactive material previews and light-layer thumbnails. RGB colour curves and snappy trackball navigation. These are just some of the new features making Indigo 4 the most streamlined and enjoyable version yet. A dark UI mode. Interactive material previews and light-layer thumbnails. RGB colour curves and snappy trackball navigation.Starting Price: $835 per license -
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Mitsuba
Mitsuba
Mitsuba 2 is a research-oriented retargetable rendering system, written in portable C++17 on top of the Enoki library. It is developed by the Realistic Graphics Lab at EPFL. It can be compiled into many variants which include color handling (RGB, spectral, monochrome), vectorization (scalar, SIMD, CUDA) and differentiable rendering. Mitsuba 2 consists of a small set of core libraries and a wide variety of plugins that implement functionality ranging from materials and light sources to complete rendering algorithms. It strives to retain scene compatibility with its predecessor Mitsuba 0.6. The renderer includes a large automated test suite written in Python, and its development relies on several continuous integration servers that compile and test new commits on different operating systems using various compilation settings (e.g. debug/release builds, single/double precision, etc). -
22
CentiLeo
CentiLeo
Fast and easy to use GPU path tracer. CentiLeo is a fast GPU renderer integrated with 3ds Max and Cinema 4D supporting GPU VRAM software extension and with high efficiency for scenes with complex lighting. For 3ds Max and Cinema 4DCentiLeo is an offline GPU renderer with very fast unbiased path tracing for complex lighting. It supports huge scene assets with GPU-accelerated out-of-core technology that effectively renders the polygon counts, particles and textures that may not fit entirely to GPU memory. This feature extends GPU memory limits for geometry/particles by 4x and for texture memory limits by 100x. CentiLeo supports Interactive Preview Render, node-based material & shader editing, displacement mapping, motion blur, subsurface scattering, fast noise reduction for multi-materials, glass objects and mesh lights. CentiLeo is supported by Skolkovo Foundation, some of software R&D results were supported by Skolkovo grants. -
23
Horde3D
The Horde3D Team
Horde3D is a small open source 3D rendering engine. It is written in an effort to create a graphics engine that offers the stunning visual effects expected in next-generation games while at the same time being as lightweight and conceptually clean as possible. Horde3D has a simple and intuitive interface accessible from virtually any programming language and is particularly suitable for rendering large crowds of animated characters in next-generation quality. The complete scene graph and animation systems are designed with this requirement in mind. For example, Horde3D tries to keep node hierarchies small to reduce call overhead and to use cached data for faster animations. The geometry is optimized for efficient cache usage and you can use several levels of detail for a model. Furthermore, it is possible to use vertex skinning and apply deferred shading to reduce the number of draw calls for scenes with many lights. -
24
Lumion
Act-3D
A building doesn’t exist in a vacuum. The setting, its environment, the subtle details — they all matter to bring your design to life. To create atmosphere. To give spaces a sense of scale and possibility. Lumion makes it refreshingly easy to transform any CAD model into an experience you can feel. You can shape entire landscapes and add a world of context to your designs. Make spaces feel real with fine-detailed nature, detailed skies and high-quality materials. Convey atmosphere and emotion with stunning lighting, weather and animation effects. Lumion is architectural rendering software that makes it easy to convey how your projects will translate into real-life experiences and emotions. Fast, intuitive and reliable, Lumion fits seamlessly in any design workflow, making rendering a more satisfying and enjoyable experience. Atmospheric spotlights. Realism-inducing decals. A scene-building experience that’s faster than ever. -
25
Clarisse iFX
Isotropix
Clarisse iFX is a powerful CG toolset trusted by internationally renowned creative studios. Built by artists for artists, it is designed to simplify today’s complex creative workflows, empowering users with interactivity, speed and power over datasets containing bazillions of polygons.Created in response to feedback from today’s front-line CG creatives, Clarisse iFX unifies powerful rendering, lighting and look development tools under a single, accessible package. Thanks to its integrated CPU based rendering engine, based on unidirectional path-tracing users can work interactively on rich, data-heavy environments, scenes and assets, with full visibility over their creative decision-making. Clarisse iFX fits seamlessly into the core of any modern production pipeline. It’s an intuitive, flexible and comprehensive toolset tailored to the needs of studios and production teams working in CG today – not ten years ago.Starting Price: $499 one-time payment -
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Radiance
Radiance
Radiance is intended to aid lighting designers and architects by predicting the light levels and appearance of a space prior to construction. The package includes programs for modeling and translating scene geometry, luminaire data and material properties, all of which are needed as input to the simulation. The lighting simulation itself uses ray tracing techniques to compute radiance values (ie. the quantity of light passing through a specific point in a specific direction), which are typically arranged to form a photographic quality image. The resulting image may be analyzed, displayed and manipulated within the package, and converted to other popular image file formats for export to other packages, facilitating the production of hard copy output. The major portion of the Radiance package, and the part that is of chief interest to users, is the lighting simulation engine that calculates light levels and renders images. -
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Arc+
Space Tech International
ARC+ a software created by architects, for architects. For over 30 years ARC+ develops software solutions serving architects, designers and building professionals. ARC + offers architects and other building professionals a simple and ergonomic way to move from idea to reality while respecting everyone creative spirit, "The Freedom of Design." With an interactive and efficient 2D / 3D modeller it is possible to model any geometry or to use the existing architectural modules for creating stairs, walls, windows etc. ARC + does not stop there as it offers a range of fully integrated add-ons. A 3D rendering engine allows you to sell your project by generating, among others, photorealistic images. An editing and project’s structure management module allows you to display areas, perimeters and other quantitative data in order to communicate them to the client directly from your production documents.The construction industry is changing, ARC + too. -
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MeshLab
MeshLab
The open source system for processing and editing 3D triangular meshes. It provides a set of tools for editing, cleaning, healing, inspecting, rendering, texturing and converting meshes. It offers features for processing raw data produced by 3D digitization tools/devices and for preparing models for 3D printing. In this version we introduce support to several file formats (.gltf, .glb, .nxs, .nxz, .e57) and a brand new plugin for exact mesh booleans. The 3D data alignment phase (also known as registration) is a fundamental step in the pipeline for processing 3D scanned data. MeshLab provides a powerful tool for moving the different meshes into a common reference system, able to manage large set of range-maps. MeshLab implements a fine tuned ICP one-to-one alignment step, followed by a global bundle adjustment error-distribution step. The alignment can be performed on meshes and point clouds coming from several sources, including active (both short- and long-range) scanners. -
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Fujiyama
Fujiyama
Fujiyama is free and open source, distribution oriented ray-tracing renderer designed to handle production image rendering. Multi-threaded rendering - dynamic assignement of tile rendering per theread. Rendering preview - fbview shows rendering progress. Region rendering - accelerates distribution rendering pipeline. Tile based rendering. Volume Filling Procedure - Pyroclastic clouds procedure provided. Volume Filling Procedure - Spline wisps procedure provided. Volume Filling Procedure - Surface wisps procedure provided. On demand reading of mipmap - unlimited number of texture images. Pluggable shader DSO - shaders can be written in C/C++. Subsurface scattering - implemented in shader. Bump mapping - perturb normals based on mipmap images. Primitive groups - multiple shader assignment on triangle mesh. Gaussian and Box pixel filters - supports filter width bigger than 1 pixel. Adaptive grid pixel sampling - subdivides pixels based on color threshold. -
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ArionFX
RandomControl
ArionFX is a versatile tool that offers a variety of key HDR image processing algorithms designed to function in floating-point 32-bit HDR data. Remarkably, ArionFX operates in Linear Workflow, not washing out your image, and respecting its full dynamic range at all times. ArionFX is a unique and unmatched set of tool for all your HDR photo, CGI and video needs. Although crafted with CGI post-processing in mind, it is also a great tone-mapper for photographers. High dyanmic range modulation. Easy hotpixels removal. Vignetting, fringe, bloom & glare. HDR sharpening. Vibrant color correction. RandomControl is a team of people who share a passion for computer graphics, 3D technology, and real-time applications. In fact, the core of the R&D team is made of engineers with a life-long relationship with the world of coding and visualization. As a result of this passion and experience, we are the creators of Maverick, our flagship rendering technology and ArionFX, a post-processing tool.Starting Price: €95 -
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Redshift
Maxon
Redshift is a powerful GPU-accelerated renderer, built to meet the specific demands of contemporary high-end production rendering. Tailored to support creative individuals and studios of every size, Redshift offers a suite of powerful features and integrates with industry standard CG applications. Redshift has the features and uncompromising quality of a CPU renderer, but at GPU rendering speeds. Unlike other GPU renderers out there, Redshift is a biased renderer that allows the user to adjust the quality of individual techniques in order to get the best performance/quality balance for their production. Redshift supports complex, advanced shading networks and texturing capabilities as required for production-quality rendering. Flexible, production-ready shader, compatible with PBR workflows of Allegorithmic Substance and Unreal Engine. Control how materials behave for certain ray types. Useful for customizing GI or double-sided polygon shading.Starting Price: $500 -
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NVIDIA Iray
NVIDIA
NVIDIA® Iray® is an intuitive physically based rendering technology that generates photorealistic imagery for interactive and batch rendering workflows. Leveraging AI denoising, CUDA®, NVIDIA OptiX™, and Material Definition Language (MDL), Iray delivers world-class performance and impeccable visuals—in record time—when paired with the newest NVIDIA RTX™-based hardware. The latest version of Iray adds support for RTX, which includes dedicated ray-tracing-acceleration hardware support (RT Cores) and an advanced acceleration structure to enable real-time ray tracing in your graphics applications. In the 2019 release of the Iray SDK, all render modes utilize NVIDIA RTX technology. In combination with AI denoising, this enables you to create photorealistic rendering in seconds instead of minutes. Using Tensor Cores on the newest NVIDIA hardware brings the power of deep learning to both final-frame and interactive photorealistic renderings. -
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AIR
SiTex Graphics
AIR is an advanced 3D graphics renderer with a unique architecture and extensive features designed for the rapid production of high-quality images. AIR is a hybrid renderer, combining the advantages of scanline rendering - fast rendering of complex scenes, motion blur, and depth of field - with the flexibility of on-demand ray tracing for accurate reflections, soft shadows, global illumination, and caustics. AIR supports a broad range of geometric primitives, including polygon meshes, trimmed NURBs, subdivision meshes, curves, particles, and implicit surfaces. All primitives are supported in their natural form; no pre-meshing is required. AIR also provides true (sub-pixel) displacement and high-dynamic range (HDR) input and output. AIR offers the flexibility of fully programmable shading and procedural modeling. Users can extend the shading language by writing new functions in any programming language.Starting Price: $375 per license -
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RenderMan
Pixar
Advanced technology from Pixar Animation Studios for rendering VFX and animation. With a new state-of-the-art framework optimized for physically-based rendering, RenderMan can deliver unmatched flexibility for any production pipeline. Not only is RenderMan used for our own feature films at Pixar, it is also used throughout the industry for rendering Visual Effects and animation, making scalability and versatility one of its core strengths. Now you can get out-of-box production tools straight from Pixar Animation Studios, including materials and light transport, no development required. Physically based shading allows RenderMan to deliver highly realistic lighting with minimal setup, including full support for multi-bounce ray traced global illumination and ray traced subsurface scattering. Much research and development has gone into making these traditionally expensive effects a production reality. Materials come fully loaded with all of the creative options.Starting Price: $5 per lincense -
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FurryBall
Art And Animation studio
FurryBall combines speed of GPU rendering with QUALITY and features of CPU rendering. FurryBall is an extremely fast rendering system using the processing power of GPU instead of CPU. FurryBall was discontinued in 2018 - sorry, but we do not provide any support or maintenance. Standalone version and plugins are available for Autodesk Maya, 3DS Max and Cinema 4D. FurryBall is an extremely fast rendering system using the processing power of your GPU instead of your CPU. FurryBall offers UNBIASED Monte Carlo raytracing (path trace - similar like CPU Arnold renderer), with real-time progressive preview in the viewport. Final frame rendering to multiple file format, layers and passes are obvious. FurryBall was developed for purposes of CGI animated movies, VFX and feature movie rendering. FurryBall RT is extra simple and easy to use for an artist - you can tune whole image quality with only a single parameter if you want. -
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OctaneRender
otoy
OctaneRender® is the world’s first and fastest unbiased, spectrally correct GPU render engine, delivering quality and speed unrivaled by any production renderer on the market. OTOY® is proud to advance state of the art graphics technologies with groundbreaking machine learning optimizations, out-of-core geometry support, massive 10-100x speed gains in the scene graph, and RTX raytracing GPU hardware acceleration. Octane RTX hardware acceleration brings 2-5x render speed increases to NVIDIA raytracing GPUs with multi-GPU support. RTX acceleration speed gains increase in more complex scenes and can be benchmarked using RTX OctaneBench®. The new layered material system allows you to construct a complex material that consists of a base layer, with a maximum of 8 layers which can be inserted on top of the base layer. New nodes include: layered material, diffuse layer, specular layer, sheen layer, metallic layer, and layer group nodes.Starting Price: €699 per month -
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Marmoset Toolbag
Marmoset
Toolbag provides everything needed to perfect the look, design, and presentation of your 3D assets. From previewing materials, baking texture sets ready for production, to assembling renders ready for showcasing to the world, Toolbag has a place in your workflow. Real-time physically-based rendering and image-based lighting are the core of Toolbag’s superior image quality. Realistic or stylized, your artwork will shine bright. Create more, click less. The simple things like drag-and-drop functionality and smart-loaders, to name a few, help provide a smooth and familiar 3D rendering experience in Toolbag. Capture stills of your latest character art, environment art, product designs, and more. Make use of Toolbag’s built-in Turntable tool, or set up your very own custom animation and camera sequence to proudly showcase your latest creation in motion.Starting Price: $189 per user -
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Patchwork 3D
Lumiscaphe
Lumiscaphe distributes its solutions in direct contact with its customers and through a network of certified partners. Lumiscaphe is the publisher of a software suite that enriches CAD data with a description of the final visual aspect, then allows their use by design, engineering, marketing and sales teams, in particular through innovative and differentiating sales tools (immersive solution, online/offline solution. Lumiscaphe attaches particular importance to research and development work in the field of photorealistic real-time 3D rendering. The R&D and Innovation teams are made up of enthusiasts, coming from IT training specializing in the image, virtual reality, multimedia and software engineering. Lumiscaphe is an editor and integrator of software solutions in the field of Digital Aspect Modeling (DAM) and photorealistic real-time 3D rendering. These solutions save costs and delays and create value for industries. -
39
Clara.io
Clara.io
Clara.io is a full-featured cloud-based 3D modeling, animation and rendering software tool that runs in your web browser. With Clara.io you can make complex 3D models, create beautiful photorealistic renderings, and share them without installing any software programs. This is the perfect Three.JS or Babylon.JS editor for creating and tweaking your web game content. Huge photorealistic material library. Easy advanced materials. Flexible lighting setups. Blazing speed. Simultaneous multi-user editing. Always on versioning. Per-user permissions. Review tools. Familiar UI. Responsive workflows. Undo/redo. Drag/drop. Context menus everywhere. Clara.io is the latest innovation from the trusted and experienced team at Exocortex. Exocortex's suite of products are trusted by hundreds of creative teams at studios around the world.Starting Price: $10 per month -
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Blender
Blender Foundation
Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline—modeling, rigging, animation, simulation, rendering, compositing and motion tracking, video editing and 2D animation pipeline. Cycles is Blender’s built-in powerful unbiased path-tracer engine that offers stunning ultra-realistic rendering. Blender’s comprehensive array of modeling tools make creating, transforming and editing your models a breeze. VFX professionals say: “Probably the best tracker in the market”. Blender includes production ready camera and object tracking. Allowing you to import raw footage, track the footage, mask areas and see the camera movements live in your 3D scene. Eliminating the need to switch between programs. Thanks to the high quality rigging and animation tools, Blender is being used for numerous short films, advertisements, TV series and feature films now. -
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LarkXR
Paraverse Technology Limited
LarkXR, A Proprietary Enterprise-Grade Real Time 3D XR Cloud Streaming & Rendering Solution revolutionizes the way immersive 3D XR experiences are hosted, rendered, and streamed. Key Features: 1. Unparalleled Streaming & Rendering Capability. 2. Multi-GPU Resource Pooling Utilization. 3. Ultra-Low Latency <30ms. 4. High-Fidelity. High-Precision. 3D/XR Content. 5. 2K~8K High Resolution & 60~120 FPS. High Frame Rate Support. 6. Developer-Friendly. Rich APIs / SDKs. Diverse Industry Scene. 2nd Development Capabilities. 7. Rapid No-Code Deployment. Seamless Integration. 8. Compatibility & Interoperability. All Terminals. All Engines - UE, Unity, CryEngine, Unigine & OSG. XR & Spatial Devices, VR/AR/MR Headsets, Holographic, Mobiles, Tablets and PCs. Web-Based XR Applications (WebXR Support) . WebGL Apps Streaming Support. Operating Systems - Windows, Linux, MacOS, Android and iOS. 9. Scalability & Stability. High Concurrency 20K+ & 50+M Minutes. 10. Zero Cost In Testing. -
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FluidRay
Fluid Interactive
All the tweaking of materials, lights or any other scene properties are immediately visible as real-time feedback in the viewport, making your workflow faster and much more pleasurable. FluidRay is the only interactive renderer that doesn’t suffer from GPU limitations. GPU based renderers work well only on specific tasks while FluidRay does it all easily and quickly. Working with FluidRay is effortless. The interactive workflow is extremely intuitive and anyone can get up to speed in just a few minutes. FluidRay allows you to quickly make visually stunning previews of your architectural projects, interior designs, jewelry projects, and more. Interactive rendering makes designing products and environments an easy and fun process. FluidRay makes it easy to quickly prototype your designs and generate super high quality preview images. FluidRay’s compatibility with Rhino enables designers to create 3D models in Rhino and easily import into FluidRay.Starting Price: $14.99 per month -
43
Poser
Poser
Poser is a 3D computer graphics program optimized for 3D modeling of human figures. It is known for enabling digital artists to easily produce 3D animations and digital images, as well as the extensive availability of third-party digital content. Since 1995, Poser has been the go-to software tool for 3D characters in illustration and animation for over 500,000 digital artists. Poser is a digital stage that gives you full creative control. Work with 3D figures for any project requiring rendered images or animated video. Drag 3D content right from Poser’s own library of over 5 GB of content onto the stage and into your scene. Upgrade to Poser 12 from any Poser 11 license. Enjoy GPU rendering and import/export support for major 3D software packages. Poser 12 is a 3D universe that allows users to easily illustrate and animate using its new features including a new SuperFly render engine, expanded graphic card support, a new post effects palette, Python 3 support, and more.Starting Price: $249.95 one-time payment -
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Guerilla Render
Guerilla Render
Composed of Guerilla Station and Guerilla Render, Guerilla is a Production-Proven Look Development, Assembly, Lighting and Rendering Solution designed for the Animation and VFX industries. Used on a wide range of Productions, from Full CG to Hybrid and VFX, from Feature Films to TV Series, from low budget to medium and high budget, Guerilla is the State of the Art Software, easy to use and to deploy in your pipeline and will give you all the flexibility you need for your productions with no compromise on performances. Give more power to creativity with the new procedural system which now counts 4 depth levels of instantiation. OCIO management is fully supported with looks and input LUTs, color picker and color boxes. Reduce the memory footprint of your instances composed of several objects with the Group Instance Prims options of the instances procedural. New Asynchronous OpenGL View to prevent UI freezes and to load geometries as you work.Starting Price: €280 -
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The industry standard for creating custom materials, Adobe Substance 3D Designer gives you complete authoring control. Design tileable textures and patterns, and edit complete texture sets. Use pre-made resources or create materials from scratch in this non-destructive, node-based environment, and take advantage of Designer’s ever-expanding scripting capabilities. Want to change something or adjust the look of a material after the fact? Make changes at any time; never lose any of your work. Edit full sets of textures in real-time and produce tileable Substance materials and MDL materials that are will be directly compatible with your renderer or game engine. Combine a large number of preset filters and tools for procedural and hybrid workflows. Access and modify the sources of any resource or filter: you have absolute editing control. Our team develops and maintains integrations with all the major 3D apps.Starting Price: $19.90 per month
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DGArt
nitrio
DGArt is a 3D modeling and rendering tool designed for artists and game designers, and developers to create 3D assets and content from start to finish. It is affordable, complete, and easy to learn. With DGArt on your iPad, you can effortlessly construct 3D models/digital art. DGArt supports a variety of geometric primitives, including built-in geometry types such as spheres, boxes, planes, and text. It also features editable polygons that can be accessed through an edit mode, supporting extrusion, inset, loop cuts, and more. DGArt creates a .scn file. This is the data format used to store the geometry, nodes, lights, and camera. This format can be used in the Playgrounds App for your apps or games. Please refer to SceneKit for more details. For artists, game designers, and developers who frequently travel, work as freelancers, or prefer to work on a tablet rather than a desktop, this mobile 3D app is a wonderful alternative. -
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Maya
Autodesk
Create expansive worlds, complex characters, and dazzling effects. Bring believable characters to life with engaging animation tools. Shape 3D objects and scenes with intuitive modeling tools in Maya® software. Create realistic effects—from explosions to cloth simulation. A new visual programming environment using dynamic solvers enables you to create blockbuster-worthy effects quickly. Build custom graphs using the Bifrost Graph Editor. Create stunning effects—from snow and sand to dust storms and explosions—with ready-to-use graphs. Render your most complex projects with Arnold. Arnold is built to manage complex characters, scenery, and lighting challenges. Arnold is integrated with Maya, so you can see high-quality previews and iterate changes quickly. Save time with Arnold’s artist-friendly UI and simple, intuitive controls. -
48
Maverick Studio
Maverick
Maverick Studio is a GPU-accelerated desktop app where our proprietary simulator of the physics of light is harnessed with intuitive and interactive drag-and-drop tools. Import your 3D models or CAD data files, and render amazing photo-real shots or turntable presentations with the best quality and the least effort imaginable. A bridge plug-in for Rhinoceros is also available. With our brand new Rhino plug-in you can Send (and Update) your models to Maverick Studio with a single click, preserving the materials, lights, and camera work done in Maverick. Enjoy our comfortable and user-friendly workflow to illuminate your jewelry models and achieve photo-real results thanks to our gradient lights and our physically-correct materials. Not a Rhino user? Export from your modeling software to any of the many file formats that Maverick can import natively and enjoy dressing your geometry with materials and lighting to achieve photo-real shots effortlessly.Starting Price: €3999 per month -
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ZBrush
Pixologic
ZBrush is a digital sculpting and painting program that has revolutionized the 3D industry with its powerful features and intuitive workflows. Built within an elegant interface, ZBrush offers the world’s most advanced tools for today’s digital artists. With an arsenal of features that have been developed with usability in mind, ZBrush creates a user experience that feels incredibly natural while simultaneously inspiring the artist within. With the ability to sculpt up to a billion polygons, ZBrush allows you to create limited only by your imagination. Designed around a principle of circularity, the menus in ZBrush work together in a non-linear and mode-free method. This facilitates the interaction of 3D models, 2D images and 2.5D Pixols in new and unique ways. ZBrush gives you all of the tools needed to quickly sketch out a 2D or 3D concept and then take that idea all the way to completion. You can create realistic renders directly in ZBrush with lighting and atmospheric effects.Starting Price: $39.95 per month -
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3DBrowser
Mootools
3DBrowser is an application dedicated to the management and optimization for your 3D content. It includes a 3D viewer, an image viewer linked to a powerful file explorer. Thanks to its agility and efficiency, 3DBrowser can be integrated into very different production pipelines: architecture, video games, scientific data, 3D printing, etc. Fast and efficient, it allows you to organize your 3D model libraries with the help of large customizable preview thumbnails. You can display, filter, sort, organize, search among your 3D scenes and images in order to find the exact model you need in few seconds. To make it easier to organize large 3D collections, you can document, annotate, categorize all your content to find them on your computer or local network. 3DBrowser facilitates interoperability between different 3D software. It will perfectly fit into a production pipeline including, for example, 3ds Max, Maya or Sketchup in conjunction with Unreal Engine or Unity.Starting Price: €89 per license