view3dsceneCastle Game Engine
|
||||||
Related Products
|
||||||
About
SpriteCook is an AI art tool that helps game developers create artwork around their own ideas. It’s built for the ongoing process of making a game: exploring a visual direction, trying different looks, and adding new assets as the project takes shape.
You can start with a description or reference image and develop a style that suits your game. Themes and saved presets help you carry that direction into later work, so adding a new enemy or inventory item doesn’t mean starting from scratch each time. SpriteCook supports pixel art and other 2D styles, giving you room to experiment with the look of your project.
Animation is part of that workflow too. You can take generated or uploaded artwork, describe how it should move, and export the result as a sprite sheet for your game engine. This makes it useful for testing how a character looks and feels in motion alongside the mechanics you’re building.
|
About
view3dscene is a viewer for many 3D model formats: glTF, X3D, VRML, Collada, 3DS, MD3, Wavefront OBJ, STL and (2D) Spine JSON and sprite sheets (in CGE, Cocos2d, Starling XML formats). Explore the virtual world with collisions, gravity, animations, sensors, shadows, mirrors, shaders, and more. You can also convert all models to X3D. If you already have Castle Game Engine, then just run view3dscene executable in CGE bin subdirectory. There's no need to download it separately. All the 3D and 2D model formats supported by Castle Game Engine can be opened, X3D, VRML, Collada, 3DS, MD3, Wavefront OBJ, Spine JSON. Various navigation modes are available. Examine (easily rotate and move the whole model), walk (walk like in FPS games, with collision detection, gravity and related features available), fly (similar to Walk but without gravity), 2D. You can convert between X3D classic and XML encodings (in both directions), and you can convert from VRML 2 to X3D.
|
|||||
Platforms Supported
Windows
Not Supported
Mac
Not Supported
Linux
Not Supported
Cloud
Supported
On-Premises
Not Supported
iPhone
Not Supported
iPad
Not Supported
Android
Not Supported
Chromebook
Not Supported
|
Platforms Supported
Windows
Supported
Mac
Supported
Linux
Supported
Cloud
Not Supported
On-Premises
Not Supported
iPhone
Not Supported
iPad
Not Supported
Android
Not Supported
Chromebook
Not Supported
|
|||||
Audience
Indie devs, small game studios
|
Audience
Designers and any user looking for a solution to open, visualize, and convert various 3D model formats
|
|||||
Support
Phone Support
Not Supported
24/7 Live Support
Not Supported
Online
Supported
|
Support
Phone Support
Not Supported
24/7 Live Support
Not Supported
Online
Supported
|
|||||
API
Offers API
Not Supported
|
API
Offers API
Not Supported
|
|||||
Screenshots and VideosNo images available
|
Screenshots and Videos |
|||||
Pricing
$8/month
Free Version
Supported
Free Trial
Not Supported
|
Pricing
Free
Free Version
Supported
Free Trial
Not Supported
|
|||||
Reviews/
|
Reviews/
|
|||||
Training
Documentation
Supported
Webinars
Not Supported
Live Online
Not Supported
In Person
Not Supported
|
Training
Documentation
Supported
Webinars
Not Supported
Live Online
Not Supported
In Person
Not Supported
|
|||||
Company InformationSpriteCook
Founded: 2025
Netherlands
spritecook.ai
|
Company InformationCastle Game Engine
United States
castle-engine.io/view3dscene.php
|
|||||
Alternatives |
Alternatives |
|||||
|
|
||||||
|
|
|
|||||
|
|
||||||
Categories |
Categories |
|||||
Integrations
JSON
Not Supported
Raspberry Pi OS
Not Supported
Wavefront LIMS
Not Supported
|
Integrations
JSON
Supported
Raspberry Pi OS
Supported
Wavefront LIMS
Supported
|
|||||
|
|
|