LarkXR

LarkXR

Paraverse Technology Limited
WebGL

WebGL

KHRONOS
+
+

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About

LarkXR, A Proprietary Enterprise-Grade Real Time 3D XR Cloud Streaming & Rendering Solution revolutionizes the way immersive 3D XR experiences are hosted, rendered, and streamed. Key Features: 1. Unparalleled Streaming & Rendering Capability. 2. Multi-GPU Resource Pooling Utilization. 3. Ultra-Low Latency <30ms. 4. High-Fidelity. High-Precision. 3D/XR Content. 5. 2K~8K High Resolution & 60~120 FPS. High Frame Rate Support. 6. Developer-Friendly. Rich APIs / SDKs. Diverse Industry Scene. 2nd Development Capabilities. 7. Rapid No-Code Deployment. Seamless Integration. 8. Compatibility & Interoperability. All Terminals. All Engines - UE, Unity, CryEngine, Unigine & OSG. XR & Spatial Devices, VR/AR/MR Headsets, Holographic, Mobiles, Tablets and PCs. Web-Based XR Applications (WebXR Support) . WebGL Apps Streaming Support. Operating Systems - Windows, Linux, MacOS, Android and iOS. 9. Scalability & Stability. High Concurrency 20K+ & 50+M Minutes. 10. Zero Cost In Testing.

About

OpenGL ES for the Web. WebGL is a cross-platform, royalty-free web standard for a low-level 3D graphics API based on OpenGL ES, exposed to ECMAScript via the HTML5 Canvas element. Developers familiar with OpenGL ES 2.0 will recognize WebGL as a Shader-based API using GLSL, with constructs that are semantically similar to those of the underlying OpenGL ES API. It stays very close to the OpenGL ES specification, with some concessions made for what developers expect out of memory-managed languages such as JavaScript. WebGL 1.0 exposes the OpenGL ES 2.0 feature set; WebGL 2.0 exposes the OpenGL ES 3.0 API. WebGL brings plugin-free 3D to the web, implemented right into the browser. Major browser vendors Apple (Safari), Google (Chrome), Microsoft (Edge), and Mozilla (Firefox) are members of the WebGL Working Group. Google Groups and StackOverflow discussions on developing with WebGL.

Platforms Supported

Windows
Mac
Linux
Cloud
On-Premises
iPhone
iPad
Android
Chromebook

Platforms Supported

Windows
Mac
Linux
Cloud
On-Premises
iPhone
iPad
Android
Chromebook

Audience

XR Developers

Audience

Designers, visual artists and developers in need of a cross-platform, royalty-free web standard for a low-level 3D graphics API based on OpenGL ES

Support

Phone Support
24/7 Live Support
Online

Support

Phone Support
24/7 Live Support
Online

API

Offers API

API

Offers API

Screenshots and Videos

No images available

Screenshots and Videos

Pricing

No information available.
Free Version
Free Trial

Pricing

No information available.
Free Version
Free Trial

Reviews/Ratings

Overall 0.0 / 5
ease 0.0 / 5
features 0.0 / 5
design 0.0 / 5
support 0.0 / 5

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Reviews/Ratings

Overall 0.0 / 5
ease 0.0 / 5
features 0.0 / 5
design 0.0 / 5
support 0.0 / 5

This software hasn't been reviewed yet. Be the first to provide a review:

Review this Software

Training

Documentation
Webinars
Live Online
In Person

Training

Documentation
Webinars
Live Online
In Person

Company Information

Paraverse Technology Limited
Founded: 2016
Hong Kong
www.paraverse.cc

Company Information

KHRONOS
United States
www.khronos.org/webgl/

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Miele-LXIV

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SimLab Composer

SimLab Composer

SimLab Soft

Categories

Categories

Integrations

Avaturn
Cocos Creator
Exclusive Addons
Gideros
Google Chrome
Intratech 3D PDF Exporter
LiveKit
ML Console
Microsoft 365
MolView
Phaser
PixiJS
Rapport
Safari
Slice:Drop
Stack Overflow for Teams
SuperMap GIS
Union Avatars
Urlbox
Viz4D

Integrations

Avaturn
Cocos Creator
Exclusive Addons
Gideros
Google Chrome
Intratech 3D PDF Exporter
LiveKit
ML Console
Microsoft 365
MolView
Phaser
PixiJS
Rapport
Safari
Slice:Drop
Stack Overflow for Teams
SuperMap GIS
Union Avatars
Urlbox
Viz4D
Claim LarkXR and update features and information
Claim LarkXR and update features and information
Claim WebGL and update features and information
Claim WebGL and update features and information