Hiro Game DevelopmentHeroic Labs
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ROCKITPLAYDacsLabs
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Related Products
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About
Hiro is a client-server library built on the Nakama game server to rapidly and flexibly add economy, social, and LiveOps features to your game. It is available as a C# library for Unity Engine, a C++ library for Unreal Engine, and a server package that integrates with the game server. Hiro offers a comprehensive suite of battle-tested metagame features that are quick to implement, allowing developers to focus more on the core gameplay experience. Add base and loot table rewards for players to collect; integrate soft or real currency purchases; define stackable and consumable gameplay items; initialize and manage multiple currencies within the game economy. Adapt store bundles and offer walls based on player behavior; personalize various aspects of the player experience through experiments; schedule live events for players to participate in and earn exclusive rewards. Start and schedule timed or scored events with exclusive rewards; enable players to request and share inventory.
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About
ROCKITPLAY delivers data differently than a standard game download or file load. Instead of downloading files in an arbitrary sequence, ROCKITPLAY sequences data based on real user gameplay, so that the data blocks that are required in the first minutes of gameplay are delivered first. FastStart downloads can start a game with as little as 1% downloaded. ROCKITPLAY dynamically adjusts the time to start based on the game and available user bandwidth. Start playing games up to 200x faster while downloading. Reduce patch sizes by up to 50% saving bandwidth and costs. Increase reading speed of HDD to greater than SSD speed. Based on real user behavior the system intelligently predicts required data blocks in order to start the game during download. With ROCKITPLAY, the game is being downloaded in data-sequenced order, so at the end you have a full, standard game install. Data remains sequenced even on your local drive, significantly improving game boot and loading time.
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Platforms Supported
Windows
Not Supported
Mac
Not Supported
Linux
Not Supported
Cloud
Supported
On-Premises
Not Supported
iPhone
Not Supported
iPad
Not Supported
Android
Not Supported
Chromebook
Not Supported
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Platforms Supported
Windows
Supported
Mac
Not Supported
Linux
Supported
Cloud
Supported
On-Premises
Not Supported
iPhone
Not Supported
iPad
Not Supported
Android
Not Supported
Chromebook
Not Supported
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Audience
Game developers seeking a solution to enhance their titles with robust metagame features
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Audience
Individuals, gamers and stores seeking a solution to start playing their games during the download process
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Support
Phone Support
Not Supported
24/7 Live Support
Not Supported
Online
Supported
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Support
Phone Support
Supported
24/7 Live Support
Not Supported
Online
Supported
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API
Offers API
Not Supported
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API
Offers API
Not Supported
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Screenshots and Videos |
Screenshots and Videos |
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Pricing
No information available.
Free Version
Not Supported
Free Trial
Not Supported
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Pricing
No information available.
Free Version
Not Supported
Free Trial
Supported
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Reviews/
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Reviews/
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Training
Documentation
Supported
Webinars
Not Supported
Live Online
Supported
In Person
Not Supported
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Training
Documentation
Supported
Webinars
Not Supported
Live Online
Supported
In Person
Supported
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Company InformationHeroic Labs
Founded: 2015
United States
heroiclabs.com/hiro/
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Company InformationDacsLabs
Germany
www.dacslabs.com/technology/
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Categories |
Categories |
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Integrations
C#
Supported
C++
Supported
Docker
Not Supported
JSON
Supported
Microsoft 365
Not Supported
Nakama
Supported
Satori LiveOps
Supported
Unity
Supported
Unreal Engine
Supported
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Integrations
C#
Not Supported
C++
Not Supported
Docker
Supported
JSON
Not Supported
Microsoft 365
Supported
Nakama
Not Supported
Satori LiveOps
Not Supported
Unity
Not Supported
Unreal Engine
Not Supported
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