ROCKITPLAY

ROCKITPLAY

DacsLabs
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About

Hiro is a client-server library built on the Nakama game server to rapidly and flexibly add economy, social, and LiveOps features to your game. It is available as a C# library for Unity Engine, a C++ library for Unreal Engine, and a server package that integrates with the game server. Hiro offers a comprehensive suite of battle-tested metagame features that are quick to implement, allowing developers to focus more on the core gameplay experience. Add base and loot table rewards for players to collect; integrate soft or real currency purchases; define stackable and consumable gameplay items; initialize and manage multiple currencies within the game economy. Adapt store bundles and offer walls based on player behavior; personalize various aspects of the player experience through experiments; schedule live events for players to participate in and earn exclusive rewards. Start and schedule timed or scored events with exclusive rewards; enable players to request and share inventory.

About

ROCKITPLAY delivers data differently than a standard game download or file load. Instead of downloading files in an arbitrary sequence, ROCKITPLAY sequences data based on real user gameplay, so that the data blocks that are required in the first minutes of gameplay are delivered first. FastStart downloads can start a game with as little as 1% downloaded. ROCKITPLAY dynamically adjusts the time to start based on the game and available user bandwidth. Start playing games up to 200x faster while downloading. Reduce patch sizes by up to 50% saving bandwidth and costs. Increase reading speed of HDD to greater than SSD speed. Based on real user behavior the system intelligently predicts required data blocks in order to start the game during download. With ROCKITPLAY, the game is being downloaded in data-sequenced order, so at the end you have a full, standard game install. Data remains sequenced even on your local drive, significantly improving game boot and loading time.

Platforms Supported

Windows
Mac
Linux
Cloud
On-Premises
iPhone
iPad
Android
Chromebook

Platforms Supported

Windows
Mac
Linux
Cloud
On-Premises
iPhone
iPad
Android
Chromebook

Audience

Game developers seeking a solution to enhance their titles with robust metagame features

Audience

Individuals, gamers and stores seeking a solution to start playing their games during the download process

Support

Phone Support
24/7 Live Support
Online

Support

Phone Support
24/7 Live Support
Online

API

Offers API

API

Offers API

Screenshots and Videos

Screenshots and Videos

Pricing

No information available.
Free Version
Free Trial

Pricing

No information available.
Free Version
Free Trial

Reviews/Ratings

Overall 0.0 / 5
ease 0.0 / 5
features 0.0 / 5
design 0.0 / 5
support 0.0 / 5

This software hasn't been reviewed yet. Be the first to provide a review:

Review this Software

Reviews/Ratings

Overall 0.0 / 5
ease 0.0 / 5
features 0.0 / 5
design 0.0 / 5
support 0.0 / 5

This software hasn't been reviewed yet. Be the first to provide a review:

Review this Software

Training

Documentation
Webinars
Live Online
In Person

Training

Documentation
Webinars
Live Online
In Person

Company Information

Heroic Labs
Founded: 2015
United States
heroiclabs.com/hiro/

Company Information

DacsLabs
Germany
www.dacslabs.com/technology/

Alternatives

Satori LiveOps

Satori LiveOps

Heroic Labs

Alternatives

Muse

Muse

Microsoft
Nakama

Nakama

Heroic Labs
Gecata

Gecata

Movavi

Categories

Categories

Integrations

C#
C++
Docker
JSON
Microsoft 365
Nakama
Satori LiveOps
Unity
Unreal Engine

Integrations

C#
C++
Docker
JSON
Microsoft 365
Nakama
Satori LiveOps
Unity
Unreal Engine
Claim Hiro Game Development and update features and information
Claim Hiro Game Development and update features and information
Claim ROCKITPLAY and update features and information
Claim ROCKITPLAY and update features and information