Gecata
The world of video games is packed with highs and lows, insane headshots and epic raids. Armed with a game recorder, you can grab the best moments of your gaming life and share them online with peers across the planet. Gecata by Movavi is a lightweight and free streaming and game recording software for PCs that lets you capture and stream gameplay or a full-screen Windows desktop with one click and no lags. Are you a League of Legends diehard, or a GTA V geek? We’ve tested Gecata with all the major titles – from Minecraft to Battlefield 4, from Roblox to World of Warcraft. Download the program today and start rocking YouTube and Twitch with your streams, game reviews, Let’s Plays, walkthroughs, and m-m-m-monster kills. With the Gecata streaming program, you can stream and record at the same time, so your videos can be available to anyone who missed your livestreams. Streaming and making game videos with our screen capture software is super easy.
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Hiro Game Development
Hiro is a client-server library built on the Nakama game server to rapidly and flexibly add economy, social, and LiveOps features to your game. It is available as a C# library for Unity Engine, a C++ library for Unreal Engine, and a server package that integrates with the game server. Hiro offers a comprehensive suite of battle-tested metagame features that are quick to implement, allowing developers to focus more on the core gameplay experience. Add base and loot table rewards for players to collect; integrate soft or real currency purchases; define stackable and consumable gameplay items; initialize and manage multiple currencies within the game economy. Adapt store bundles and offer walls based on player behavior; personalize various aspects of the player experience through experiments; schedule live events for players to participate in and earn exclusive rewards. Start and schedule timed or scored events with exclusive rewards; enable players to request and share inventory.
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GameplayKit
GameplayKit is a collection of foundational tools and technologies for building games in iOS, OS X, and tvOS. Building, evolving, and maintaining a sophisticated game requires a well-planned design, GameplayKit provides architectural tools to help you design modular, scalable game architecture with minimal effort. Creating great games also requires deploying complex algorithms to solve the problems underlying common game mechanics, GameplayKit also provides standard implementations of such algorithms, allowing you to spend more time on the features that make your gameplay unique. Because GameplayKit is independent of high-level game engine technologies, you can combine it with any of those technologies to build a complete game, SpriteKit for 2D games, SceneKit for 3D games, or a custom or third-party game engine using Metal or OpenGL ES. For games with less demanding graphics needs, you can even use GameplayKit with UIKit (in iOS or tvOS) or AppKit (in OS X).
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Muse
Microsoft has unveiled Muse, a groundbreaking generative AI model designed to revolutionize gameplay ideation. Developed in collaboration with Ninja Theory, Muse is a World and Human Action Model (WHAM) trained on data from the game Bleeding Edge. This AI model possesses a comprehensive understanding of 3D game environments, including physics and player interactions, enabling it to generate consistent and diverse gameplay sequences. Muse can produce game visuals and predict controller actions, facilitating rapid prototyping and creative exploration for game developers. By analyzing over 1 billion images and actions, Muse demonstrates the potential to assist in game preservation by recreating classic titles for modern platforms. While still in the early stages, with current outputs at a resolution of 300×180 pixels, Muse represents a significant advancement in integrating AI into the game development process, aiming to enhance, not replace, human creativity.
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