GameMaker Language (GML)YoYo Games
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Related Products
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About
Fortran has been designed from the ground up for computationally intensive applications in science and engineering. Mature and battle-tested compilers and libraries allow you to write code that runs close to the metal, fast. Fortran is statically and strongly typed, which allows the compiler to catch many programming errors early on for you. This also allows the compiler to generate efficient binary code. Fortran is a relatively small language that is surprisingly easy to learn and use. Expressing most mathematical and arithmetic operations over large arrays is as simple as writing them as equations on a whiteboard. Fortran is a natively parallel programming language with intuitive array-like syntax to communicate data between CPUs. You can run almost the same code on a single CPU, on a shared-memory multicore system, or on a distributed-memory HPC or cloud-based system.
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About
The GameMaker Language (also called simply GML) is the proprietary GameMaker scripting language. This language is structured to permit users to create their games in an intuitive and flexible way while offering all the power of any other major programming language. It is also the basis for GML Visual and can be used in conjunction with that if required. Each event has its own tab in the editor and you can add, edit, or remove code from them at any time (for more information on events see Object Events). The code itself must have a basic structure and can contain resource indices, variables, functions, expressions, keywords, etc. all of which are explained in the sections below. If you are a novice to programming or making the switch from GML Visual, it is recommended that you start with the page on basic code structure and then read through all the other pages in this section, testing code from each one within GameMaker itself.
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Platforms Supported
Windows
Supported
Mac
Supported
Linux
Supported
Cloud
Supported
On-Premises
Supported
iPhone
Not Supported
iPad
Not Supported
Android
Not Supported
Chromebook
Supported
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Platforms Supported
Windows
Supported
Mac
Supported
Linux
Supported
Cloud
Not Supported
On-Premises
Not Supported
iPhone
Not Supported
iPad
Not Supported
Android
Not Supported
Chromebook
Not Supported
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Audience
DevOps teams seeking a high-performance parallel Programming Language solution
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Audience
Developers and users seeking a solution to create their games in an intuitive and flexible way
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Support
Phone Support
Not Supported
24/7 Live Support
Not Supported
Online
Supported
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Support
Phone Support
Not Supported
24/7 Live Support
Not Supported
Online
Supported
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API
Offers API
Not Supported
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API
Offers API
Not Supported
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Screenshots and Videos |
Screenshots and Videos |
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Pricing
Free
Free Version
Supported
Free Trial
Not Supported
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Pricing
Free
Free Version
Supported
Free Trial
Not Supported
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Reviews/
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Reviews/
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Training
Documentation
Supported
Webinars
Not Supported
Live Online
Not Supported
In Person
Not Supported
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Training
Documentation
Supported
Webinars
Not Supported
Live Online
Not Supported
In Person
Not Supported
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Company InformationFortran
United States
fortran-lang.org
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Company InformationYoYo Games
United States
manual.yoyogames.com/GameMaker_Language/GameMaker_Language_Index.htm
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Alternatives |
Alternatives |
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Categories |
Categories |
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Integrations
AdaMULTI IDE
Supported
CLion
Supported
Code::Blocks
Supported
CodeConvert
Supported
CodePen
Supported
Cython
Supported
Devika
Supported
Geany
Supported
Kiuwan Code Security
Supported
MPI for Python (mpi4py)
Supported
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Integrations
AdaMULTI IDE
Not Supported
CLion
Not Supported
Code::Blocks
Not Supported
CodeConvert
Not Supported
CodePen
Not Supported
Cython
Not Supported
Devika
Not Supported
Geany
Not Supported
Kiuwan Code Security
Not Supported
MPI for Python (mpi4py)
Not Supported
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