GameMaker Language (GML)YoYo Games
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Related Products
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About
Clojure is a robust, practical, and fast programming language with a set of useful features that together form a simple, coherent, and powerful tool. Clojure is a dynamic, general-purpose programming language, combining the approachability and interactive development of a scripting language with an efficient and robust infrastructure for multithreaded programming. Clojure is a compiled language, yet remains completely dynamic, every feature supported by Clojure is supported at runtime. Clojure provides easy access to the Java frameworks, with optional type hints and type inference, to ensure that calls to Java can avoid reflection. Clojure is a dialect of Lisp, and shares with Lisp the code-as-data philosophy and a powerful macro system. Clojure is predominantly a functional programming language and features a rich set of immutable, persistent data structures. When a mutable state is needed, Clojure offers a software transactional memory system and reactive Agent system.
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About
The GameMaker Language (also called simply GML) is the proprietary GameMaker scripting language. This language is structured to permit users to create their games in an intuitive and flexible way while offering all the power of any other major programming language. It is also the basis for GML Visual and can be used in conjunction with that if required. Each event has its own tab in the editor and you can add, edit, or remove code from them at any time (for more information on events see Object Events). The code itself must have a basic structure and can contain resource indices, variables, functions, expressions, keywords, etc. all of which are explained in the sections below. If you are a novice to programming or making the switch from GML Visual, it is recommended that you start with the page on basic code structure and then read through all the other pages in this section, testing code from each one within GameMaker itself.
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Platforms Supported
Windows
Supported
Mac
Supported
Linux
Supported
Cloud
Supported
On-Premises
Supported
iPhone
Not Supported
iPad
Not Supported
Android
Not Supported
Chromebook
Supported
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Platforms Supported
Windows
Supported
Mac
Supported
Linux
Supported
Cloud
Not Supported
On-Premises
Not Supported
iPhone
Not Supported
iPad
Not Supported
Android
Not Supported
Chromebook
Not Supported
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Audience
Users looking for a solution to streamline and improve their interactive development process to build programs
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Audience
Developers and users seeking a solution to create their games in an intuitive and flexible way
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Support
Phone Support
Not Supported
24/7 Live Support
Not Supported
Online
Supported
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Support
Phone Support
Not Supported
24/7 Live Support
Not Supported
Online
Supported
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API
Offers API
Supported
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API
Offers API
Not Supported
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Screenshots and Videos |
Screenshots and Videos |
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Pricing
Free
Free Version
Supported
Free Trial
Not Supported
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Pricing
Free
Free Version
Supported
Free Trial
Not Supported
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Reviews/
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Reviews/
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Training
Documentation
Supported
Webinars
Supported
Live Online
Not Supported
In Person
Not Supported
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Training
Documentation
Supported
Webinars
Not Supported
Live Online
Not Supported
In Person
Not Supported
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Company InformationClojure
clojure.org
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Company InformationYoYo Games
United States
manual.yoyogames.com/GameMaker_Language/GameMaker_Language_Index.htm
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Alternatives |
Alternatives |
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Categories |
Categories |
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Integrations
Claude Sonnet 4
Supported
Claude Sonnet 4.6
Supported
CodePal
Supported
Cody
Supported
CybeDefend
Supported
Dash
Supported
DataGrip
Supported
Falcon Mamba 7B
Supported
Gemini 2.0 Flash
Supported
Gemini-Exp-1206
Supported
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Integrations
Claude Sonnet 4
Not Supported
Claude Sonnet 4.6
Not Supported
CodePal
Not Supported
Cody
Not Supported
CybeDefend
Not Supported
Dash
Not Supported
DataGrip
Not Supported
Falcon Mamba 7B
Not Supported
Gemini 2.0 Flash
Not Supported
Gemini-Exp-1206
Not Supported
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