Direct3D

Direct3D

Microsoft
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About

AppGameKit VR adds powerful and easy-to-use VR commands to your core AppGameKit Script language. With just a few commands you can start to develop your own VR experiences, from detecting the head-mounted displays to registering touch events from the touch controllers. Users must already own AppGameKit and have an OpenVR compatible head-mounted display (HMD) and HTC Vive controllers or optional Touch controllers to use this DLC. This DLC is currently only available for the Windows platform. There are over 60 commands provided and we’ve created some getting started demos to show you how to get up and running with your own creations. Visualize and manage your media assets with the asset browser window. View media such as images, 3D models and text files and listen to sound and music files. There are over 60 commands provided and we’ve created some getting started demos to show you how to get up and running with your own creations.

About

Direct3D is a low-level API for drawing primitives with the rendering pipeline, or for performing parallel operations with the compute shader. See the content below for more information. Direct3D 12 provides an API and platform that allows your application to take advantage of the graphics and computing capabilities of PCs equipped with one or more Direct3D 12-compatible GPUs. You can use Microsoft Direct3D 11 graphics to create 3-D graphics for games and scientific and desktop applications. DXGI handles enumerating graphics adapters, enumerating display modes, selecting buffer formats, sharing resources between processes, and presenting rendered frames to a window or monitor for display. HLSL is the high-level shader language for DirectX. Using HLSL, you can create C-like programmable shaders for the Direct3D pipeline. The DirectDraw surface file format (DDS) supports uncompressed and compressed (DXTn) textures, mipmaps, cube maps, and volume maps.

Platforms Supported

Windows
Mac
Linux
Cloud
On-Premises
iPhone
iPad
Android
Chromebook

Platforms Supported

Windows
Mac
Linux
Cloud
On-Premises
iPhone
iPad
Android
Chromebook

Audience

VR users searching to add VR commands to their AppGameKit

Audience

People looking for a low-level API to draw triangles, lines or points per frame or to start highly parallel operations on the GPU

Support

Phone Support
24/7 Live Support
Online

Support

Phone Support
24/7 Live Support
Online

API

Offers API

API

Offers API

Screenshots and Videos

Screenshots and Videos

Pricing

$29.99 per license
Free Version
Free Trial

Pricing

No information available.
Free Version
Free Trial

Reviews/Ratings

Overall 0.0 / 5
ease 0.0 / 5
features 0.0 / 5
design 0.0 / 5
support 0.0 / 5

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Reviews/Ratings

Overall 0.0 / 5
ease 0.0 / 5
features 0.0 / 5
design 0.0 / 5
support 0.0 / 5

This software hasn't been reviewed yet. Be the first to provide a review:

Review this Software

Training

Documentation
Webinars
Live Online
In Person

Training

Documentation
Webinars
Live Online
In Person

Company Information

AppGameKit
Founded: 1999
United Kingdom
www.appgamekit.com/dlc/vr

Company Information

Microsoft
Founded: 1975
United States
docs.microsoft.com/en-us/windows/win32/direct3d

Alternatives

Unity

Unity

Unity Technologies

Alternatives

getReal3D

getReal3D

Mechdyne Corporation
Redshift

Redshift

Maxon
WebGL

WebGL

KHRONOS
Maya LT

Maya LT

Autodesk

Categories

Categories

Integrations

Sante DICOM Viewer

Integrations

Sante DICOM Viewer
Claim AppGameKit and update features and information
Claim AppGameKit and update features and information
Claim Direct3D and update features and information
Claim Direct3D and update features and information