WFIRE is a low-level game engine which provides a portable library allowing for writing video games for multiple classic targets. Originally written for a game called the Crypts of Eldor, WFIRE aims to provide compatibility with a number of constrained environments, such as DOS and the Amiga. It also aims for "new-retro" computers such as the Commander X16 and the Neon816. Of course, modern operating environments such as Windows NT and GNU/Linux are also planned.

WFIRE is meant to reduce the effort of writing your own game engine by providing a common framework for functions such as rendering, sound output, and display management.

Features

  • Tile, Bitmap, and Mixed modes for platforms that support them.
  • Included toolchain for performing interop between different formats.

Project Activity

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License

GNU General Public License version 3.0 (GPLv3)

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Additional Project Details

Operating Systems

MS-DOS

Intended Audience

Developers

User Interface

Framebuffer, Other toolkit

Programming Language

C

Related Categories

C Libraries, C Game Engines

Registered

2020-02-29