The Mirror is an all-in-one multiplayer game engine and virtual world creation platform designed to enable real-time collaborative game development. Originally built on a custom fork of Godot, it combines game creation, editing, networking, and gameplay into a single environment. The platform allows developers, creators, and players to build and modify worlds together in real time without managing complex backend infrastructure. The Mirror supports visual scripting, traditional coding, asset management, physics simulation, and multiplayer networking out of the box. With built-in support for desktop, multiplayer, and VR experiences, it serves as an alternative to platforms such as Roblox and Unreal Editor for Fortnite (UEFN). Its focus on collaborative creation, live editing, and integrated development tools helps streamline the process of building interactive games and virtual experiences.

Features

  • Enables real-time collaborative game development with multiplayer world editing.
  • Combines the game engine, editor, networking, and deployment tools into a single platform.
  • Supports visual scripting and GDScript coding with live in-world editing capabilities.
  • Includes built-in multiplayer networking, synchronization, and rollback systems.
  • Provides integrated asset management, physics simulation, audio tools, and material editing.
  • Supports first-person, third-person, and virtual reality experiences with VR-ready functionality.

Project Samples

Project Activity

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Categories

Game Engines

License

MIT License

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The Mirror Web Site

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Additional Project Details

Operating Systems

Linux, Mac, Windows

Programming Language

TypeScript

Related Categories

TypeScript Game Engines

Registered

2024-11-05