Cross platform OpenGL simulation/game engine based on the SDL libraries. Supports full HDR with deferred shading using multiple render targets under OpenGL. Post-processing effects include depth of field, edge map anti-aliasing, auto-exposure and shadows
Features
- Deferred shading
- Depth of field
- HDR imaging
- Lua scripting
- Edge detect anti-aliasing
License
BSD LicenseFollow Logos (T2) Engine
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