The Graphics Library is built on top of OpenTK, the C# library that wraps OpenGL. The intended clients are technical and engineering graphics applications that require three-dimensional visualization tool. The implementation draws a scene on separate working thread, optionally, the thread-updater may be invoked.
The Space3d Library uses Recursive Composition design pattern. The hierarchy by reference, built into the component, plays a dual role in modeling three-dimensional space: first, it provides a control over a lifetime of the object cluster; second, it mirrors a subordination of the object coordinate systems.
All the project libraries are built with VS 2017, .NET Framework 4.7.1. The Graphics.sln and Space3d.sln solutions contain test applications, featuring the library capabilities.
Features
- Loading image and pixmap assets.
- Creation of raster and true-type fonts.
- Supports lighting and fogging.
- Creation of bitmaps, pixmaps, and textures.
- Implements basic primitive shapes (cylinder, polygon, etc.)
- Allows grouping of 3D objects into scenes and layers.
- Supports tweening of coordinate system, shape, and graphics properties.