Name | Modified | Size | Downloads / Week |
---|---|---|---|
Parent folder | |||
Win64.zip | 2021-07-10 | 13.7 MB | |
Win32.zip | 2021-07-10 | 13.2 MB | |
Linux.zip | 2021-07-10 | 16.6 MB | |
README.md | 2021-07-09 | 1.3 kB | |
SHADERed v1.5.4 source code.tar.gz | 2021-07-09 | 14.7 MB | |
SHADERed v1.5.4 source code.zip | 2021-07-09 | 15.0 MB | |
Totals: 6 Items | 73.2 MB | 0 |
CHANGELOG: + add "Save as HLSL" option & --convert flag can now convert GLSL -> HLSL + add ability to step into included files while debugging + add vertex buffer instancing + add ability to copy error messages + add --generatecmake | -gcm command line argument + add more empty space to the "Objects" window so it's easier to right click + fix a bug that would cause SHADERed to crash when trying to view texture properties + fix a bug that would cause compute shaders not to run when rendering a sequence to image files + fix a bug where 3D textures wouldn't be properly bound to a shader debugger + fix a bug where sometimes the debugger wouldn't work properly with if statements + fix loading volume .dds textures + fix autocomplete for geometry shaders + fix a bug that would cause shaders to be output in wrong directory when converting project into C++ + fix debug outline in the "Preview" window when using lines_adjacency + fix a bug that caused SHADERed to crash when a non-project shader file is open in a text editor and there are error messages + fix a bug that occured when debugging a project that uses 3D models + fix a bug that caused SHADERed to crash when debugging geometry shaders + fix a bug that caused the debugger not to work if the compiler doesn't output function with the name "main"