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rayshade and POV for Mathematica Export + view

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Beautifully Render* your Graphic3D and Shown or Manipulate right in the Front End (without Export to, ie 3DStudio Art Renderer, et al).

For use with Mathematica 4.0 - 11.0. Makes file.ray or .pov that will look much like image in notebook except rendered.

Works easily/automatically with many Graphics3D (and some Graphic) as well. However 11.0 is too big to comment on: many will work many not. Has many options to fix renders that aren't so auto.

Now very portable - Windows 10 supported (given povray binary download, or preferably compiles and uses rayshade). No unix (bin/script) are used for rayshade or rayshade` Package.

* raytracing makes more realistic images than GL/CL/Cuda (are best for game, geo/mapping, accelerated) but is slower.

POVRay is supported about as well.

For a .gif animation see:


see also:



rayshade-mathematica Web Site


  • Beautifully render you Graphic3D without Export[] to (ex. 3Dstudio, et al)
  • RayView, RayPreView, RayWatch, Manipulate (into front-end)
  • Windows 10 supported - unix not used or required
  • Lines, Textures, Raster, Points, Polygons, see dl page README for the list
  • RGBcolor, Opacity, EdgeForm, VertextNormals. Lights, much more
  • Graphics[] 2D support (far from complete, 2D shown in 3D)
  • Text[] works like Mathematica's Plot3D text (most exporters cannot) (has some caveats)
  • work-sheets and tests to try features without knowing how to use
  • parallel process scene tracing for rayshade automaic - less wait
  • Mathematica's Export[] (in past?) had been "lackluster" and unable to export scenes well (ie, in 4.0, only single primitives could be exported; not a whole Show scene)
  • see https://sourceforge.net/p/rayshade/ for "very portable" src and also binaries (Linux, Apple Sierra)
  • see https://sourceforge.net/p/povray-3-6-1-1/ for "no depends portable source", "no gui/depends" linux binary, also an Apple Sierra binary
  • NEW 11.0.2 quick release adds most all Arrowheads[] ability
  • NEW 11.0.2 quick release adds Rotate[g,{u,v}] and nested translations**
  • ** (usu. handled before Rayshade sees them, but now work and tested some)
  • Upcoming: likely is offset texturing conformal to Mathematica


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