This cellular automation simulation uses probability to control the growth and decay of different cells. This simulation uses cells of 6 different colors each of which is initially given one cell to be placed in a random location on the grid.

3 rules govern the evolution of this system:

First, each cell will randomly select an empty cell around it or itself. If an empty cell is selected, a new cell will be formed in it. If the cell selects itself, it will not expand. In the next iteration, the new cells follow the same process.

Second, every color is predestined to consume another color if the two make contact. In other words, if Color A consumes Color B, whenever Color A's cells randomly select Color B's cells, that selected cell will be converted to Color A.

Third, if the population of a color is below a certain threshold number, this color will randomly choose another color to consume (this chosen color may even be a color that no longer exists on the grid).

Features

  • Adjustable grid size
  • Adjustable threshold value (labelled "War Threshold")
  • Pausable
  • Approximate populations of each color are shown

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Additional Project Details

Operating Systems

Windows

Intended Audience

Education, End Users/Desktop, Science/Research

Programming Language

C#

Related Categories

C# Simulation Games, C# Simulation Software, C# Mathematics Software

Registered

2016-01-03