Oryol is a small portable C++ framework for building 3D applications across desktop, mobile, and web platforms. The same C++ source can target macOS, Linux, Windows, iOS, Android, Raspberry Pi, and Emscripten. Its rendering system supports OpenGL, GLES2, WebGL, Metal, and D3D11 from shared shader sources. The framework includes core, graphics, input, resource, HTTP file-system, and local file-system modules. Assets can be loaded asynchronously from either local storage or the web. External Git-based modules extend Oryol with features such as animation, audio, Dear ImGui, and Nuklear integration. The project is no longer actively maintained, with its author now focusing mainly on Sokol and Chips.
Features
- Portable C++ 3D application framework
- Desktop, mobile, and web targets
- Multiple graphics API backends
- Asynchronous asset loading
- Modular resource and input systems
- Third-party extension module support
Categories
FrameworksLicense
MIT LicenseFollow Oryol
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