A two-tiered project, building a skateboarding games engine on top of a platform abstraction layer and math library called Flake, intended to play a similar role to XNA but designed differently.

The games design is to focus on the feeling of speed and momentum rather than technical details or elaborate tricks.

Built on C#/.NET/Mono with full open source and exporters for Blender, OpenShred is designed to be modified to make it your game too.

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Additional Project Details

Languages

English

Intended Audience

Developers, End Users/Desktop

User Interface

.NET/Mono, Project is a 3D engine

Programming Language

C#

Related Categories

C# Game Development Frameworks, C# Sports Games

Registered

2013-01-12