Name | Modified | Size | Downloads / Week |
---|---|---|---|
Parent folder | |||
2.1.1 | 2011-03-06 | ||
2.1.0 | 2011-02-27 | ||
2.0.2 | 2011-02-02 | ||
2.0.1 | 2011-01-15 | ||
2.0.0 | 2011-01-13 | ||
1.2.0 | 2009-05-12 | ||
1.1.3 | 2009-05-08 | ||
1.1.2 | 2009-05-06 | ||
1.1.1 | 2009-05-04 | ||
1.1.0 | 2009-05-01 | ||
1.0.0 | 2009-04-26 | ||
README | 2011-03-06 | 2.2 kB | |
Totals: 12 Items | 2.2 kB | 2 |
2.1.1 ----- - Fixed support for 2.1 constants in giGetEnumValue 2.1.0 ----- - Catmull-Clark subdivision and patchification - Image sub-rectangles to support packing multiple patches into single image - Further reduced memory footprint of meshes - Fixed bug in extraction of user specified cut 2.0.2 ----- - Fixed serious bug in memory allocator - Fixed serious bug in software sampler - Fixed minor bugs in hardware sampler - Fixed bug when sourcing parameter coordinates from vertex positions 2.0.1 ----- - Massively reduced memory footprint due to customized memory allocator 2.0.0 ----- - Major interface changes - New generic attribute system, away from fixed attribute semantics - Cutting decoupled from parameterization - Support for multi-chart patchifications - Support for resampling of 1D, 2D, 3D and cube map textures in both hardware and software sampler - much more precise hardware sampler (but still not beating software mode) - new stretch metric accounting for angle and area distortion - Support for SSE instructions for accelerating parameterization and sampling 1.2.0 ----- - Added new error code for invalid parameterization, thrown when trying to sample a mesh not parameterized onto the unit square. - Geometry image rendering now supports two sided materials and directional lights - Completely fixed geometry shader based rendering when using vertex texturing or multi-resolution rendering - Fixed bug, that assigned GI_NO_ERROR the same value as GI_INVALID_ENUM 1.1.3 ----- - Increased render cache performance - Fixed bugs occuring when retrieving render parameters - Further fixed geometry shader rendering 1.1.2 ----- - Fixed bug that could make parameterization unsolvable - Fixed geometry shader rendering 1.1.1 ----- - Fixed bug that could make parameterization unsolvable - Fixed bug occuring when software sampling into RAM or buffer 1.1.0 ----- - Topological sideband can be retrived 1.0.0 ----- - First release - Bug: GIM algorithm not working on closed meshes? - Bug: giGetIndexedMesh creating heap corruption?