It's a free-roaming 3D racing game featuring advanced terrain rendering.
For small file-size, a 4k x 4k terrain is available, sampled meter-by-meter so it's very smooth. Lightweight program.
This is the form in which I wished to do the first release of the terrain rendering Algorithm I have developed throughout almost 2 years.
Written in C++, featuring multithreading (2 threads):
a total remake of the first 3D game I did years ago, CTruck3D_Simplex and sequels.
This works better, thought the basic idea is the seme. Similar to the old games Terep2 and "1nsane".
I am an algorithmist, not a game developer: so it was hard for me to put this togather. But I did this tribute to videogames.
Have lots of fun!
KEYS:
mouse: primary camera control
arrows: drive vehicle ;
SHIFT: turbo ;
TAB: change car.
o: change camera ;
1,2: zoom-in/out ;
3,4 : horizontal and vertical camera placement (internal view)
u: respawn car
c,v,f,r :secondary camera control.
8,9:plane drv
Features
- Advanced terrain rendering. And very large terrain: 4k x 4k in this release, but it could be more too
- A few different cars: though not all are really good
- Optimized for multicore computers (multithreading) ; and overall low system requirements
- extreme rally in full free-roaming fashion
- easy and quick to compile ; plus very short sourcecode (all in C++)
- Hope to make soon easy the importation of new vehicle-models and their settings (mass, ammortizer lenght and spring-constant, internal friction, wheel lateral friction, etc)