| Name | Modified | Size | Downloads / Week |
|---|---|---|---|
| Parent folder | |||
| README.md | 2026-02-03 | 1.2 kB | |
| v2.9.0 source code.tar.gz | 2026-02-03 | 105.4 MB | |
| v2.9.0 source code.zip | 2026-02-03 | 106.9 MB | |
| Totals: 3 Items | 212.2 MB | 3 | |
[2.9.0] - 2026-02-01
Added
- Added stricter checks on InSpawned within NetworkObject. (#3831)
- Added a new InvalidOperation status to OwnershipRequestStatus. (#3831)
Changed
- Ensure logs in NetworkObject log the NetworkObject.name wherever possible. (#3283)
- Improved performance of NetworkBehaviour ILPostProcessor by omitting unnecessary type and assembly resolutions. (#3827)
- Improve performance of NetworkObject. (#3820, [#3831])
- If the Unity Transport Disconnect Timeout is set to 0 in the Editor, the timeout will be entirely disabled. (#3810)
Fixed
- Duplicate transport connection events for the same connection will now do nothing. (#3861)
- Fixed memory leak in NetworkAnimator on clients where RpcTarget groups were not being properly disposed due to incorrect type casting of ProxyRpcTargetGroup to RpcTargetGroup.
- Fixed issue when using a client-server topology where a NetworkList with owner write permissions was resetting sent time and dirty flags after having been spawned on owning clients that were not the spawn authority. (#3850)
- Fixed an integer overflow that occurred when configuring a large disconnect timeout with Unity Transport. (#3810)