| Name | Modified | Size | Downloads / Week |
|---|---|---|---|
| Parent folder | |||
| README.md | 2026-08-19 | 719 Bytes | |
| v2.13.2 source code.tar.gz | 2026-08-19 | 105.7 MB | |
| v2.13.2 source code.zip | 2026-08-19 | 107.2 MB | |
| Totals: 3 Items | 212.9 MB | 6 | |
[2.13.2] - 2026-08-16
Fixed
- Issue where in a distributed authority session changing a NetworkVariable prior to changing ownership in the same call-stack would result in the NetworkVariable not being synchronized. (#4107)
- Resolved GC allocations in some hot paths. (#4119)
- Issue with not being able to spawn initially disabled in-scene placed objects. (#4019)
- Issue with pre-instantiated network prefab instances being marked as in-scene placed. Now pre-instantiated network prefabs are dynamically spawned. (#4093)
- Issue where a user could spawn runtime created NetworkObject that has a GlobalObjectIdHash of zero. These are not valid instances and will no longer be allowed to spawn. (#4093)