Name | Modified | Size | Downloads / Week |
---|---|---|---|
Parent folder | |||
1.13.0 source code.tar.gz | 2025-04-30 | 2.6 MB | |
1.13.0 source code.zip | 2025-04-30 | 3.6 MB | |
README.md | 2025-04-30 | 2.1 kB | |
Totals: 3 Items | 6.2 MB | 0 |
[1.13.0] - 2025-04-30
Added
- Added
NetworkManager.OnPreShutdown
which is called before the NetworkManager cleans up and shuts down. (#3358) - Added
FastBufferReader(ArraySegment<byte> buffer, Allocator copyAllocator)
constructor that uses theArraySegment.Offset
as theFastBufferReader
offset and theArraySegment.Count
as theFastBufferReader
length. (#3320) - Added
FastBufferReader(ArraySegment<byte> buffer, Allocator copyAllocator, int length = -1)
constructor that uses theArraySegment.Offset
as theFastBufferReader
offset. (#3320)
Fixed
- Fixed memory leaks when domain reload is disabled. (#3428)
- Fixed issues with the
NetworkBehaviour
andNetworkVariable
length safety checks. (#3415) - Fixed issue where during a
NetworkObject
's spawn if you instantiated, spawned, and parented another network prefab under the currently spawningNetworkObject
the parenting message would not properly defer until the parentNetworkObject
was spawned. (#3403) - Fixed issue where in-scene placed
NetworkObjects
could fail to synchronize its transform properly (especially without aNetworkTransform
) if their parenting changes from the default when the scene is loaded and if the same scene remains loaded between network sessions while the parenting is completely different from the original hierarchy. (#3388) - Fixed an issue in
UnityTransport
where the transport would accept sends on invalid connections, leading to a useless memory allocation and confusing error message. (#3383) - Fixed issue where
NetworkAnimator
would log an error if there was no destination transition information. (#3384) - Fixed initial
NetworkTransform
spawn, ensure it uses world space. (#3361) - Fixed issue where
AnticipatedNetworkVariable
previous value returned byAnticipatedNetworkVariable.OnAuthoritativeValueChanged
is updated correctly on the non-authoritative side. (#3322)
Changed
- Changed the scene loading event serialization order for in-scene placed
NetworkObjects
to be based on their parent-child hierarchy. (#3388)