This Java-application contains all required components to simulate a game of Ms. Pac-Man and let an agent learn intelligent playing behaviour using reinforcement learning and either Q-Learning or SARSA.

The framework was developed by Luuk Bom and Ruud Henken, under supervision of Marco Wiering, Department of Artificial Intelligence, University of Groningen. It formed the basis of a bachelor's thesis titled "Using reinforcement learning with relative input to train Ms. Pac-Man", L.A.M. Bom (2012).

Features

  • (Graphical) simulation of the game Ms. Pac-Man
  • Uses a small number of clever relative inputs to represent the game environment
  • Reinforcement learning with either Q-Learning or SARSA
  • Highly configurable and easy to tweak
  • Results can be exported to .CSV or plotted in graphs
  • Extensive documentation

Project Samples

Project Activity

See All Activity >

License

GNU General Public License version 3.0 (GPLv3)

Follow Ms. Pac-Man Framework

Ms. Pac-Man Framework Web Site

You Might Also Like
Our Free Plans just got better! | Auth0 by Okta Icon
Our Free Plans just got better! | Auth0 by Okta

With up to 25k MAUs and unlimited Okta connections, our Free Plan lets you focus on what you do best—building great apps.

You asked, we delivered! Auth0 is excited to expand our Free and Paid plans to include more options so you can focus on building, deploying, and scaling applications without having to worry about your secuirty. Auth0 now, thank yourself later.
Try free now
Rate This Project
Login To Rate This Project

User Reviews

Be the first to post a review of Ms. Pac-Man Framework!

Additional Project Details

User Interface

Java Swing, Java AWT

Programming Language

Java

Related Categories

Java Intelligent Agents, Java Machine Learning Software

Registered

2012-09-19