v1.6.1
mrv2 and vmrv2 are open source professional players and review tools for VFX, animation and computer graphics for Windows, Linux and macOS. You can choose to compile from source or get binaries.
If you are unsure what binary to choose, go to:
https://mrv2.sourceforge.io/downloads/mrv2-download-page.html
mrv2 ships now in two compiled versions:
- mrv2 with OpenGL backend (free and donationware)
- vmrv2 with Vulkan backend (free and donationware)
It also ships for many more architectures, so be careful to download the correct one. It has NOT been tested on Windows aarch64 nor Linux aarch64 (beta testers wanted).
Unlocking Features
For unlocking features, once mrv2 loads, you should go to:
Help->Unlock Features.
Donationware prices of binary licenses through PayPal:
License works for both mrv2 and vmrv2 (you can have both installed). You need to have an internet connection for the license system.
The donationware version when running without a donation, does not have:
- Annotations (available from Solo and later)
- Python (available in Standard and later)
- Editing (available in Edit and later)
- Voice and Link Annotations (available in Pro)
They do have, however:
- Tone-mapping (OpenGL) and HDR (Vulkan)
- OpenEXR layer switching
- Saving Images and Movies with Audio
Prices might change (go up or down) depending on competition and new features.
Change Log
- Added Rec2020 support for the Vectorscope.
- Made BT601 and BT709 in Vectorscope work when the swapchain is VK_COLOR_SPACE_HDR10_ST2084_EXT. There are some minor floating point issues.
- Fixed vectorscope to display the proper image values when pixel bar's pixel types is set to Original (O).
- Added Panel->Waveform Monitor as a new Panel.
- Fixed a bad redraw issue with Vectorscope at Rec2020.
- Made waveform display the proper image values when pixel bar's pixel type is set to Original (O).
- Added SDR and HDR settings to Waveform monitor.
- Fixed some bugs in color formulas.
- Fixed a huge bug from v1.6.0 where it would not allow saving movie files.
- Fixed a huge bug when saving image sequences in Vulkan backend.
