v1.5.3
mrv2 and vmrv2 are open source professional players and review tools for VFX, animation and computer graphics for Windows, Linux and macOS. You can choose to compile from source or get binaries.
If you are unsure what binary to choose, go to:
https://mrv2.sourceforge.io/downloads/mrv2-download-page.html https://github.com/ggarra13/mrv2?tab=readme-ov-file#notes-on-installation
mrv2 ships now in two compiled versions:
- mrv2 with OpenGL backend (free and donationware)
- vmrv2 with Vulkan backend (free and donationware)
It also ships for many more architectures, so be careful to download the correct one. It has NOT been tested on Windows aarch64 nor Linux aarch64 (beta testers wanted).
Prices for binaries
For unlocking features, once mrv2 loads, you should go to:
Help->Unlock Features.
Donationware prices of binary licenses through PayPal:
I use the email information to contact you privately. I don't sell your information, as I don't have access to it, except for your email, which I use to contact you if you run into issues.
- u$ 25 for a Solo node-locked license for one year.
- u$ 50 for a Standard node-locked standard license for one year.
- u$ 75 for a Edit node-locked license with annotations and editing tools for one year.
- u$ 150 for a Pro node-locked license for one year.
- u$ 300 for a Pro+ node-locked license to own (allows changing machine).
License works for both mrv2 and vmrv2 (you can have both installed). You need to have an internet connection for the license system.
The donationware version when running without a donation, does not have:
- Annotations (available from Solo and later)
- Python (available in Standard and later)
- Editing (available in Edit and later)
- Voice and Link Annotations (available in Pro)
They do have, however:
- Tone-mapping (OpenGL) and HDR (Vulkan)
- OpenEXR layer switching
- Saving Images and Movies with Audio
Prices might change (go up or down) depending on competition and new features.
ChangeLog
- Fixed a bug in Presentation mode where one pixel lines would appear at the right and at the bottom of the window.
- Improved the look of Text Annotation Widget on Vulkan backend.
- Major refactoring to improve compilation performance.
- Documented mrv2.colors file. You can create one in $HOME/.filmaura to take over the defaults.
- Changed HUD font for better readability.
- Fixed a resizing bug on Windows when using two monitors with different scaling factors.
- Added support for Pixar's Renderman .z or .zfile shadow map files.
- Fixed the OpenGL bug in macOS mrv2. There's no longer any need to change your System Settings.
- Switch to A Compare Mode if only a single file is left open.
- Python command to getVoiceAnnotationsJSON now returns the projection matrix.
- Fixed macOS Intel versions crashing when playing a movie with Google's VPX codec.
- Improved HDR detection on Linux, macOS and Windows. This makes colors more pleasing instead of being too much saturated.
- Monitor's minLuminance and maxLuminance are now returned. This can make HDR more pleasing if your monitor has less than 1000 nits (common in game and laptop monitors which have 200-400 nits).
- On the VUlkan version of mrv2, the monitor's min and max nits are now reported.
- Note that the OpenGL version will still suffer from too saturated colors.
- Fixed license server to automatically restart in case of failure or exit.
- Added support for emojis with multiple Unicode code points thanks on the OpenGL and Vulkan backends. The Vulkan backend displays emojis in grayscale. The OpenGL backend displays them as monochrome.
- Fixed pyFLTK that had gotten broken due to a swig update somewhere along the way.
- Added support for multiple monitors switching from SDR to HDR and viceversa if they are of different types on the Vulkan backend.
- Improved the download page to use two menu pulldowns for easily downloading the version you want without cluttering your screen.
- Fixed hdr utility to also use the new HDR algorithm.
- Fixed building hdr utility on macOS Silicon.
- Fixed a font error when loading a clip on the Vulkan backend.
- Fixed .jpg loading on the Vulkan backend on macOS Intel.
- Fixed Text Annotations being incorrectly rotated when the image had a rotation (like one from a cell phone).
- Library Updates:
- NDI SDK Advanced v6.3.
- LibRaw v0.22.0
- harfbuzz v12.3.1 added as a dependency on Windows and macOS builds
- FLTK Vulkan v1.5.6
