MMDAgent is the toolkit for building voice interaction systems. Users can design users own dialog scenario, 3D agents, and voices. This software is released under the Modified BSD license.
Categories
SpeechLicense
BSD LicenseFollow MMDAgent
Other Useful Business Software
Stop Cyber Threats with VM-Series Next-Gen Firewall on Azure
Gain integrated visibility across all traffic in a single pass. Deploy Palo Alto Networks VM-Series to determine application identity and content while automating security policy updates via rich APIs.
Rate This Project
Login To Rate This Project
User Reviews
-
Norton Security : WS.Reputation.1
-
found a bug in PMDModel_parse.cpp Line shouold be below: memmove(&m_orderedBoneList[j], &m_orderedBoneList[j + 1], sizeof(PMDBone *) * (m_numBone - 1 - j)); And, below is the original code: /* make ordered bone list */ if (m_numBone > 0) { m_orderedBoneList = (PMDBone **) malloc(sizeof(PMDBone *) * m_numBone); k = 0; for (j = 0; j < m_numBone; j++) { if (fileBone[j].parentBoneID == -1) m_orderedBoneList[k++] = &(m_boneList[j]); } l = k; for (j = 0; j < m_numBone; j++) { if (fileBone[j].parentBoneID != -1) m_orderedBoneList[l++] = &(m_boneList[j]); } do { i = 0; for (j = k; j < m_numBone; j++) { for (l = 0; l < j; l++) { if (m_orderedBoneList[l] == m_orderedBoneList[j]->getParentBone()) break; } if (l >= j) { bMatch = m_orderedBoneList[j]; if (j < m_numBone - 1) memmove(m_orderedBoneList[j], m_orderedBoneList[j + 1], sizeof(PMDBone *) * (m_numBone - 1 - j)); m_orderedBoneList[m_numBone - 1] = bMatch; i = 1; } } } while (i != 0); }
-
This one will make hatsune miku able to talk with us and change her voice like human.
-
excellent application.
-
Perfect, but I am wondering why it is not based on AIML.