landshade is a C++ library for quick tesselation of complex 3D data like terrain and other curves surfaces at different levels of detail on modern graphics hardware.

Features

  • -OpenCL accelerated terrain generation running solely on the GPU
  • -scriptable using python
  • -mostly templated modular C++ design seperating core and backends/frontends
  • -supports collision using bullet physics

Project Samples

Project Activity

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Categories

Games, 3D Rendering

License

GNU Library or Lesser General Public License version 2.0 (LGPLv2)

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Additional Project Details

Operating Systems

BSD, Linux, MinGW/MSYS2, Windows

Intended Audience

Developers, End Users/Desktop

User Interface

OpenGL

Programming Language

C++, GLSL (OpenGL Shading Language), Haskell, Python

Related Categories

Python Games, Python 3D Rendering Software, C++ Games, C++ 3D Rendering Software, Haskell Games, Haskell 3D Rendering Software, GLSL (OpenGL Shading Language) Games, GLSL (OpenGL Shading Language) 3D Rendering Software

Registered

2009-11-06