The Irrlicht Engine is an open source high performance realtime 3D engine written and usable in C++. It is completely cross-platform, using D3D, OpenGL and its own software renderers.
License
zlib/libpng License
You Might Also Like
Save time, money and your sanity. Deluxe Payment Exchange+ (DPX+) is our integrated payments solution that streamlines and automates your accounts payable (AP) disbursements. DPX+ ensures secure payments and offers suppliers alternate ways to receive funds, including mailed checks, ACH, virtual credit cards, debit cards, or eCheck payments. By simply integrating with your existing accounting software like QuickBooks®, you’ll implement efficient payment solutions for AP with ease—without costly development fees or untimely delays.
Rate This Project
Login To Rate This Project
User Reviews
-
Great Engine, and that although it's OpenSource!
-
A real 3D powerful graphics engine. Very complete, flexible and simple to use.
-
very nice engine, hope it's posted to github in future.
-
I starting fiddling around with Irrlicht back in 2008 when I was learning C++. I was proficient with C and had used Allegro for a few projects, but wanted something that supported 3D. I tried OGRE but was too new to C++ and OO principles to get beyond a few simple Hello World examples. I had also unsuccessfully tried diving into OpenGL. And then I discovered Irrlicht. It was fairly easy to get started developing with it and it included a lot of features "out of the box". The examples were just detailed enough to get me started, and the forum filled in the gaps. I also found the API well organized and easy to follow. A few years later I switched from using Java to Irrlicht for several promotional apps for a casino I worked for. I was on a deadline and I couldn't get these kiosk printers to work right with the Java. But they worked flawlessly with a simple console app written in C++. Since Irrlicht had built in GUI controls, I decided to use it temporarily until I could figured out my Java printer issues. I never went back. And the kiosk apps eventually became fully 3D - much to the patrons' (and the Marketing Coordinator's) delight. Anyway, what can I say...I'm a fan!
-
It's soooooo easy according to low level libraries, and has much good features and design, but with a little bit limited support