Download Latest Version Release 16.1.0 source code.tar.gz (4.2 MB)
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README.md 2025-12-02 1.1 kB
Release 16.1.0 source code.tar.gz 2025-12-02 4.2 MB
Release 16.1.0 source code.zip 2025-12-02 5.9 MB
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Changes in this release: * Avoid emitting OpCapability RuntimeDescriptorArray when unnecessary * Improve compilation speed when debug infomation is enabled * Fix Debug Info for Retargeted Builtins * Support GL_EXT_shader_invocation_reorder * Add checks to coopMatMulAdd * Implement stringify operator * Add ES support for depth layout qualifier * Add debug info for hitObjectNV * Emit a DebugGlobalVariable instead of DebugLocalVariable for rayQueryEXT * Add debug info for constant variable * Improve debug line to point declaration * Fix bugs in buffer reference alignment * Reject string operands in binary and select ops * Support GL_EXT_shader_64bit_indexing * Support GLSL_EXT_uniform_buffer_unsized_array * Add semantic check for cooperative vector loads/stores * Improve the debug info name of opaque (sampler) types * Support IO mapping of combined samplers and acceleration structures * Fix bug in debug info for bool types inside SSBO/UBO * Fix bug in debug info for struct member names * Add methods for entry point and invert-y to C interface

Source: README.md, updated 2025-12-02