Game Programming Patterns is the source repository for Bob Nystrom's book about reusable software architecture techniques for games. The book explains established design patterns alongside patterns that arise specifically in game development. Source chapters are maintained as Markdown and accompanied by code examples, illustrations, styles, and generated HTML. Topics include game loops, component architectures, event queues, object pools, spatial partitioning, data locality, and other performance-oriented designs. A Python formatting script transforms the book sources and templates into the published web edition. Watch mode can automatically rebuild pages as source files change. Although active development has largely stopped since the book was completed, the repository remains a valuable educational reference and source archive.
Features
- Game-specific software design patterns
- Markdown book source files
- C++-oriented code examples
- Architecture and performance techniques
- Automated HTML book generation
- Live source rebuild workflow