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Name Modified Size InfoDownloads / Week
v2.6 2023-04-13
v2.3 2016-09-06
v2.2 2016-03-15
old 2016-01-19
README.md 2016-08-25 4.3 kB
Totals: 5 Items   4.3 kB 14

Changes in V2.3

  • Scale down/up to arbitary screen sizes between 320x200 and 1920x1200
  • Extended game with a "way home" mode
    • after finishing level 10 player must return home to level 1 with reversed terrain
  • Even more gimmicks( Fade out effect, Scanline effect, ZX-Attribute clash effect at exit)
  • Make all text translatable (read from language file if present)
  • More ship types (but just different colors at the moment)
  • Ship type saved per user
  • add a 'lost' sound
  • move fireworks screen into main loop
  • drops/phaser can move/fire slightly horizontal
  • add objects to level 6
  • Better mouse control using just one button
  • Minor bugfixes and improvements

Changes in V2.2

  • More gimmicks (explosions, animations)
  • Basic joystick support for Linux version
  • Better internal levels
  • Landscape Editor: Undo
  • Minor bugfixes

Changes in V2.1

  • Experimental ship acceleration/stall indicator (only when started with -F).
  • Experimental background scroll plane with mountains or starfield (only when started with -F).
  • Graphical remaining ships/progress display (only when started with -F).
  • Put a gradient on landscape and background (only when started with -F or -FF).
  • Add an option to runtime correct the frame rate (mainly useful on WIN32)
  • First time setup of speed (when started with no parameters)
  • Go automatically fullscreen when screen size is already 800x600
  • Better window title
  • Improved internal levels
  • Install signal handler to trap crashes or cancelation (with ^C or by taskmanager) (restores screen mode and stops sound).
  • Minor bugfixes

Changes in V2.0

  • Fullscreen Linux/WIN32(new!)
    • integrate switching code into main program
  • WIN32: much tuning and testing for more playabilty/speed
  • Background sound (Linux/WIN32)
    • Play a random file from bgsound folder or a specific one for a level
  • Interface to use own soundplayer
  • Mouse/touchscreen control for ship
  • Keyset for lefthanded players
  • new 'Phaser' object
    • that emits a deadly vertical beam at irregular intervals
  • Each level can have different graphics/sounds
  • Once finished each level gets harder next time for the same player
  • Demo mode replays finished levels
    • (data for first 3 levels "pre-played" included).
  • Cleaned up title menu
  • Added some 'gimmicks'
    • fireworks display ("just for fun")
    • menu sound
    • 'blend in' effect for menu/game screen
  • Improve/fix collision detection
  • Improved end screen
  • Speedup of level rendering

Changes in V1.6

  • Add a new (penetrator like) ship type, selectable on title screen
  • Finetuning of some details (explosion drawing, level graphics/parameters)
  • Level editor additions (zoom window, scrollbar)

Changes in V1.5

  • Lower requirement for FLTK from 1.3.3 to 1.3.x
    • Works now with the FLTK packaged with more current distributions (e.g. Ubuntu 14.04)
  • Tune the build system
    • Moved sources to subfolder
    • Homebrew configure script for Linux
    • Default to use installed FLTK version
    • Updated docs
  • Runtime option (command line switch) to set framerate
  • Make fullscreen (Linux) work more reliable
  • Add a text animation on title screen
  • Show version and framerate on title screen
  • Fix an array access bug, that could crash the program

Changes in V1.4

  • Add Radar object
  • Level fine tuning
    • improved object start intelligence
    • add level names
    • add level parameters
  • Some improvements in level editor
  • Many fixes

Changes in V1.3

  • HAVE_SLOW_CPU compile option for WIN32 and/or older hardware
  • Fullscreen support under Linux
  • Bugfixes

Changes in V1.2

  • Multiple User/Hiscore Concept
    • Current score and level are stored for multiple users
    • Each user always starts after last completed level
    • Easy switching between users
  • Improved some levels
    • tuned difficulty, playability, added finished sound
  • Bugfixes

Changes in V1.1

  • Improved performance under Windows
    • using hires timer (1 ms) instead FLTK timer (which is restricted to 15.6 ms).
  • Improved some levels
    • outline, color change
  • Improved landscape editor
    • added menu
    • added color change object
    • added landscape outline
  • Bugfixes
Source: README.md, updated 2016-08-25