A terrain generator and artificial intelligence API, expandable through DLL files ((AI only, for now)) and text files ((terrain only)), that allows for the generation of maps for 2D tactical strategy games in the vein of Advance Wars and Fire Emblem. The library incorporates the SFML library.
At the project's completion, it will involve a three-stage terrain generation algorithm; Terrain Generation, Feature Generation, and Post-Generation, and will in turn generate the basic map, then geological features and finally features such as cities, forts, and objectives. It will also feature a complex base AI class for easy expansion.
|---WIP---|
Disclaimer: Even though the project is a little... barren at the moment, I have to upload it now to pass my Uni course. I do plan to return to this library at my earliest convenience, though~
Features
- Terrain Generation algorithm ((Stages 2/3 WIP))
- Basic AI pathfinding algorithm ((AI WIP))
- SFML renderer