Showing 28 open source projects for "2d terrain"

View related business solutions
  • MongoDB Atlas runs apps anywhere Icon
    MongoDB Atlas runs apps anywhere

    Deploy in 115+ regions with the modern database for every enterprise.

    MongoDB Atlas gives you the freedom to build and run modern applications anywhere—across AWS, Azure, and Google Cloud. With global availability in over 115 regions, Atlas lets you deploy close to your users, meet compliance needs, and scale with confidence across any geography.
    Start Free
  • Full-stack observability with actually useful AI | Grafana Cloud Icon
    Full-stack observability with actually useful AI | Grafana Cloud

    Our generous forever free tier includes the full platform, including the AI Assistant, for 3 users with 10k metrics, 50GB logs, and 50GB traces.

    Built on open standards like Prometheus and OpenTelemetry, Grafana Cloud includes Kubernetes Monitoring, Application Observability, Incident Response, plus the AI-powered Grafana Assistant. Get started with our generous free tier today.
    Create free account
  • 1
    rayshader

    rayshader

    R Package for 2D and 3D mapping and data visualization

    This is an R package designed for producing beautiful and interactive 2D and 3D visualizations — especially maps and terrain renderings — using elevation/gridded data and ray-tracing / hill-shading methods. At its core, rayshader takes a matrix of elevations and applies shading, texture, ambient occlusion, overlays, and light modeling (ray shade, lambertian shading, etc.) to produce realistic relief maps.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 2
    Simplex Noise.js

    Simplex Noise.js

    A fast simplex noise implementation in Javascript / Typescript

    A JavaScript library for generating Simplex noise, a smoother alternative to Perlin noise for procedural content.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 3
    mcmap

    mcmap

    Pixel-art map visualizer for Minecraft

    mcmap is a command-line tool that generates top-down map images of Minecraft worlds. Written in Rust, it efficiently processes Minecraft region files to produce visual representations of terrain and structures, which can be used for navigation, world planning, or archival.
    Downloads: 8 This Week
    Last Update:
    See Project
  • 4
    A "gumbo" of tools and concepts supporting rich client applications with 2D/3D user interfaces. Expands on the code from the book "3D User Interfaces with Java 3D", and includes a generous contribution of RCP code from Meyer Sound. Recent work includes a Norden bombsight simulator, with terrain rendering based on NASA's WorldWind SDK. For this effort YourKit has generously made available its full-featured Java Profiler (https://www.yourkit.com/java/profiler/index.jsp), which has proved invaluable in improving simulator performance.
    Downloads: 0 This Week
    Last Update:
    See Project
  • Go From AI Idea to AI App Fast Icon
    Go From AI Idea to AI App Fast

    One platform to build, fine-tune, and deploy ML models. No MLOps team required.

    Access Gemini 3 and 200+ models. Build chatbots, agents, or custom models with built-in monitoring and scaling.
    Try Free
  • 5
    Vanda Engine

    Vanda Engine

    A free 3D game engine to create games and realtimes scenes for Windows

    Vanda Engine is a free and open source 3D game engine for Windows. I'm developing this game engine for years to help the students and other enthusiast learn game engine programming and develop 3D games for free. While giant companies are building game engines with huge budget and a lot of manpower, I'm developing this free 3D game engine alone with no budget. I have published step by step tutorials about Vanda Engine, 3D tools, and COLLADA format: https://vanda3d.org/tutorials/ Please...
    Downloads: 21 This Week
    Last Update:
    See Project
  • 6
    Vivid 3D

    Vivid 3D

    Vivid is a modern C++ 3D engine using OpenGL4+

    Vivid is a modern C++ 3D engine using OpenGL4+. It is written using Visual C++ 2022, and relies on several open source projects to achieve it's goal of making it easy and run to make modern games with it.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 7
    Earth Enterprise

    Earth Enterprise

    Google Earth Enterprise - Open Source

    Earth Enterprise is the open source version of Google Earth Enterprise (GEE), a powerful geospatial application suite that enables organizations to build and host custom 3D globes and 2D maps using their own imagery and data. Unlike Google Maps or Google Earth, Earth Enterprise does not include Google’s proprietary imagery but instead provides the tools needed to manage and visualize private geospatial datasets. The system is composed of three main components: Fusion, which processes and integrates imagery, vector, and terrain data into unified map layers; Server, which hosts the resulting globes or maps via Apache or Tornado-based web servers; and Client, which includes the Google Earth Enterprise Client (EC) for 3D visualization and the Google Maps JavaScript API V3 for 2D viewing. ...
    Downloads: 2 This Week
    Last Update:
    See Project
  • 8
    Vivid3D-Sharp

    Vivid3D-Sharp

    Modern 3D engine and IDE written using C# and C++.

    Modern 3D engine and IDE written using C# and C++. Vivid features all the required functionality to write modern apps ang games. Including a fully working custom GL UI called "ResonanceUI". It features lighting and shadows(Unified) and can even embed and playback videos via FFMPEG, in the UI or full screen, with fully synced audio+picture. It offers two scripting solutions: C# and a custom language called VividScript, which is an OOP style language. The Editor is based on other...
    Downloads: 0 This Week
    Last Update:
    See Project
  • 9
    Frank Engine

    Frank Engine

    A 2D game engine and level editor

    Frank Engine is a game development framework with a built in editor written in C++. The goal is to be a fast way to create large open world 2D games with high quality graphics. Everything necessary to create a fully featured game is included: physics (Box2D), rendering (DirectX), level editor, dynamic lighting, particle system, sound, music (Ogg Vorbis), gamepad input, GUI, and debug console. The code is fairly well documented and includes simple starter projects build on.
    Downloads: 0 This Week
    Last Update:
    See Project
  • $300 in Free Credit Towards Top Cloud Services Icon
    $300 in Free Credit Towards Top Cloud Services

    Build VMs, containers, AI, databases, storage—all in one place.

    Start your project in minutes. After credits run out, 20+ products include free monthly usage. Only pay when you're ready to scale.
    Get Started
  • 10
    VividEngine2

    VividEngine2

    Vivid Engine 2 is an open source 3D Engine coded using C# and C++.

    Vivid Engine 2. Rewrote from the ground up. Vivid Engine is a 3D engine, and several tools to facilitate the creation of apps and games for Windows and soon XBox One+. You can support development of Vivid3D Via patreon - https://www.patreon.com/vivid3d With the above, you can achieve both 2D and 3D games, with advanced rendering techniques with minimal fuss and set up required. All pixel shaders are already coded and a part of the engine. And of course, you can easily extend and add...
    Downloads: 0 This Week
    Last Update:
    See Project
  • 11
    Phaser Arcade Slopes Plugin

    Phaser Arcade Slopes Plugin

    A Phaser CE plugin that brings sloped tile collision handling

    Phaser Arcade Slopes is a plugin for Phaser CE that enhances the Arcade Physics engine by introducing sloped tile collision handling. It allows for more realistic and varied terrain interactions in 2D games, enabling characters to move smoothly over inclined surfaces.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 12

    MapMaker

    2D RPG random map generator make with p5.js based on perlin noise

    2D RPG random map generator make with p5.js based on perlin noise
    Downloads: 0 This Week
    Last Update:
    See Project
  • 13

    2D Terrain Generator & AI Library

    A user-expandable library for making maps for tactical strategy games

    A terrain generator and artificial intelligence API, expandable through DLL files ((AI only, for now)) and text files ((terrain only)), that allows for the generation of maps for 2D tactical strategy games in the vein of Advance Wars and Fire Emblem. The library incorporates the SFML library. At the project's completion, it will involve a three-stage terrain generation algorithm; Terrain Generation, Feature Generation, and Post-Generation, and will in turn generate the basic map, then geological features and finally features such as cities, forts, and objectives. ...
    Downloads: 0 This Week
    Last Update:
    See Project
  • 14

    PlaTec

    Plate Tectonics simulator

    PlaTec is a 2D terrain generator that uses a simplified model of plate tectonics to produce realistic heightmaps in real time. The simulator starts with a flat fractal map and splits it randomly into plates. Plates are moved around the map. If continents of two plates collide, they fold creating mountain belts. If oceanic crust of one plate collides with another plate, subduction occurs resulting in coastal mountain ranges or island chains.
    Downloads: 5 This Week
    Last Update:
    See Project
  • 15
    TXna Game Engine

    TXna Game Engine

    XNA based game engine completely written in c#

    UPDATE 2014-06-01: As there are still lots of weekly downloads I need to clarify the TXna status. The Xna 3.1 based version is no longer developed, there are no commits for over two years. Instead a port to MonoGame is in progress. Please use the TXnaGE from the \branches\monogame folder! The monogame version is based on mongame 3.2.2 and has most of TXna features except: shadowmapping, modelscenenodes and instancing - those features are in development! Titanium Xna Game Engine is a Xna...
    Downloads: 0 This Week
    Last Update:
    See Project
  • 16
    3D surface reconstruction has been proposed as a technique by which an object in the real world can be reconstructed from a set of only 2D digital images. This rubric is very useful in many applications including robot navigation, terrain modeling, remote surgery, shape analysis, computer interaction, scientific visualization, movie making, and computer aided design. In this work, we studied photometric stereo approach as a single view 3D reconstruction technique, performed experimental validations on synthetic data. ...
    Downloads: 0 This Week
    Last Update:
    See Project
  • 17
    Azmyth

    Azmyth

    Azmyth Game Framework

    Azmyth is intended to be a generic game framework used to create flexible RPG style games. Goals are to include base class library that will work for text, 2D and potentially 3D games using procedural content generation.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 18
    Orkid Media Engine Redux

    Orkid Media Engine Redux

    Realtime Media Engine (2D/3D/Audio)

    Orkid is a flexible media presentation engine. By media, we mean realtime 2d/3d graphics, and/or audio. Some Features Include: Built in multiplatform asset management. Batch conversion system (asset filters). Built in Scene/Object Editor. Data Driven Design. Entity/Component based scene/simulation system. Scenes can reference character archetypes in external files. Generic Dataflow modeling primitives: used in: modular audio synthesizer modular particle systems modular terrain synthesizer Flexible simulation archotecture. ...
    Downloads: 0 This Week
    Last Update:
    See Project
  • 19
    Pylot

    Pylot

    2D space game with semi-realistic physics

    PLEASE NOTE: This project is no longer under active development. I have switched to Lua/LOVE as my language of choice, and am working on porting Pylot to Lua. Pylot is a multi-stage project to build a complex 2D spaceflight game in Python, inspired by Asteroids, XPilot, and Luola. The first stage of the project, which has been completed, is to create a clone of Asteroids - with a few improvements on the original gameplay. The second stage is to develop the game into a clone of XPilot, and will include client-server multiplayer. The third stage is to incorporate elements from other games, such as the little-known cave-flyer called Luola, including destructible terrain, circular gravity sources and EVAs.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 20
    BrickWalker IV

    BrickWalker IV

    A 2D Side Scrolling Platformer Game

    A 2D Side Scrolling Platformer game written in C# / XNA. Use bombs and arrows and make good use of the terrain to conquer the levels throughout the campaigns. Demos: http://www.youtube.com/watch?v=YLLZPv-ydbc http://www.youtube.com/watch?v=RXDI66YvbK0 SVN Browse: http://brickwalkeriv.svn.sourceforge.net/viewvc/brickwalkeriv/ Code dependencies: http://sourceforge.net/projects/xnalibrary/?
    Downloads: 0 This Week
    Last Update:
    See Project
  • 21

    NullSAF

    A game engine in java for 2D strategy games

    NullSAF is a game engine written in Java with features as creating terrain maps and navigation meshes from bitmaps, defining different type of units, sensors, guns, missiles, AI for movement, pathfinding and targetting and simulation of bullets and animated explosions. I learned a lot from it and used it to test new concepts in AI and wargaming. Maybe it can inspire you or you want to really improve it to build your own wargame or serious game. Think of it as Robocode, but then with a far...
    Downloads: 0 This Week
    Last Update:
    See Project
  • 22
    Mepper is a general purpose 2D tile-based game map editor. It supports several types of game maps. Mepper supports read/write map/resource using plugins, transit terrain automatically. Proposals/bugs please visit: http://groups.google.com/group/mepper
    Downloads: 1 This Week
    Last Update:
    See Project
  • 23
    Xna Complete 3D Engine Using Deferred Shading
    Downloads: 0 This Week
    Last Update:
    See Project
  • 24
    TactileImage is a simple cross platform 2D-to-3D converter (currently jpeg to stl). It enables a blind person to "see" (to feel by a tip of a finger) the images - when printed on 3D printer. It could also be used for creation of terrain in 3D games
    Downloads: 0 This Week
    Last Update:
    See Project
  • 25
    2D video game with particular gameplay mixed from solar striker and tower defense. Top camera, shoot incoming enemies, buy weapons, put automatic turrets, proceduraly generated terrain with tunable object densities...
    Downloads: 0 This Week
    Last Update:
    See Project
  • Previous
  • You're on page 1
  • 2
  • Next
MongoDB Logo MongoDB