Provides a framework for building a game engine with the windowing toolkit Jogamp NEWT, as well as utility code specifically related to video game programming in Java 8.
Depends on OWG_UTIL, OWG-GL, JOGL, Competent Audio.
Features
- Provides boilerplate code for window management
- Separate frame rate and simulation rate
- Records keyboard/mouse state so it can be polled
- Framework for resource loading from local files
- 3D models with skeletal animation and materials
- Text rendering with monospaced bitmaps fonts or BMFont binary format
- Positional audio (2D or 3D)
- Music streaming support
- Octrees
- Texture atlas packer
- BMFont (binary format)
- Fancy sorted instance processing pipelines
- Basic batch rendering constructs
Categories
Game Development FrameworksFollow Blunt
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