Non-photorealistic deferred renderer with shadow and normal mapping. Requires OpenGL 3.3 and Java 8. Depends on JOGL, OWG-GL and OWG_UTIL.
Features
- Non-photorealistic rendering
- Fully dynamic lighting
- Directional lights with cascaded shadow maps
- Point lights with shadow cubemaps
- Spotlights with basic shadow maps
- Poisson sampling
- Normal mapping with bump map import
- Material model w/ reflectivity, glossiness, metallic, ambient occlusion
- Panoramic images as environment maps
- Supports blending between 2 environment maps
- Bloom
- Variable fog density using a 3D texture + fog matrix
- Immediate mode (non-retained) drawing
- Support forward rendered shaded transparent objects
- Application-defined limits for light counts, etc.
- Built in priority system if actual light count exceeds limits
- Empirically optimised on late 00s hardware
- Shadow maps rendered in parallel using layered rendering
- Imposes as little structure as possible on the application
- Small codebase
Follow Baugr Renderer
You Might Also Like
Our Free Plans just got better! | Auth0 by Okta
You asked, we delivered! Auth0 is excited to expand our Free and Paid plans to include more options so you can focus on building, deploying, and scaling applications without having to worry about your secuirty. Auth0 now, thank yourself later.
Rate This Project
Login To Rate This Project
User Reviews
Be the first to post a review of Baugr Renderer!