Non-photorealistic deferred renderer with shadow and normal mapping. Requires OpenGL 3.3 and Java 8. Depends on JOGL, OWG-GL and OWG_UTIL.
Features
- Non-photorealistic rendering
- Fully dynamic lighting
- Directional lights with cascaded shadow maps
- Point lights with shadow cubemaps
- Spotlights with basic shadow maps
- Poisson sampling
- Normal mapping with bump map import
- Material model w/ reflectivity, glossiness, metallic, ambient occlusion
- Panoramic images as environment maps
- Supports blending between 2 environment maps
- Bloom
- Variable fog density using a 3D texture + fog matrix
- Immediate mode (non-retained) drawing
- Support forward rendered shaded transparent objects
- Application-defined limits for light counts, etc.
- Built in priority system if actual light count exceeds limits
- Empirically optimised on late 00s hardware
- Shadow maps rendered in parallel using layered rendering
- Imposes as little structure as possible on the application
- Small codebase
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