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#868 Add a "fill levels" button to the Levels sheet

closed
nobody
None
2018-12-10
2018-11-21
No

Filling out the table on the Levels sheet is time-consuming and tedious if you're building a single-class character and taking the same favored class bonus at each level, and it gets worse the higher level the character is.

Could you please add a "Fill Levels" button (I don't particularly care about the text) which will duplicate the character's 1st level and fill in the remaining levels up to the number of experience points they have?

Discussion

  • Daniel

    Daniel - 2018-11-27
    • status: open --> pending
     
  • Daniel

    Daniel - 2018-11-27

    Good idea. For 9.15, I've added a button to backfill levels, although it'll work slightly differently to how you described.
    How it will work is:
    -> You fill in the class(es) for the max levels you want: e.g. 12th Fighter, you put Fighter at level 12. Or 4th Monk, 12th Cleric, you'd put Monk in 4, Cleric in 16.
    -> When you push the button it will fill in any blank spaces with the classes above it. So for the Fighter case, all the levels would be filled with fighter. For the second example 1-4 would be Monk, 5-16 would be Cleric.

    I just need to improve that explanation and put it in the sheet somewhere.

     
  • Tyler Kamstra

    Tyler Kamstra - 2018-11-27

    Honestly that sounds even better than what I proposed.

    Maybe put the button right below the "Random HP" button on the Levels sheet and label it "Backfill Levels". Add a tooltip that says "Fill blank levels starting from the highest populated level and fill all lower un-populated level entries to duplicate selected class(es) and favored class bonus(es)."

     
  • Daniel

    Daniel - 2018-12-10
    • status: pending --> closed
     
  • Daniel

    Daniel - 2018-12-10

    Good idea. For 9.15, I've added a button to backfill levels, although it'll work slightly differently.
    How it will work is:
    -> You fill in the class(es) for the max levels you want: e.g. 12th Fighter, you put Fighter at level 12. Or 4th Monk, 12th Cleric, you'd put Monk in 4, Cleric in 16.
    -> When you push the button it will fill in any blank spaces with the classes above it. So for the Fighter case, all the levels would be filled with fighter. For the second example 1-4 would be Monk, 5-16 would be Cleric.

    I just need to improve that explanation and put it in the sheet somewhere.

     

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