YAPCG users:
v10.2 is available for download.
I've redone the dropdowns for feat selection on the Attacks page - you should now only see the feats appropriate to the weapons you have selected. Let me know if there's anything that's not displaying correctly - I've also added a checkbox to change those dropdowns back to displaying all feats if I have made a mistake or missed something.
The reason for doing all that was the Kineticist's infusions - you should now be able to add appropriate Infusions to your blast attacks. Calculations for the range infusions, but I still need to go through the other infusions to see if there are any others that can affect the numbers. The Attacks page will now also show the total burn for a blast, and whether it is a ranged or ranged touch attack.
In other Occult work, I've added descriptions for a number of feats, and I've started work on the smaller descriptions and calculations for the spells. I've also added the Mindblade Magus archetype.
In non-Occult work, I've added the Jaguar Slayer talents and the Bloodrager bloodlines from Heroes of Golarion... read more
YAPCG users:
10.1 is released. It's school holidays here so I've had more competition for my time. One bug fix in this release - I messed up the printing/PDF creation while updating the Options page, but that should be working now. I'm also looking at the Kinetecists again. They can now select individual Blasts on the Attacks page. There's still some polish that they need and I'm now looking at adding Infusions to the attacks. It looks like this might involve changing how the Feat dropdown on the Attacks page worked, so that may be looking cleaner in the future - no more Magic Fang unless you are actually using a natural weapon.... read more
YAPCG users:
10.0.6 is available for download.
I've separated the Sourcebooks from the Options page, and I've created checkboxes for all potential paizo sources. Sources have been reorganised into source type (Rulebook / Player Companion / Campaign Setting / Adventure Path / Other), and within that I've divided things into books that have been completed, partially done or not started. As I mentioned previously, this will allow me to add requests that are simple without getting bogged down by complicated things that happen to be in the same book. I've already linked a few things that were in the sheet to their correct books. So if there's any additions like that that you'd like to see, let me know.... read more
YAPCG users:
New release is up (actually there's two), mostly just some bugfixes. I've changed version format to pure numerical because one of those bugfixes was due to some loading issues.
I've decided I am going to change the Options page before declaring this prerelease period over - I'm going to split off Sourcebook selection to a separate sheet, and include a list of all potential sources (which is kind of overwhelming when you include absolutely everything), so I'll be working that out over the next few days.... read more
YAPCG users:
I've release v10 prerelease 3. The Attacks are now all using the new backend, so if you're importing from an older version you may need to update your weapon names if they have commas in them. I've also removed the old Attack and Equipment calcs so the sheet is marginally smaller than it was.
This should be the last prerelease verson as I've made most of the changes that I wanted to get done, so unless there's any major issues that pop up, the next release should be v10 proper.... read more
YAPCG users:
v10 prerelease 2 is out.
I've fixed a few issues that popped up on the new Attacks sheet, but it's otherwise still in the same place as pr1 - Attack slot 1 is still only using the new attack calcs. But I think I should be able to move everything over for the next one (assuming no big bugs show up).
The main new thing in this release is some new Stat Block options. This was another thing I was working on way back when, so it's nice to get properly visible. I've redone the backend for the standard stat block and I've also added an option for a more complete sheet output that includes full descriptions of class features and breakdown of various stats - so it means there's another option to see your character without printing out the sheet or keeping the spreadsheet open. There are a few formatting options as well. As well as plain text and HTML I've also added formatting that works for the Paizo forums, as well as a custom formatting if you want something different. Let me know if there's any options you want to see there by default.... read more
YAPCG users:
Whoa, it's been quite a few years since I posted here but thanks to a combination of having some more free time, getting into a PF game, I'm taking a look at this sheet again.
I've been working on overhauling the Equipment and Attack backends. This is something that I always wanted to do, but I never really had the time to - there's a lot of interconnected parts, so it's hard to change just a small bit at a time without things breaking - so it was quite difficult to do with a regular release schedule.... read more
Hello Fellow Pathfinders!
Version 9.19 of YAPCG has been released. It will not appear in the Files section of this SourceForge project, as I still have not been given Admin access.
However, you can find a new SourceForge project page owned by me, where the files will be uploaded.
Additionally, you can always download the most recent version at yapcg.com
This version introduces Gestalt! (which you can turn on via the Options sheet, in the House Rules section)
Gestalting a character involves a lot of complicated calculations and considerations, not to mention the innumerable ways to build a character while mixing and matching different classes. As such, I am expecting unexpected behavior in the form of bugs. Please report any bugs you find and I will be happy to correct them.
Please report found bugs here: https://sourceforge.net/projects/yapcg-pf1e/... read more
Hello Fellow Pathfinders!
I am still unable to update this SourceForge page with new versions of YAPCG.
So, for the time being, I have created a new YAPCG SourceForge page: https://sourceforge.net/projects/yapcg-pf1e/
This is where I will be posting all new updates to YAPCG.
I will also be keeping the YAPCG website updated at all times: https://yapcg.com
Happy Gaming!
Hello fellow pathfinders!
YAPCG version 9.18 is now available for download.
Sadly, I don't yet have admin privileges on this SourceForge page, so I have had to create a new Dropbox to host the files until then.
But, you can download 9.18 here: https://dl.dropboxusercontent.com/s/d0qdxg4ng7ee1d6/YAPCG%20-%209.18a.xlsm?dl=0
Feel free to go to https://yapcg.com and you can see the new website, and download the file there as well.... read more
YAPCG Users:
My name is DalvinCentury, and with permission from Daniel (the creator of YAPCG), I will be coming on-board as a developer on this project. I am self-taught with Excel and specifically this project. I look forward to learning more, and releasing updates to come. 9.18 will be released soon, and addresses a number of known bugs. More will be coming, so please keep an eye out.
YAPCG users:
Long time, no blog post. I think the posts stopped around the same time my kid stopped having day-time naps. Coincidence? Anyway, I've still been chugging away with releases. I've uploaded version 9.16, and it looks like the last blog post was for 9.07, so let's run through some of the things that have changed since then.
Most recently, I've redone the backend for the race features are generated. Conditional modifiers from all races will now be listed on the Conditional Modifiers page (previously, I just had the core races). Racial features that can be used a limited number of times per day will now also get checkboxes on the Back sheet. (although I'm still working on something for when you get multiple spell-like abilities in a single ability, such as with Gnome Magic). It's also much easier for me to add new races and alternate racial features, so sourcebooks that focus on races are now quicker to do. (I've just started on Blood of the Shadows)... read more
YAPCG users:
Version 9.07 is available for download.
I had a medical issue last week, so it's a little smaller than usual. I've added the wondrous items and implemented most of the feats from Melee Tactics Toolbox. So just Armored Athlete, Artful Dodge, and the spells to go from that book. Once MTT is finished, I'm going to spend some time creating a new sheet for the Pathfinder 2 Playtest, which is just about to come out.... read more
YAPCG users:
Version 9.06 is available for download: https://sourceforge.net/projects/yapcg/
A number of new things in this version. Firstly, I've added some duration boxes to the Buffs page. So there's now the option to enter the number of rounds a buff lasts instead of just checking the checkbox. There is also a button that decreases each buff one round - when the duration reaches 0, the buff is turned off. The checkboxes are still there if you prefer to use them (or if you want permanent buffs)... read more
YAPCG users:
Version 9.05 is available for download: https://sourceforge.net/projects/yapcg/
From Occult Adventures, we now have the Mesmerist for all your swirly-eyed needs. I've also done the descriptions and prerequisites for a bunch of Spiritualist/Mesmerist feats. Next class up will be the Occultist.
I've started work on Melee Tactics Toolbox. The new weapon types are in, and I've input the feat names and prerequisites (descriptions and effects still to come) Check the thread in the discussion forums if there's anything you want prioritised.... read more
YAPCG users:
Version 9.04 is available for download.
I've finished the Phantom for now. It can now be included when printing or creating a PDF, and I've done all the outputs that I was planning to do. As I mentioned last week, when you add feats to your phantom, check if they are changing the numbers that they should - I've implemented what I think should be the most common phantom feats, but if you have an unusual phantom build, then something may be missed. Next Occult class will be the Mesmerist.... read more
YAPCG users:
Version 9.03 of YAPCG is available for download.
I was laid out with some sort of cold for a considerable amount of time so I think I've lost a week somewhere during this release and the last one - my apologies. Anyway, Spiritualists are aaaallllmost done. There are still a few things left to finish with the Phantom, but I've decided to "turn on" the Spiritualist so people can start playing around with it.... read more
YAPCG users:
I'm a bit sick, but 9.02 of YAPCG is out.
Archetypes from Ranged Tactics Toolbox are in - there's only a few things left from that book, so it might be done by next week. I do want to have a quick look at maybe redoing how Ranger traps are handled in the sheets.
Still working on the Phantom. I figured out a method for getting their feat dropdowns and tying the prerequisites into the phantom's stats and skills. Still a little work to go, but I hope to have the Spiritualist playable for the next release.... read more
YAPCG users
Version 9.01 of YAPCG is released.
The sheet can now better import spellcaster characters saved in 8.183 and earlier - most spell data will be converted (it will miss any prepared domain/oath spells, so check these when you are loading in a character) I've also fixed up a couple of bugs and added some inputs for spontaneous casters to enter how many spells they've cast so far that day.... read more
YAPCG users:
Version 9.0 of YAPCG is available for download. (https://sourceforge.net/projects/yapcg/)
The spells overhaul is done, so I figured it was a good time to bump up the version number. So, let's talk about what's new. The Spells page now has six spellcasting sections - three for Prepared casters, three for Spontaneous casters.
To input spells, first open the appropriate section and select your class - that will update the spell dropdowns, so you can then just select spells in the Spellbook, Prepared or Known sections.... read more
YAPCG users:
Version 8.183 is available for download. https://sourceforge.net/projects/yapcg/
New stuff: I've added the Campaign Traits for the current AP, "War for the Crown". Giant Hunter's Handbook is nearly finished - I've put in the Titan Fighter archetype and added in the magic weapons and wondrous items. All that's left is fixing up the spell descriptions. From Occult Adventures, I've added in the metamagic rods and the Vril Staff.... read more
YAPCG users:
Version 8.182 is available for download. https://sourceforge.net/projects/yapcg/
I've added the Traits and Feats from the Giant Hunter's Handbook, as well as the Fitting, Resizing abilities and the Ring of Perfect Sizing.
From Occult Adventures, the two Cavalier Orders are in. I've added in the feat names, but most of the descriptions and prerequisites are still not done yet - I'll be filling these in as I add in the new classes. If you want to select the feats now, you can turn off the Feat Prereqs on the feats page.... read more