Now that second edition was announced. I was wondering what your plans will be moving forward once it was released.
Will you stick to updating this current sheet for PF1?
Will you stop updating this one and create one for PF2?
Will you do both?
Thanks!
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When the playtest starts in August I'll be making a generator for that. From what I've seen so far, it looks 2e will be nicely structured which is good for me. Once that's set up, it'll be hopefully pretty simple to keep up with changes they make over the year, so it won't take too much time from continuing to work on YAPCG.
Not exactly sure what I'll do once PF2 is out properly. It might depend on how popular it is, how much need there is for a character generator (it might be so easy anyone can just do it with pen and paper!) I guess all else being equal I'd work on both (until I finish adding all the PF1 stuff!)
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
Hi Daniel,
Now that second edition was announced. I was wondering what your plans will be moving forward once it was released.
Will you stick to updating this current sheet for PF1?
Will you stop updating this one and create one for PF2?
Will you do both?
Thanks!
My (very) vague plan at this point is to do both.
When the playtest starts in August I'll be making a generator for that. From what I've seen so far, it looks 2e will be nicely structured which is good for me. Once that's set up, it'll be hopefully pretty simple to keep up with changes they make over the year, so it won't take too much time from continuing to work on YAPCG.
Not exactly sure what I'll do once PF2 is out properly. It might depend on how popular it is, how much need there is for a character generator (it might be so easy anyone can just do it with pen and paper!) I guess all else being equal I'd work on both (until I finish adding all the PF1 stuff!)
From what I've seen so far it may take a lot of things curently in Unchained, and since you've got that now it may be an easy conversion.