Do you have a link to official ruling on the first point? My understanding is that when you add an armored kilt on existing armor, it is effectively a new type of armor that has a higher AC but is heavier category. So when you make it adamantine, it gets an extra 1 from the heavier category.
If you're adding a normal kilt to existing adamantine armor, I think the rules are not clear on that.
The second point seems to be working for me - I got a x4 run multiplier with breastplate and a x3 multipler when I added the kilt. Can you attach a character file if you are seeing something different?
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Anonymous
Anonymous
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2018-10-17
First point is that you are getting adamantine heavy armor benefits without the cost. Beyond that, I can't find anything official.
Second point is dwarf. No actual bug here. My bad.
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Ah, I see. The adamantine cost ignores the fact that the armor has changed weight categories because of the kilt.
Hrm. I need to redo how spikes and kilts are added to armor - they're currently only added on the ones you are wearing, I'll need to add another column so you have to add them to specific items.
Last edit: Daniel 2018-10-20
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Anonymous
Anonymous
-
2018-12-18
That would be awesome. :)
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Do you have a link to official ruling on the first point? My understanding is that when you add an armored kilt on existing armor, it is effectively a new type of armor that has a higher AC but is heavier category. So when you make it adamantine, it gets an extra 1 from the heavier category.
If you're adding a normal kilt to existing adamantine armor, I think the rules are not clear on that.
The second point seems to be working for me - I got a x4 run multiplier with breastplate and a x3 multipler when I added the kilt. Can you attach a character file if you are seeing something different?
First point is that you are getting adamantine heavy armor benefits without the cost. Beyond that, I can't find anything official.
Second point is dwarf. No actual bug here. My bad.
Ah, I see. The adamantine cost ignores the fact that the armor has changed weight categories because of the kilt.
Hrm. I need to redo how spikes and kilts are added to armor - they're currently only added on the ones you are wearing, I'll need to add another column so you have to add them to specific items.
Last edit: Daniel 2018-10-20
That would be awesome. :)