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#2966 Armored Kilt DR and Movement

moreinfo
nobody
None
2018-12-18
2018-10-09
Anonymous
No

Armored kilt on adamantine armor increases DR when it shouldn't.
Armored kilt on medium armor does not decrease the run speed multiplier.

Discussion

  • Daniel

    Daniel - 2018-10-09
    • status: open --> moreinfo
     
  • Daniel

    Daniel - 2018-10-09

    Do you have a link to official ruling on the first point? My understanding is that when you add an armored kilt on existing armor, it is effectively a new type of armor that has a higher AC but is heavier category. So when you make it adamantine, it gets an extra 1 from the heavier category.
    If you're adding a normal kilt to existing adamantine armor, I think the rules are not clear on that.

    The second point seems to be working for me - I got a x4 run multiplier with breastplate and a x3 multipler when I added the kilt. Can you attach a character file if you are seeing something different?

     
  • Anonymous

    Anonymous - 2018-10-17

    First point is that you are getting adamantine heavy armor benefits without the cost. Beyond that, I can't find anything official.

    Second point is dwarf. No actual bug here. My bad.

     
  • Daniel

    Daniel - 2018-10-20

    Ah, I see. The adamantine cost ignores the fact that the armor has changed weight categories because of the kilt.
    Hrm. I need to redo how spikes and kilts are added to armor - they're currently only added on the ones you are wearing, I'll need to add another column so you have to add them to specific items.

     

    Last edit: Daniel 2018-10-20
  • Anonymous

    Anonymous - 2018-12-18

    That would be awesome. :)

     

Anonymous
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