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#1198 Body Wrap of Mighty Strikes - can grant melee weapon special abilities

closed
nobody
None
2013-11-11
2013-10-14
Lacy
No

http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/a-b/body-wrap-of-mighty-strikes

This item may need moved to the weapon section. You can give this item special weapon properties lie shock, fire, etc.

Unless I'm not seeing it. There is no way to add 'Melee Properties' to it.

Discussion

  • Anonymous

    Anonymous - 2013-10-14

    This is also the case for an Amulet of Mighty Fists. Perhaps a dropdown window like what you have for a Headband of Intellect could be added. It would just need to access the list of melee weapon properties that you use for actual melee weapons above.

     
  • Mike

    Mike - 2013-10-16

    Both the amulet of mighty fists and the body wrap of mighty strikes are not implemented at this point. The way our data is arranged, adding any bonuses other than +1-+5 would be difficult.

     
  • Max Schultz

    Max Schultz - 2013-10-16

    I haven't looked too closely at this part of the inner workings of the sheet, but if you can implement it for a weapon, wouldn't it be pretty similar for an unarmed strike with these items? You already have a list of melee weapon abilities in the sheet.

     
  • Anonymous

    Anonymous - 2013-10-22

    Can it be made into a weapon option? Also, add check on backside that if its chosen as a weapon it can't be in the Wondrous Item section to avoid double calculations.

     
  • Daniel

    Daniel - 2013-10-23

    Hmm.. that might work.

    The best workaround for the AoMF at the moment is to create a custom weapon with type unarmed, and add the Special Properties manually - for most properties you will have to write the description (eg "adds 1d6 fire damage"), for a couple you can include the property in the name (eg creating a weapon called "Speed Amulet of Mighty Fists" should grant an extra attack)

    I will see about adding an "Unarmed Attack" "weapon" in the mundane weapons section. If I can get that to calculate properly then that will let you add Special Abilities more conveniently than via custom weapons.

    Won't be a perfect solution - it's not automatic and it won't work with other natural attacks, but I think it should cover a lot of cases.

     
  • Daniel

    Daniel - 2013-10-24

    Turns out there is already an "Unarmed Strike" weapon in the mundane weapon list.

    I have fixed a few issues with it, so it will now be useful for calculating AoMF effects - Everyone is now proficient in it, damage will now increase for a monk, and special abilities that you add to it should display on the Front Page.

    Please check it out when 8.29 is released and let me know if there are any problems.

     
  • Daniel

    Daniel - 2013-11-11
    • status: open --> closed
     
  • Daniel

    Daniel - 2013-11-11

    I am closing this bug report. I will create a Feature Request for the Amulet/Wrap without the workaround.

     

Anonymous
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