You can subscribe to this list here.
2005 |
Jan
|
Feb
|
Mar
|
Apr
|
May
|
Jun
(60) |
Jul
(35) |
Aug
(32) |
Sep
(5) |
Oct
(5) |
Nov
(58) |
Dec
(34) |
---|---|---|---|---|---|---|---|---|---|---|---|---|
2006 |
Jan
(114) |
Feb
(184) |
Mar
(153) |
Apr
(90) |
May
(153) |
Jun
(59) |
Jul
(24) |
Aug
(43) |
Sep
(17) |
Oct
(34) |
Nov
(11) |
Dec
(204) |
2007 |
Jan
(84) |
Feb
(119) |
Mar
(38) |
Apr
(28) |
May
(52) |
Jun
(105) |
Jul
(64) |
Aug
(67) |
Sep
(14) |
Oct
(3) |
Nov
(28) |
Dec
(55) |
2008 |
Jan
(228) |
Feb
(55) |
Mar
(30) |
Apr
(30) |
May
(15) |
Jun
(20) |
Jul
(12) |
Aug
(3) |
Sep
(13) |
Oct
(54) |
Nov
(35) |
Dec
(35) |
2009 |
Jan
(19) |
Feb
(20) |
Mar
(34) |
Apr
(4) |
May
(60) |
Jun
(25) |
Jul
(16) |
Aug
(51) |
Sep
(19) |
Oct
(62) |
Nov
(21) |
Dec
(12) |
2010 |
Jan
(1) |
Feb
|
Mar
(4) |
Apr
(12) |
May
(23) |
Jun
(13) |
Jul
(1) |
Aug
(40) |
Sep
(18) |
Oct
(21) |
Nov
(26) |
Dec
(34) |
2011 |
Jan
(17) |
Feb
(23) |
Mar
(1) |
Apr
(10) |
May
(1) |
Jun
(5) |
Jul
(1) |
Aug
|
Sep
|
Oct
(2) |
Nov
|
Dec
(43) |
2012 |
Jan
(5) |
Feb
(19) |
Mar
(6) |
Apr
(24) |
May
(39) |
Jun
(83) |
Jul
(29) |
Aug
(36) |
Sep
(64) |
Oct
(55) |
Nov
(12) |
Dec
(7) |
2013 |
Jan
(17) |
Feb
(10) |
Mar
(37) |
Apr
(27) |
May
(13) |
Jun
(9) |
Jul
(7) |
Aug
(61) |
Sep
(23) |
Oct
(23) |
Nov
(30) |
Dec
(16) |
2014 |
Jan
(23) |
Feb
(13) |
Mar
(9) |
Apr
(17) |
May
(2) |
Jun
(11) |
Jul
(2) |
Aug
|
Sep
(9) |
Oct
(24) |
Nov
(2) |
Dec
(14) |
2015 |
Jan
(6) |
Feb
(4) |
Mar
(17) |
Apr
|
May
(7) |
Jun
(3) |
Jul
|
Aug
|
Sep
(2) |
Oct
(21) |
Nov
(6) |
Dec
(2) |
2016 |
Jan
(4) |
Feb
(2) |
Mar
(7) |
Apr
(3) |
May
(11) |
Jun
(6) |
Jul
|
Aug
(1) |
Sep
|
Oct
|
Nov
|
Dec
|
2017 |
Jan
|
Feb
|
Mar
|
Apr
(1) |
May
(1) |
Jun
|
Jul
|
Aug
|
Sep
|
Oct
|
Nov
|
Dec
|
2018 |
Jan
(2) |
Feb
|
Mar
|
Apr
|
May
|
Jun
|
Jul
|
Aug
|
Sep
|
Oct
|
Nov
|
Dec
|
2019 |
Jan
|
Feb
|
Mar
(6) |
Apr
|
May
|
Jun
|
Jul
|
Aug
|
Sep
|
Oct
|
Nov
|
Dec
|
2020 |
Jan
|
Feb
|
Mar
|
Apr
|
May
|
Jun
|
Jul
|
Aug
|
Sep
(1) |
Oct
|
Nov
|
Dec
|
2022 |
Jan
|
Feb
|
Mar
|
Apr
|
May
|
Jun
|
Jul
|
Aug
|
Sep
|
Oct
(2) |
Nov
(4) |
Dec
|
2023 |
Jan
|
Feb
|
Mar
|
Apr
|
May
|
Jun
|
Jul
|
Aug
|
Sep
|
Oct
(8) |
Nov
|
Dec
|
2024 |
Jan
|
Feb
|
Mar
|
Apr
|
May
|
Jun
|
Jul
(2) |
Aug
|
Sep
|
Oct
|
Nov
|
Dec
|
From: John L. <jla...@gm...> - 2013-09-14 03:39:28
|
On Fri, Sep 13, 2013 at 1:22 PM, Andreas Falkenhahn <an...@fa...>wrote: > Hi John, > > thanks. May I suggest that you add a link to an archive containing the > sources > for wxLua 2.8.12.3 for people preferring to build their own version of > wxLua to > this site? > > http://wxlua.sourceforge.net/download.php > Thanks, I forgot to update that part of the page. > > When I first started out with wxLua I found it quite confusing that only > binary > builds were available and there was no direct link to the sources of the > latest version so I had to go and check out the current SVN trunk but this > always > makes me slightly worried because I don't know how stable checked out > version is... > > I try to keep SVN in a working state at all times, though I feel the same unease sometimes. Regards, John |
From: Andreas F. <an...@fa...> - 2013-09-13 17:20:58
|
Hi John, thanks. May I suggest that you add a link to an archive containing the sources for wxLua 2.8.12.3 for people preferring to build their own version of wxLua to this site? http://wxlua.sourceforge.net/download.php When I first started out with wxLua I found it quite confusing that only binary builds were available and there was no direct link to the sources of the latest version so I had to go and check out the current SVN trunk but this always makes me slightly worried because I don't know how stable checked out version is... Thanks Andreas On 13.09.2013 at 04:05 John Labenski wrote: > I am pleased to announce the 2.8.12.3 release of wxLua. > wxLua 2.8.12.3 is a long overdue stable bugfix release. There are a > few new wxWidgets classes and functions. The binding generator has > been changed to accept simple valid C++ code. The precompiled > versions are linked against the SVN trunk of the wxWidgets 2.8 > branch (2.8.12 with bug fixes). Note that the wxLua source code can > be compiled against wxWidgets 2.9.x too. > > ------------------------------------------------------------------------------- > wxLua is a Lua scripting language wrapper around the wxWidgets > cross-platform GUI library. It consists of an executable for running > standalone wxLua scripts and a library for extending C++ programs > with a fast, small, fully embeddable scripting language. > > More information can be found here: http://wxlua.sourceforge.net > Regards, > John Labenski -- Best regards, Andreas Falkenhahn mailto:an...@fa... |
From: John L. <jla...@gm...> - 2013-09-13 02:06:02
|
I am pleased to announce the 2.8.12.3 release of wxLua. wxLua 2.8.12.3 is a long overdue stable bugfix release. There are a few new wxWidgets classes and functions. The binding generator has been changed to accept simple valid C++ code. The precompiled versions are linked against the SVN trunk of the wxWidgets 2.8 branch (2.8.12 with bug fixes). Note that the wxLua source code can be compiled against wxWidgets 2.9.x too. ------------------------------------------------------------------------------- wxLua is a Lua scripting language wrapper around the wxWidgets cross-platform GUI library. It consists of an executable for running standalone wxLua scripts and a library for extending C++ programs with a fast, small, fully embeddable scripting language. More information can be found here: http://wxlua.sourceforge.net Regards, John Labenski |
From: Paul K <pau...@ya...> - 2013-09-12 00:09:17
|
Hi John, > since CMake advertises that CMAKE_INSTALL_PREFIX is the install dir I went back to using that to make it more "familiar" to CMake users. yes, replacing BUILD_INSTALL_PREFIX with CMAKE_INSTALL_PREFIX worked. Thank you. Paul. |
From: John L. <jla...@gm...> - 2013-09-11 23:26:59
|
On Wed, Sep 11, 2013 at 5:52 PM, Paul K <pau...@ya...> wrote: > Hi John, > > I'm trying to build wxlua against LuaJIT and get compilation errors. I > know, I can build against "normal" Lua 5.1 and use it with LuaJIT (and > that's exactly what I'm doing now), but I'd like to avoid that extra > step if possible. These are the errors: > > ../wxLua/modules/wxlua/lbitlib.c:83: error: expected ‘=’, ‘,’, ‘;’, > ‘asm’ or ‘__attribute__’ before ‘lua_Unsigned’ > <<<more errors here>>>> > Please provide as much info as possible to make my life easier. I'm just looking at the wxLua code I have and the LuaJIT code online and this error makes no sense to me. > > Is it something that can be addressed? It would also be great if wxlua > would only load its own bitlib into "bit" table if it's not already > loaded. > > I vaguely remember reading that LuaJIT provides its own bit32 lib and there's at least a declaration of it here. http://repo.or.cz/w/luajit-2.0.git/blob/HEAD:/src/lualib.h wxLua only added the bit32 lib for 5.1 since 5.2 already had it. I have blindly added a check for LuaJIT to not add it there either. Let me know if it works for you. John |
From: Paul K <pau...@ya...> - 2013-09-11 21:52:56
|
Hi John, I'm trying to build wxlua against LuaJIT and get compilation errors. I know, I can build against "normal" Lua 5.1 and use it with LuaJIT (and that's exactly what I'm doing now), but I'd like to avoid that extra step if possible. These are the errors: ../wxLua/modules/wxlua/lbitlib.c:83: error: expected ‘=’, ‘,’, ‘;’, ‘asm’ or ‘__attribute__’ before ‘lua_Unsigned’ <<<more errors here>>>> ../wxLua/modules/wxlua/lbitlib.c:348: error: too many arguments to function ‘lua_pushunsigned’ make[2]: *** [modules/luamodule/CMakeFiles/wxLuaModule.dir/__/wxlua/lbitlib.c.o] Error 1 make[2]: *** Waiting for unfinished jobs.... make[1]: *** [modules/luamodule/CMakeFiles/wxLuaModule.dir/all] Error 2 make: *** [all] Error 2 Error: failed to build wxLua Is it something that can be addressed? It would also be great if wxlua would only load its own bitlib into "bit" table if it's not already loaded. Paul. |
From: Paul K <pau...@ya...> - 2013-09-11 17:29:56
|
Hi John, > That function (and class hierarchy) only exists in wxWidgets 2.9 onwards. It's just an alternative to the current ControlDown(), AltDown(), ShiftDown() functions. Will those work for you in the near term? Yes, but instead of checking "event:GetModifiers() == wx.wxMOD_CONTROL" I need to do "event:ControlDown() and not event:AltDown() and not event:ShiftDown() and not event:MetaDown()" or something along those lines. Paul. |
From: John L. <jla...@gm...> - 2013-09-11 01:57:48
|
On Sun, Sep 8, 2013 at 6:10 PM, Paul K <pau...@ya...> wrote: > Hi John, > > I'm trying to call wx.wxMouseEvent():GetModifiers(), but get "wxLua: > Unable to call an unknown method 'GetModifiers' on a 'wxMouseEvent' > type." > > wxMouseEvent is inherited from wxKeyboardState (among other things), > so it should definitely work. In fact, I can call some methods (like > ControlDown() and CmdDown()) just fine, but none of the modifier > methods (GetModifiers(), HasModifiers(), HasAnyModifiers(), and so on) > work (http://docs.wxwidgets.org/trunk/classwx_keyboard_state.html). > > That function (and class hierarchy) only exists in wxWidgets 2.9 onwards. It's just an alternative to the current ControlDown(), AltDown(), ShiftDown() functions. Will those work for you in the near term? Regards, John |
From: John L. <jla...@gm...> - 2013-09-10 21:00:43
|
On Mon, Sep 9, 2013 at 7:50 PM, Paul K <pau...@ya...> wrote: > Hi John, > > I get wx.dll installed in /usr/local/lib/ even though I have > BUILD_INSTALL_PREFIX specified. It worked as expected just few weeks > ago and most likely got broken in r190 or later. > > Sorry, that was a hack of some sorts and I can't remember anymore why I did it. Please set the CMAKE_INSTALL_PREFIX variable instead. To the best of my knowledge it was something for CMake 2.6 (very old version), but since CMake advertises that CMAKE_INSTALL_PREFIX is the install dir I went back to using that to make it more "familiar" to CMake users. I'll try to remember to update the docs. There is one catch, if you merely update from SVN you will still have the old BUILD_INSTALL_PREFIX defined, but it will not be used. Regards, John |
From: Paul K <pau...@ya...> - 2013-09-09 23:50:24
|
Hi John, I get wx.dll installed in /usr/local/lib/ even though I have BUILD_INSTALL_PREFIX specified. It worked as expected just few weeks ago and most likely got broken in r190 or later. Paul. |
From: Paul K <pau...@ya...> - 2013-09-08 22:15:26
|
Hi John, > Both, but it is always a matter of time for me. I have added wxTextDropTarget and wxFileDropTarget, there is a demo in editor.wx.lua. Great! I'll give it a try shortly. Thank you. Paul. On Sat, Sep 7, 2013 at 11:06 PM, John Labenski <jla...@gm...> wrote: > On Mon, Aug 26, 2013 at 12:14 AM, Paul K <pau...@ya...> wrote: >> >> Hi John, >> >> > Sorry yes, I looked into this, but it does require a few more virtual >> > functions in >> > wxFileDropTarget. I believe that it should be pretty easy. >> >> Are you saying that it would be pretty easy for you to add them or >> that it will be pretty easy after you add them ;). In any case, I'd > > > Both, but it is always a matter of time for me. I have added > wxTextDropTarget and wxFileDropTarget, there is a demo in editor.wx.lua. > Drag some files onto the notebook tabs to open them. Note that you must > create a new wxFile/TextDropTarget for every window you call SetDropTarget() > for, i.e. you can't reuse them. > > Regards, > John > > > ------------------------------------------------------------------------------ > Learn the latest--Visual Studio 2012, SharePoint 2013, SQL 2012, more! > Discover the easy way to master current and previous Microsoft technologies > and advance your career. Get an incredible 1,500+ hours of step-by-step > tutorial videos with LearnDevNow. Subscribe today and save! > http://pubads.g.doubleclick.net/gampad/clk?id=58041391&iu=/4140/ostg.clktrk > _______________________________________________ > wxlua-users mailing list > wxl...@li... > https://lists.sourceforge.net/lists/listinfo/wxlua-users > |
From: Paul K <pau...@ya...> - 2013-09-08 22:10:20
|
Hi John, I'm trying to call wx.wxMouseEvent():GetModifiers(), but get "wxLua: Unable to call an unknown method 'GetModifiers' on a 'wxMouseEvent' type." wxMouseEvent is inherited from wxKeyboardState (among other things), so it should definitely work. In fact, I can call some methods (like ControlDown() and CmdDown()) just fine, but none of the modifier methods (GetModifiers(), HasModifiers(), HasAnyModifiers(), and so on) work (http://docs.wxwidgets.org/trunk/classwx_keyboard_state.html). I checked wxbind and indeed GetModifiers only shows up for wxKeyEvent and nothing else. Can you please add it to wxMouseEvent as well? Thank you. Paul. |
From: John L. <jla...@gm...> - 2013-09-08 06:24:53
|
On Thu, Aug 29, 2013 at 9:32 PM, Paul K <pau...@ya...> wrote: > Hi John, > > I've been trying to add some reaction based on link clicked in > wxLuaHtmlWindow and can't figure out how to set it. > > This is what I've tried: > > wx.wxLuaHtmlWindow.OnLinkClicked = function(self, link) > -- do something > end > > but don't see any reaction (I tried to output something and to call > "error"). > > That should be right. I have never used this function so I don't know what triggers it. In any case I think you should just get the wxHtmlLinkEvent and handle it there, I believe that this also applies for wx 2.8.x too. http://docs.wxwidgets.org/trunk/classwx_html_window.html#a519281dbfbddc163b5e73fd6a10cf90a > What is the right way to set it? Also, I see the code that resets some > internal flag after OnLickClicked is called: > > m_wxlState.SetCallBaseClassFunction(false); // clear flag always > > Does this mean I need to re-set it every time the link is clicked? Thank > you. > > No, this is just an internal wxLua flag for when the Lua code wants to call the base class function, if you call obj:_OnLinkClicked() for example. Regards, John |
From: John L. <jla...@gm...> - 2013-09-08 06:06:16
|
On Mon, Aug 26, 2013 at 12:14 AM, Paul K <pau...@ya...> wrote: > Hi John, > > > Sorry yes, I looked into this, but it does require a few more virtual > functions in > > wxFileDropTarget. I believe that it should be pretty easy. > > Are you saying that it would be pretty easy for you to add them or > that it will be pretty easy after you add them ;). In any case, I'd Both, but it is always a matter of time for me. I have added wxTextDropTarget and wxFileDropTarget, there is a demo in editor.wx.lua. Drag some files onto the notebook tabs to open them. Note that you must create a new wxFile/TextDropTarget for every window you call SetDropTarget() for, i.e. you can't reuse them. Regards, John |
From: John L. <jla...@gm...> - 2013-09-08 03:14:28
|
On Sat, Sep 7, 2013 at 7:41 AM, ND <na...@ma...> wrote: > > When I run gridtable.wx.lua sample I saw checkboxes in Opened column draws > differently in currently editing cell and other cells. > In currently editing cell checkbox is exactly as Windows 7 system one (in > attached screen I point to it with red arrow). But checkboxes in other > cells (all lower checkboxes in that column) have ugly big and discrete > drawing. > > This is unfortunately how the grid control draws the check marks. The good looking checkbox is the native control which is only shown as needed for efficiency. > Is there a way to draw non-edited cells in one manner with edited ones? > Not in wxLua, this is something that should be fixed upstream in wxWidgets itself. And is there a way to check/uncheck all boolean cells in wxGrid by only > one click? > > You can catch a wxEVT_GRID_CELL_CHANGED and take action from there. Regards, John |
From: ND <na...@ma...> - 2013-09-07 11:41:57
|
Good day! When I run gridtable.wx.lua sample I saw checkboxes in Opened column draws differently in currently editing cell and other cells. In currently editing cell checkbox is exactly as Windows 7 system one (in attached screen I point to it with red arrow). But checkboxes in other cells (all lower checkboxes in that column) have ugly big and discrete drawing. Is there a way to draw non-edited cells in one manner with edited ones? And is there a way to check/uncheck all boolean cells in wxGrid by only one click? Thanks a lot. |
From: John L. <jla...@gm...> - 2013-09-06 05:24:20
|
On Mon, Aug 26, 2013 at 3:29 AM, Milind Gupta <mil...@gm...>wrote: > Thanks for looking into this. So to get the same effects for running a > wxLua program with Lua.exe we need a Lua.exe compiled with the manifest > that wxlua was compiled from? > > After quite a bit of trial and error I believe I found a solution. Instead of using our own manifest file, I found that you can specify a #pragma command to the MSVC linker to use the v6 comctrl32.dll. As I mentioned, when I used the manifest I had a problem of the debug lua.exe complaining about a missing msvcr90.dll which I was not able to figure out, there were a few supposed solutions online, but none worked for me. Hopefully this solution is good enough. Regards, John |
From: John L. <jla...@gm...> - 2013-09-04 03:29:24
|
On Tue, Sep 3, 2013 at 4:02 PM, Milind Gupta <mil...@gm...> wrote: > Hi, > I am looking and learning how to create rich text binding in wxlua. > I have a lot of questions > > 1. Are all the interface files that are used by the genwxbind program in > the bindings/wxlua directory? There doesn't seem to be a lot of them there? > Yes, they're all there. > 2. I do see a rich text interface file, can I start from there? What is it > missing so that it was not included in wxlua yet? > There probably are a few things missing now, but more importantly there is surely some work needed to make it compile. As the wxrichtext_richtext.i file says, it is mostly copied from the wxWidgets headers, but typically I have to massage the function signatures to simplify them for the binding generator. > 3. If I create an interface file, I need all the interface files and then > run genwxbind to generate the C code and then compile it to get the final > executables and libraries? > Start from the existing one, note that most of it is remmed out /* ... */ and try to add bits at a time until it works. See the Makefile or genwxbind.bat files to see how to regenerate the bindings. I don't remember anymore, but I probably didn't finish it since I've never used that control myself and don't know what parts are important and what can be skipped. Regards, John |
From: Milind G. <mil...@gm...> - 2013-09-03 20:02:37
|
Hi, I am looking and learning how to create rich text binding in wxlua. I have a lot of questions 1. Are all the interface files that are used by the genwxbind program in the bindings/wxlua directory? There doesn't seem to be a lot of them there? 2. I do see a rich text interface file, can I start from there? What is it missing so that it was not included in wxlua yet? 3. If I create an interface file, I need all the interface files and then run genwxbind to generate the C code and then compile it to get the final executables and libraries? Any help would be appreciated. Thanks, Milind |
From: Paul K <pau...@ya...> - 2013-08-30 01:32:50
|
Hi John, I've been trying to add some reaction based on link clicked in wxLuaHtmlWindow and can't figure out how to set it. This is what I've tried: wx.wxLuaHtmlWindow.OnLinkClicked = function(self, link) -- do something end but don't see any reaction (I tried to output something and to call "error"). What is the right way to set it? Also, I see the code that resets some internal flag after OnLickClicked is called: m_wxlState.SetCallBaseClassFunction(false); // clear flag always Does this mean I need to re-set it every time the link is clicked? Thank you. Paul. |
From: Milind G. <mil...@gm...> - 2013-08-26 07:29:47
|
Thanks for looking into this. So to get the same effects for running a wxLua program with Lua.exe we need a Lua.exe compiled with the manifest that wxlua was compiled from? Thanks, Milind On Sun, Aug 25, 2013 at 9:17 PM, Paul K <pau...@ya...> wrote: > > No, my last commit actually didn't add the manifest file correctly (the > #ifdefs were not set), but when I do set a proper manifest file I get a > pop-up dialog error when running that msvcr90d.dll is missing. If I copy > the msvcr90d.dll file over it works and I get the new calendar control, if > I remove the correct manifest it runs without msvcr90d.dll copied over, but > I get the old calendar control. > > But at least now we know the answer: the difference is indeed manifest > related and you need to have the DLL that is referenced in the > manifest to get it to work. > > Paul. > > > ------------------------------------------------------------------------------ > Introducing Performance Central, a new site from SourceForge and > AppDynamics. Performance Central is your source for news, insights, > analysis and resources for efficient Application Performance Management. > Visit us today! > http://pubads.g.doubleclick.net/gampad/clk?id=48897511&iu=/4140/ostg.clktrk > _______________________________________________ > wxlua-users mailing list > wxl...@li... > https://lists.sourceforge.net/lists/listinfo/wxlua-users > |
From: Paul K <pau...@ya...> - 2013-08-26 04:18:05
|
> No, my last commit actually didn't add the manifest file correctly (the #ifdefs were not set), but when I do set a proper manifest file I get a pop-up dialog error when running that msvcr90d.dll is missing. If I copy the msvcr90d.dll file over it works and I get the new calendar control, if I remove the correct manifest it runs without msvcr90d.dll copied over, but I get the old calendar control. But at least now we know the answer: the difference is indeed manifest related and you need to have the DLL that is referenced in the manifest to get it to work. Paul. |
From: Paul K <pau...@ya...> - 2013-08-26 04:14:14
|
Hi John, > Sorry yes, I looked into this, but it does require a few more virtual functions in > wxFileDropTarget. I believe that it should be pretty easy. Are you saying that it would be pretty easy for you to add them or that it will be pretty easy after you add them ;). In any case, I'd appreciate if you could add the missing functions and provided a simple example I can use as a starting point. Thank you! Paul. On Sun, Aug 25, 2013 at 9:06 PM, John Labenski <jla...@gm...> wrote: > On Fri, Aug 23, 2013 at 2:16 AM, Paul K <pau...@ya...> wrote: >> >> > Anyone has an example that allows to accept a filename after D&D that >> works on Windows/OSX/Linux? >> >> Nobody knows? John? I'll be happy with any hints I can try... > > > > Sorry yes, I looked into this, but it does require a few more virtual > functions in wxFileDropTarget. I believe that it should be pretty easy. > > Regards, > John |
From: John L. <jla...@gm...> - 2013-08-26 04:06:34
|
On Fri, Aug 23, 2013 at 2:16 AM, Paul K <pau...@ya...> wrote: > > Anyone has an example that allows to accept a filename after D&D that > works on Windows/OSX/Linux? > > Nobody knows? John? I'll be happy with any hints I can try... > Sorry yes, I looked into this, but it does require a few more virtual functions in wxFileDropTarget. I believe that it should be pretty easy. Regards, John |
From: John L. <jla...@gm...> - 2013-08-26 04:01:06
|
On Fri, Aug 23, 2013 at 7:04 PM, Paul K <pau...@ya...> wrote: > Hi John, > > > After that wxlua and lua produce the same (calendar) results. You can > > also tweak the manifest before embedding it to see the effect. > > Were you able to reproduce the same effect? > > No, my last commit actually didn't add the manifest file correctly (the #ifdefs were not set), but when I do set a proper manifest file I get a pop-up dialog error when running that msvcr90d.dll is missing. If I copy the msvcr90d.dll file over it works and I get the new calendar control, if I remove the correct manifest it runs without msvcr90d.dll copied over, but I get the old calendar control. I think my problem is like this persons, but I have MSVC 2008 with SP1 already installed and turning off incremental linking doesn't help. http://go4answers.webhost4life.com/Example/mscvp90ddll-reported-missing-23640.aspx I doesn't seem like a common problem, it might be some strangeness with MSVC 2008 since turning off incremental linking to fix a missing msvcr90d.dll file seems like a strange fix. Regards, John |