From: Hakkı D. <hd...@do...> - 2008-02-19 07:14:59
|
Hi, John Labenski yazmış: > On Feb 18, 2008 12:06 AM, marcos <mar...@ya...> wrote: >> John Labenski escreveu: >> >> http://www.wxwidgets.org/manuals/stable/wx_wxstring.html#wxstring >> http://www.wxwidgets.org/manuals/stable/wx_unicode.html#unicode >> http://www.wxwidgets.org/manuals/stable/wx_mbconvclasses.html#mbconvclasses >> http://www.wxwidgets.org/manuals/stable/wx_wxmbconv.html#wxmbconv >> >> WXDLLIMPEXP_WXLUA wxString lua2wx(const char* luastr) >> { >> return wxString(luastr, *wxConvCurrent); >> } >> >> const WXDLLIMPEXP_WXLUA wxCharBuffer wx2lua(const wxString& wxstr) >> { >> wxCharBuffer buffer(wxstr.mb_str(*wxConvCurrent)); >> return buffer; >> } >> >> Hakký, could you try these and let me know if they work. >> >> Regards, >> John >> >> The more I read about Unicode it seems like this is all we need. I suppose.. My research was with similar results; http://article.gmane.org/gmane.comp.lib.wxwidgets.wxlua.user/863/match=wx2lua http://article.gmane.org/gmane.comp.lib.wxwidgets.wxlua.user/856/match=wx2lua >> After (Hakki's) inline ... >> It seems work. >> >> - win2000, in Brazilian-Portuguese >> - using the VC6 [win32 release multilib] project (not unicode). > > Ok... lets cross our fingers that it really is that simple. I will try > some other tests in the next week. > > Regards, > John > -- Regards, Hakki Dogusan |