After some success with the initial parsing, I've moved on to the GUI development so that I can display all this wonderful information to someone other than myself.
Confession: I've never been much of a GUI developer.
Right now I'm in the midst of poking through the Tkinter documentation and brushing up on stuff I haven't looked at in 4 years (yeah, GUIs). The initial cut will just open the file, have a couple placeholder clicks to get you started, and then display the goods. Life's busy ATM but I'm hoping to have a cut by the end of this coming week.... read more
So as of yesterday WRR appears to be properly handling all damage and healing events. I've got it calculating total damage done and total damage taken as a sort of metric to gauge if I'm parsing things correctly.
Next on the todo list is generating more detailed information for each player including hit/crit/miss percents and such.
I've decided to store each combat event only for the person who performed it. I do the calculation for damage/healing for both the person who did the damage and the person who was damaged. Lets me do most of the work in a single pass and saves in storage space.... read more
Development has just begun for WWR's parsing tool. I plan to have a working version of the parser in the next couple of weeks followed by some work on the presentation. The initial GUI will most likely be a stand alone extension of the parser. Support for web-based data will come later.
This project will not be developed aggressively (for the time being) but hopefully will provide a usable tool within the next month or so.... read more