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Progress!

So as of yesterday WRR appears to be properly handling all damage and healing events. I've got it calculating total damage done and total damage taken as a sort of metric to gauge if I'm parsing things correctly.

Next on the todo list is generating more detailed information for each player including hit/crit/miss percents and such.

I've decided to store each combat event only for the person who performed it. I do the calculation for damage/healing for both the person who did the damage and the person who was damaged. Lets me do most of the work in a single pass and saves in storage space.

Coming along pretty well!

Posted by valdarin 2007-05-15

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