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From: Wim V. <fac...@gm...> - 2010-12-03 13:51:49
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Hello VXL-users, I am developer of an open-source program called FaceTrackNoIR<http://facetracknoir.sourceforge.net/home/default.htm>and I'm looking for ways to expand (and improve) my program. As you can see in the web-site, FaceTrackNoIR uses the SeeingMachines faceAPI to retrieve the rotations and translations of the users face. Then the program translates these values and sends them to a game/flightsim using the appropriate protocol. Movement of the face then results in movement of the in-game character. I found VXL on the internet and I wonder if it is possible to use it as real-time facetracker? The faceAPI has some serious drawbacks (it's not open-source, support is 'zero' and it's quite CPU-demanding). I would like to offer users the option to choose a different tracker... Has anyone done something like this before? Thanks in advance, Wim Vriend Holland |