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VRECKO - Source Codes Commit Log


Commit Date  
[r62] by gream1024

Terrain Navigation - orbiting almost work, zooming improved.

2014-04-08 10:00:54 Tree
[r61] by gream1024

Terrain Navigation - orbiting improved.

2014-04-07 19:19:27 Tree
[r60] by gream1024

HelloWorld - simplest message processing added.

2014-04-07 16:56:41 Tree
[r59] by gream1024

vrecko - only objects with MOVABLE flag set on true are now movable.

TerrainNavigation - orbiting improved,

ArtKit - empty template of new Art Technique: 'Subdivision Surface' added.

2014-04-07 12:33:00 Tree
[r58] by gream1024

Terrain Navigation - semi-functional orbiting.

2014-04-06 18:11:13 Tree
[r57] by gream1024

Land ability merged from trunk...
terrain navigation updated
some refactoring through vrecko...

2014-04-04 17:34:27 Tree
[r56] by tisovcik

Nature plug-in update. Functionality of Landmass ability extended.

1.) HeightFieldMesh now contains working implementation of ComputeAltitudeAt() and ComputeIntersectionWithRay().

See documentation in LandMesh.h and example usage in LandAbility.cpp (commented code at the end of LoadTerrainBlocks() method).
NOTE: Current version of ComputeIntersectionWithRay() only computes APPROXIMATE intersection.

2014-04-03 18:37:33 Tree
[r55] by gream1024

Terrain navigation ongoing implementation

2014-04-02 10:53:26 Tree
[r54] by gream1024

merge with trunk... navigation updated

2014-04-01 11:55:52 Tree
[r53] by tisovcik

Nature plug-in update. Functionality of Landmass ability extended.

1.) Segment functionality of the HeightFieldMesh has been moved to a new class HeightFieldSegment. Vector of these segments can be accessed by HeightFieldMesh.
2.) Texture size is now part of GlobalProperties (allowed values: 2^n, where n lies in [1, 10]). Default value is 1024.
3.) Each mesh based on HeightField (Zabaged grid, perlin, random faults, midpoint displacement, raster image) can use segments of a different size. Minimum (and also default) segment size is 32.
4.) User is now provided with progress (useful in case of texture download).
5.) Performance improvements. Invalid segments are now being discarded and their textures are not downloaded. This results in faster loading times and lower memory usage. In case of zabaged grid (segment size = 32), 204 textures are now downloaded (instead of 238).

2014-03-31 13:00:36 Tree
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