| Commit | Date | |
|---|---|---|
| 2014-04-08 10:00:54 | Tree | |
| 2014-04-07 19:19:27 | Tree | |
| 2014-04-07 16:56:41 | Tree | |
|
[r59]
by
gream1024
vrecko - only objects with MOVABLE flag set on true are now movable. TerrainNavigation - orbiting improved, ArtKit - empty template of new Art Technique: 'Subdivision Surface' added. |
2014-04-07 12:33:00 | Tree |
| 2014-04-06 18:11:13 | Tree | |
|
[r57]
by
gream1024
Land ability merged from trunk... |
2014-04-04 17:34:27 | Tree |
|
[r56]
by
tisovcik
Nature plug-in update. Functionality of Landmass ability extended. 1.) HeightFieldMesh now contains working implementation of ComputeAltitudeAt() and ComputeIntersectionWithRay(). See documentation in LandMesh.h and example usage in LandAbility.cpp (commented code at the end of LoadTerrainBlocks() method). |
2014-04-03 18:37:33 | Tree |
| 2014-04-02 10:53:26 | Tree | |
| 2014-04-01 11:55:52 | Tree | |
|
[r53]
by
tisovcik
Nature plug-in update. Functionality of Landmass ability extended. 1.) Segment functionality of the HeightFieldMesh has been moved to a new class HeightFieldSegment. Vector of these segments can be accessed by HeightFieldMesh. |
2014-03-31 13:00:36 | Tree |