Aye, Sir.
I have both "KeepWayPoints" and "AutoUseGravityWell".
But I already reached the target; this is a turn after!!!!
I mean:
turn 1: I set a short target
turn 2: the ship reached the planet
Why does VPA show the waypoint? My meteor is happily
parked in the docks, but I still see a tilde.
TURN 3: MY METEOR GETS AN ENEMY MINE
Unbelievable; I can understand vpa, in turn 2, shows the
wrong info, but in turn 3 the mbr don't have to move.
thank you so much
pf
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Where did you set the short waypoint in turn1? To the planet
itself or to the border of the gravity-well (by pressing g
for example).
New VPA-Versions have a feature called "common mistakes" -
ships that have a waypoint in the local gravity well with
warp>1 are assumed a mistake. In CVS there is a feature
(Strg-Z) to reset the waypoints of all those ships.
bbu
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I point the planet (no g-key), but I always
have "AutoUseGravityWell"
However with short, sorry, I meant "reacheable in 1 turn" less
then 81 but greater then 3ly
I see your point, but I feel VPA should remember that "I" point
the planet and "IT" changed to point the Gwell.
I'd like to have the waypoint reset to the planet when I reah
the planet then...
I understand the "common mistakes" however and thank
ciao pf
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If you set "KeepWayPoints = On" then VPA resets the waypoint
of all ships that arrived at a planet with a waypoint at the
gravity-well ot that planet.
So it should do it right. So in your turn 2 the mbr should
sit at the planet without waypoint.
If you have "AutoUseGravityWell = on" but "KeepWayPoints =
Off" then the waypoint of all ships is not reset after they
reach a planet using the gravity well.
So I think I will add another option to automatically reset
the waypoints of such ships.
bbu
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If you have "KeepWayPoints" and "AutoUseGravityWell" enabled
in your vpa.ini this is the expected behaviour.
Otherwise there should be a ~ (tilde) in front of the
planet-name if your waypoint is set to the warpwell of a planet.
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Aye, Sir.
I have both "KeepWayPoints" and "AutoUseGravityWell".
But I already reached the target; this is a turn after!!!!
I mean:
turn 1: I set a short target
turn 2: the ship reached the planet
Why does VPA show the waypoint? My meteor is happily
parked in the docks, but I still see a tilde.
TURN 3: MY METEOR GETS AN ENEMY MINE
Unbelievable; I can understand vpa, in turn 2, shows the
wrong info, but in turn 3 the mbr don't have to move.
thank you so much
pf
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Hello,
thanks for your response.
Where did you set the short waypoint in turn1? To the planet
itself or to the border of the gravity-well (by pressing g
for example).
New VPA-Versions have a feature called "common mistakes" -
ships that have a waypoint in the local gravity well with
warp>1 are assumed a mistake. In CVS there is a feature
(Strg-Z) to reset the waypoints of all those ships.
bbu
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user_id=513587
Depends on point of view IMHO :-)))
> Where did you set the short waypoint in turn1?
I point the planet (no g-key), but I always
have "AutoUseGravityWell"
However with short, sorry, I meant "reacheable in 1 turn" less
then 81 but greater then 3ly
I see your point, but I feel VPA should remember that "I" point
the planet and "IT" changed to point the Gwell.
I'd like to have the waypoint reset to the planet when I reah
the planet then...
I understand the "common mistakes" however and thank
ciao pf
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I looked at the code now:
If you set "KeepWayPoints = On" then VPA resets the waypoint
of all ships that arrived at a planet with a waypoint at the
gravity-well ot that planet.
So it should do it right. So in your turn 2 the mbr should
sit at the planet without waypoint.
If you have "AutoUseGravityWell = on" but "KeepWayPoints =
Off" then the waypoint of all ships is not reset after they
reach a planet using the gravity well.
So I think I will add another option to automatically reset
the waypoints of such ships.
bbu
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user_id=513587
I do have "KeepWayPoints = On", but VPA doesn't reset the
waypoint at the end of the trip. That's the mistake.
ciao