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From: <b2t...@uc...> - 2010-05-30 08:57:11
|
Hi, I've used python on windows vista for a year now, but I just switched over to Ubuntu 9.10. I've read the instructions in Hackers.txt and I can't figure it out. Is there any thread that has thoroughly addressed this for true beginners of Ubuntu? Line by line terminal commands would be helpful! Thanks, Benjamin Thompson UCSD Dept. of Structural Engineering 619-792-0925 |
From: Bruce S. <Bru...@nc...> - 2010-05-29 06:19:56
|
Duh. The reason why the 3D text object didn't work on Ubuntu 10.04 was simply that I hadn't installed the font-related modules FontTools, ttfquery, and Polygon! All works now. Bruce Sherwood |
From: Guy K. K. <g....@ma...> - 2010-05-28 23:07:00
|
On Sat, 29 May 2010 10:14:26 Eric Ayars wrote: > They give me vpython 5.12, which I know is not the latest version but after > the absurd amount of time I've blown on this problem I really don't care > whether it's the latest or not! If you're then just using a binary packaged version of python-visual, you do not need the "*-dev" packages. These are *only* required for building/compiling. So you may want to try to chuck these out and see if it still works (it should). On a side note, I've found that aptitude instead of apt-get is better at resolving dependencies, and it keeps the system cleaner, as it knows and tracks what packages were installed purely as a dependency, and it kicks them out automatically again as soon as they're orphaned. It should be for most purposes a drop in replacement for apt-get. Guy -- Guy K. Kloss Institute of Information and Mathematical Sciences Te Kura Pūtaiao o Mōhiohio me Pāngarau Massey University, Albany (North Shore City, Auckland) 473 State Highway 17, Gate 1, Mailroom, Quad B Building voice: +64 9 414-0800 ext. 9266 fax: +64 9 441-8181 G....@ma... http://www.massey.ac.nz/~gkloss |
From: Eric A. <Ay...@ma...> - 2010-05-28 22:14:33
|
I'm going through the same problems with 10.04: apt-get install python-visual by itself appears to work but any attempts to create any visual objects crash python with a random assortment of gtkgl/opengl errors. Here's the method I've found that works: apt-get install libboost-python-dev libboost-signals-dev libboost-thread-dev apt-get install libgtkglextmm-x11-1.2-0 libgtkglextmm-x11-1.2-dev apt-get install gtkgl-dev apt-get install python-gtkglext1 apt-get install python-visual Some of that may be redundant, and the order may or may not be important; but I am now reasonably certain that on a fresh 64-bit install of 10.04 on a Core2Duo, those commands in that order will give me a working sphere(). They give me vpython 5.12, which I know is not the latest version but after the absurd amount of time I've blown on this problem I really don't care whether it's the latest or not! -ea -- --- ----- ------- ----------- ------------- Dr. Eric Ayars Associate Professor of Physics California State University, Chico ay...@ma... On May 24, 2010, at 9:44 PM, Bruce Sherwood wrote: > I did a clean install of Ubuntu 10.04 on a Windows machine and tried to > compile Visual. I'm stuck in the configure phase and wonder whether > someone can help me get unstuck. > > gtkglextmm depends on gtkmm-2.4, which the configure machinery finds > okay (/usr/lib/libgtkmm-2.4) despite there being nothing in > /usr/lib/pkgconfig about gtkmm-2.4. > > gtkglextmm also depends on gdkglextmm, which in turn depends on > gdkmm-2.4, which the configure machinery claims doesn't exist despite > the existence of /usr/lib/libgdkmm-2.4 (as with gtkmm, there's nothing > about gdkmm in /usr/lib/pkgconfig). > > So my question is, how does the configure machinery find > /usr/lib/libgtkmm-2.4 but not /usr/lib/libgdkmm-2.4? And what should I > do to compile the latest source? > > Whoever packaged the working python-visual package for Ubuntu 10.04 > presumably didn't have my problem, or got around it somehow. When I > examine the Ubuntu source used to create the package, I don't see any > difference in the configure machinery. > > Bruce > > P.S. I should comment that some auxiliary files, such as the cactus > photo in stonehenge.py, are missing from the Ubuntu package. That's my > fault; I discovered only rather recently that the make procedure for > Linux didn't include a couple of these auxiliary files. > > > > ------------------------------------------------------------------------------ > > _______________________________________________ > Visualpython-users mailing list > Vis...@li... > https://lists.sourceforge.net/lists/listinfo/visualpython-users |
From: Bruce S. <Bru...@nc...> - 2010-05-28 22:02:57
|
I managed to build the latest VPython on the latest Ubuntu (10.04), both 32-bit and 64-bit. As I reported earlier, there was a problem that the linker objected to -lboost_python-mt. The solution was to change the reference in the src Makefile to -lboost_python. Apparently there has been some change in the Boost machinery that made this necessary. There is at least one remaining problem. 3D text fails for all choices of font, with the error message that something is wrong with the specified font. Bruce Sherwood |
From: Bruce S. <Bru...@nc...> - 2010-05-25 19:22:45
|
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <html> <head> <meta content="text/html;charset=UTF-8" http-equiv="Content-Type"> <title></title> </head> <body bgcolor="#ffffff" text="#000000"> Thanks much, Guy. Your help got me most of the way through compiling, though I'm currently stopped in the final linking phase with "cannot find -lboost_python-mt", which puzzles me.<br> <br> Some time ago I found the following on the web, which turns out to be relevant for Boost 1.40 on Ubuntu 10.04: "Furthermore building pyrap with boost-1.37 and gcc-4.3.2 gave an error due to a missing include. The following patch has to be applied to boost:"<br> <br> In /usr/include (probably), change /boost/python/detail/translate_exception.hpp<br> ===================================================================<br> --- boost/python/detail/translate_exception.hpp (revision 50228)<br> +++ boost/python/detail/translate_exception.hpp (working copy)<br> @@ -9,6 +9,7 @@<br> <br> # include <boost/call_traits.hpp><br> # include <boost/type_traits/add_const.hpp><br> +# include <boost/type_traits/add_reference.hpp><br> <br> # include <boost/function/function0.hpp><br> <br> I'm more and more curious about how someone built the python-visual package for Ubuntu 10.04, using ostensibly the same source and build procedures.<br> <br> Bruce<br> <br> P.S. Yeah, I misspoke about "clean" install. What I meant was I'd done a dual-boot install on a Windows machine, and by "clean" I meant that I started from scratch rather than upgrading from an earlier version of Ubuntu.<br> <br> Guy K. Kloss wrote: <blockquote cite="mid:201...@ma..." type="cite"> <pre wrap="">On Tue, 25 May 2010 16:44:34 Bruce Sherwood wrote: </pre> <blockquote type="cite"> <pre wrap="">I did a clean install of Ubuntu 10.04 on a Windows machine and tried to compile Visual. I'm stuck in the configure phase and wonder whether someone can help me get unstuck. </pre> </blockquote> <pre wrap=""><!----> What is a "clean install on a Windows machine"? In my books, when installing Linux on a box, it's not a Windows box anymore ... </pre> <blockquote type="cite"> <pre wrap="">gtkglextmm depends on gtkmm-2.4, which the configure machinery finds okay (/usr/lib/libgtkmm-2.4) despite there being nothing in /usr/lib/pkgconfig about gtkmm-2.4. gtkglextmm also depends on gdkglextmm, which in turn depends on gdkmm-2.4, which the configure machinery claims doesn't exist despite the existence of /usr/lib/libgdkmm-2.4 (as with gtkmm, there's nothing about gdkmm in /usr/lib/pkgconfig). So my question is, how does the configure machinery find /usr/lib/libgtkmm-2.4 but not /usr/lib/libgdkmm-2.4? And what should I do to compile the latest source? </pre> </blockquote> <pre wrap=""><!----> Usually the headers are in specific "-dev" packages on Debian/Ubuntu systems, as they're not strictly needed for execution, but only for building (development). If I search on my system for a libgdkmm header, this is what I get: $ dpkg -S /usr/lib/gdkmm-2.4/include/gdkmmconfig.h libgtkmm-2.4-dev: /usr/lib/gdkmm-2.4/include/gdkmmconfig.h Same with this one: $ dpkg -S /usr/include/gdkmm-2.4/gdkmm.h libgtkmm-2.4-dev: /usr/include/gdkmm-2.4/gdkmm.h So, try installing the package "libgtkmm-2.4-dev". One thing I often found useful in getting the right packages in was to do an "apt-get build-dep <package name>". So in this case "apt-get build-dep python- visual". This resolved the build dependencies of the python-visual packages as it is in the repositories, but as changes were often incremental, most of the -dev packages were pulled in this way already, and I've had a whole lot less to worry about. HTH, Guy _______________________________________________ Visualpython-users mailing list <a class="moz-txt-link-abbreviated" href="mailto:Vis...@li...">Vis...@li...</a> <a class="moz-txt-link-freetext" href="https://lists.sourceforge.net/lists/listinfo/visualpython-users">https://lists.sourceforge.net/lists/listinfo/visualpython-users</a> </pre> </blockquote> </body> </html> |
From: Guy K. K. <g....@ma...> - 2010-05-25 05:30:20
|
On Tue, 25 May 2010 16:44:34 Bruce Sherwood wrote: > I did a clean install of Ubuntu 10.04 on a Windows machine and tried to > compile Visual. I'm stuck in the configure phase and wonder whether > someone can help me get unstuck. What is a "clean install on a Windows machine"? In my books, when installing Linux on a box, it's not a Windows box anymore ... > gtkglextmm depends on gtkmm-2.4, which the configure machinery finds > okay (/usr/lib/libgtkmm-2.4) despite there being nothing in > /usr/lib/pkgconfig about gtkmm-2.4. > > gtkglextmm also depends on gdkglextmm, which in turn depends on > gdkmm-2.4, which the configure machinery claims doesn't exist despite > the existence of /usr/lib/libgdkmm-2.4 (as with gtkmm, there's nothing > about gdkmm in /usr/lib/pkgconfig). > > So my question is, how does the configure machinery find > /usr/lib/libgtkmm-2.4 but not /usr/lib/libgdkmm-2.4? And what should I > do to compile the latest source? Usually the headers are in specific "-dev" packages on Debian/Ubuntu systems, as they're not strictly needed for execution, but only for building (development). If I search on my system for a libgdkmm header, this is what I get: $ dpkg -S /usr/lib/gdkmm-2.4/include/gdkmmconfig.h libgtkmm-2.4-dev: /usr/lib/gdkmm-2.4/include/gdkmmconfig.h Same with this one: $ dpkg -S /usr/include/gdkmm-2.4/gdkmm.h libgtkmm-2.4-dev: /usr/include/gdkmm-2.4/gdkmm.h So, try installing the package "libgtkmm-2.4-dev". One thing I often found useful in getting the right packages in was to do an "apt-get build-dep <package name>". So in this case "apt-get build-dep python- visual". This resolved the build dependencies of the python-visual packages as it is in the repositories, but as changes were often incremental, most of the -dev packages were pulled in this way already, and I've had a whole lot less to worry about. HTH, Guy -- Guy K. Kloss Institute of Information and Mathematical Sciences Te Kura Pūtaiao o Mōhiohio me Pāngarau Massey University, Albany (North Shore City, Auckland) 473 State Highway 17, Gate 1, Mailroom, Quad B Building voice: +64 9 414-0800 ext. 9266 fax: +64 9 441-8181 G....@ma... http://www.massey.ac.nz/~gkloss |
From: Bruce S. <Bru...@nc...> - 2010-05-25 04:44:44
|
I did a clean install of Ubuntu 10.04 on a Windows machine and tried to compile Visual. I'm stuck in the configure phase and wonder whether someone can help me get unstuck. gtkglextmm depends on gtkmm-2.4, which the configure machinery finds okay (/usr/lib/libgtkmm-2.4) despite there being nothing in /usr/lib/pkgconfig about gtkmm-2.4. gtkglextmm also depends on gdkglextmm, which in turn depends on gdkmm-2.4, which the configure machinery claims doesn't exist despite the existence of /usr/lib/libgdkmm-2.4 (as with gtkmm, there's nothing about gdkmm in /usr/lib/pkgconfig). So my question is, how does the configure machinery find /usr/lib/libgtkmm-2.4 but not /usr/lib/libgdkmm-2.4? And what should I do to compile the latest source? Whoever packaged the working python-visual package for Ubuntu 10.04 presumably didn't have my problem, or got around it somehow. When I examine the Ubuntu source used to create the package, I don't see any difference in the configure machinery. Bruce P.S. I should comment that some auxiliary files, such as the cactus photo in stonehenge.py, are missing from the Ubuntu package. That's my fault; I discovered only rather recently that the make procedure for Linux didn't include a couple of these auxiliary files. |
From: Pablo G. C. <ozr...@gm...> - 2010-05-24 09:29:39
|
Hi. I need to define curves with a variable radius. I have this simple code: c=curve() c.append(pos=(0,0,0), radius=0.1) c.append(pos=(1,0,0), radius=0.1) c.append(pos=(1,1,0), radius=0.2) When I try, it crashes with a segmentation fault. I just want to know if this was supposed to work so there's something wrong with my installation or if I have to look for another sollution to my problem. Thank you very much! Pablo. |
From: Guy K. K. <g....@ma...> - 2010-05-16 00:59:50
|
On Fri, 14 May 2010 10:50:45 Eric Ayars wrote: > If anyone has any suggestions, I'd love to hear them. I'm at a complete > loss on this one. Somehow sounds like your VM cannot take advantage of hardware accelerated OpenGL. Maybe a driver issue, or something along the borderline of virtualisation using Parallels. HTH, Guy -- Guy K. Kloss Institute of Information and Mathematical Sciences Te Kura Pūtaiao o Mōhiohio me Pāngarau Massey University, Albany (North Shore City, Auckland) 473 State Highway 17, Gate 1, Mailroom, Quad B Building voice: +64 9 414-0800 ext. 9266 fax: +64 9 441-8181 G....@ma... http://www.massey.ac.nz/~gkloss |
From: Danny C. <dan...@gm...> - 2010-05-13 23:44:38
|
Sounds like a video driver issue. Have you tried building the source? On Thursday, May 13, 2010, Eric Ayars <Ay...@ma...> wrote: > Hello, > I've been refreshing computers in my teaching lab, and I've hit a bit of a snag that has me stumped. On a fresh install of Ubuntu 10.04LTS, installing vpython is as easy as sudo apt-get install python-visualand IT WORKS! > However, when I try installing the same Ubuntu 10.04LTS under Parallels Desktop on my Mac, the same apt-get seems to work, but then when I import visual and try something like x=sphere() I get this: > VPython ***CRITICAL ERROR***: /build/buildd/python-visual-5.12/./src/gtk2/render_surface.cpp:88: render_surface: failed to initialize any OpenGL configuration, Aborting. > I have exhausted my expertise on this one. I don't think it's a package issue, as I've done this: dpkg -l > virtual # on the VM that does not work dpkg -l > native # on the non-VM that works diff virtual native # shows no differences > If anyone has any suggestions, I'd love to hear them. I'm at a complete loss on this one. > > -- --- ----- ------- ----------- -------------Dr. Eric AyarsAssociate Professor of PhysicsCalifornia State University, Chi...@ma... > > > > |
From: Eric A. <Ay...@ma...> - 2010-05-13 23:10:09
|
Hello, I've been refreshing computers in my teaching lab, and I've hit a bit of a snag that has me stumped. On a fresh install of Ubuntu 10.04LTS, installing vpython is as easy as sudo apt-get install python-visual and IT WORKS! However, when I try installing the same Ubuntu 10.04LTS under Parallels Desktop on my Mac, the same apt-get seems to work, but then when I import visual and try something like x=sphere() I get this: VPython ***CRITICAL ERROR***: /build/buildd/python-visual-5.12/./src/gtk2/render_surface.cpp:88: render_surface: failed to initialize any OpenGL configuration, Aborting. I have exhausted my expertise on this one. I don't think it's a package issue, as I've done this: dpkg -l > virtual # on the VM that does not work dpkg -l > native # on the non-VM that works diff virtual native # shows no differences If anyone has any suggestions, I'd love to hear them. I'm at a complete loss on this one. -- --- ----- ------- ----------- ------------- Dr. Eric Ayars Associate Professor of Physics California State University, Chico ay...@ma... |
From: Davidmh <dav...@gm...> - 2010-05-12 18:43:59
|
Where? In the setup for py2exe or in the original source code? Thanks for your help. On Wed, May 12, 2010 at 8:41 PM, Stef Mientki <ste...@gm...> wrote: > > On 12-05-2010 18:04, Davidmh wrote: > > Hello. > > > > I have compiled successfully several programs to Windows binaries usin > > py2exe, but when I try to execute a working program depending on > > VPython, I get the following error: > > > > Traceback (most recent call last): > > File "mirage.py", line 2, in <module> > > File "visual\__init__.pyc", line 66, in <module> > > File "visual\ui.pyc", line 3, in <module> > > File "visual\materials.pyc", line 151, in <module> > > File "visual\materials.pyc", line 129, in loadTGA > > IOError: [Errno 2] No such file or directory: > > 'C:\\pyex\\dist\\library.zip\\visual/turbulence3.tga' > > > > I use Python 2.5, and as I have seen, there have been more people with > > the same problem. The only solution reported I have found is simply > > deleting the definition on the module source code. Although inelegant, > > it could work, as long I am not using any materials in my program; but > > I don't like editing that kind of source. > > > > I think the option "excludes" could be used, but after several tries I > > haven't been successful. > > > > Any ideas? > > > > > I always include all the tga files explicitly: > if Include_VPython : > Data_Files.append ( ( r'visual', glob.glob ( > r'P:\Python\Lib\site-packages\visual\*.tga' ))) > chers, > Stef > > Thank you; > > > > David Menéndez. > > > > ------------------------------------------------------------------------------ > > > > _______________________________________________ > > Visualpython-users mailing list > > Vis...@li... > > https://lists.sourceforge.net/lists/listinfo/visualpython-users > > > > > ------------------------------------------------------------------------------ > > _______________________________________________ > Visualpython-users mailing list > Vis...@li... > https://lists.sourceforge.net/lists/listinfo/visualpython-users |
From: Stef M. <ste...@gm...> - 2010-05-12 18:41:27
|
On 12-05-2010 18:04, Davidmh wrote: > Hello. > > I have compiled successfully several programs to Windows binaries usin > py2exe, but when I try to execute a working program depending on > VPython, I get the following error: > > Traceback (most recent call last): > File "mirage.py", line 2, in <module> > File "visual\__init__.pyc", line 66, in <module> > File "visual\ui.pyc", line 3, in <module> > File "visual\materials.pyc", line 151, in <module> > File "visual\materials.pyc", line 129, in loadTGA > IOError: [Errno 2] No such file or directory: > 'C:\\pyex\\dist\\library.zip\\visual/turbulence3.tga' > > I use Python 2.5, and as I have seen, there have been more people with > the same problem. The only solution reported I have found is simply > deleting the definition on the module source code. Although inelegant, > it could work, as long I am not using any materials in my program; but > I don't like editing that kind of source. > > I think the option "excludes" could be used, but after several tries I > haven't been successful. > > Any ideas? > > I always include all the tga files explicitly: if Include_VPython : Data_Files.append ( ( r'visual', glob.glob ( r'P:\Python\Lib\site-packages\visual\*.tga' ))) chers, Stef > Thank you; > > David Menéndez. > > ------------------------------------------------------------------------------ > > _______________________________________________ > Visualpython-users mailing list > Vis...@li... > https://lists.sourceforge.net/lists/listinfo/visualpython-users > |
From: Davidmh <dav...@gm...> - 2010-05-12 18:11:46
|
Hello. I have compiled successfully several programs to Windows binaries usin py2exe, but when I try to execute a working program depending on VPython, I get the following error: Traceback (most recent call last): File "mirage.py", line 2, in <module> File "visual\__init__.pyc", line 66, in <module> File "visual\ui.pyc", line 3, in <module> File "visual\materials.pyc", line 151, in <module> File "visual\materials.pyc", line 129, in loadTGA IOError: [Errno 2] No such file or directory: 'C:\\pyex\\dist\\library.zip\\visual/turbulence3.tga' I use Python 2.5, and as I have seen, there have been more people with the same problem. The only solution reported I have found is simply deleting the definition on the module source code. Although inelegant, it could work, as long I am not using any materials in my program; but I don't like editing that kind of source. I think the option "excludes" could be used, but after several tries I haven't been successful. Any ideas? Thank you; David Menéndez. |
From: Bruce S. <Bru...@nc...> - 2010-05-10 00:45:30
|
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <html> <head> <meta content="text/html;charset=ISO-8859-1" http-equiv="Content-Type"> </head> <body bgcolor="#ffffff" text="#000000"> This is interesting and may be important. You might be the only user of Visual who routinely runs a program for "a day or so", which would explain why no one else has reported a problem.<br> <br> Is it possible that you could winnow down to a much simpler test case that still demonstrates the problem?<br> <br> As to the status of numpy, on the Windows download page at vpython.org is the following information:<br> <br> <span class="Apple-style-span" style="border-collapse: separate; color: rgb(0, 0, 0); font-family: 'Times New Roman'; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; font-size: medium;">The VPython installer installs the Visual 3D module, example programs, the Visual documentation, and VIDLE, an improved version of the IDLE program editor, into Lib/site-packages/visual in the Python folder. It also installs if necessary the numpy module, which Visual requires. A shortcut to VIDLE is placed on the desktop which references the VPython example programs.<br> <br> Bruce Sherwood<br> </span><br> Beracah Yankama wrote: <blockquote cite="mid:4BE...@mi..." type="cite"> <pre wrap="">Hi all, Having visited the site and the buglist, which appears to be old/not in use anymore, I figured that I would just email this list. I'm concerned about a possible memory leak, which I've traced down to be either the way vpython keeps numpy ndarray position objects around or numpy failing to deallocate them properly. I'm using windows, so I'm assuming that the vpython lib on windows is statically linked since the main page didn't tell me anything about downloading numpy. I create and destroy hundreds of thousands of objects in the vpython window lifetime, and I notice that the memory slowly grows until the application crashes after a day or so. I made a test script, that only creates objects in the window, then deletes them over and over, and I found the long-term memory use/growth to be related linearly to the .pos attribute. For instance, a curve with 20 points leads to unreleased memory that grows 10x as fast as curves with only 2 points. Similarly, if I assign the .pos attribute as a numpy ndarray directly, the leak grows twice as fast as if assign the individual xyz values. I've upgraded my numpy without any change. Also, in aug 2009, numpy users of v1.3.0 noticed a memory leak in the ndarray subclass: <a class="moz-txt-link-freetext" href="http://www.mail-archive.com/num...@sc.../msg19776.html">http://www.mail-archive.com/num...@sc.../msg19776.html</a> I included the test code here -- please let me know if I've just missed something totally obvious about the way the objects/positions should be deallocated. Thanks! Beracah //------------------------------------------------------ import visual.crayola import visual import random import thread import sys import time win=800 L = 16 # should correspond to the radius of the smallest tree width=1000 height=700 scene = visual.display(title="3D Relational Viz Engine", width=1000, height=700, range=2*L, forward=(0,-.2,-1)) scene.fullscreen = 0 scene.autocenter = 0 scene.autoscale = 0 scene.userzoom = 1 rootframe = visual.frame() globjects = [] # this is the test; loop infinitely creating objects # drestroy them every X times # pretty stuff. def rotateit(): global rootframe ir=0 while 1: if (ir % 120 ) == 0: x = 1 if (random.random() < .1) else 0 y = 1 if (random.random() < .1) else 0 z = 1 if (random.random() < .1) else 0 z = 1 if ((x + y + z) == 0) else z # print (x,y,z) # chang direction randomly direction = -1.0 if (random.random() < .1) else 1.0 speed = 4.0 if (random.random() < .1) else 1.0 if rootframe: rootframe.rotate(angle=(speed*direction*visual.pi/2160.), axis=(x,y,z), origin=(0,0,0)) # rootframe.rotate(angle=visual.pi/360., axis=(1,0,0), origin=(0,0,0)) ir+=1 #print ir # rotate by Z every hundred or so. if (ir % 5) == 0: rootframe.rotate(angle=(speed*direction*visual.pi/1080.), axis=(x,y,z), origin=(0,0,0)) visual.rate(90) rotatethread = thread.start_new_thread(rotateit, ()) totalobjects = 0 # for i in xrange(100): while 1: # print len(globjects), totalobjects if 0: # len(globjects) % 2 == 0: globjects.append( visual.label( pos=( random.uniform(-10,10), random.uniform(-10,10), random.uniform(-10,10)), # text=str(random.uniform(0,100000000)) + str(random.uniform(0,100000000)) + str(random.uniform(0,100000000)), # memory is DEF a f(string length) text = 'a', # now lets see if somehow the number of objects is not being freed... frame=rootframe, linecolor=(255,0,0), height=10, opacity=.125, border=0, box=0, color=(255,0,0)) ) else: globjects.append( visual.curve( pos=[ (random.uniform(-10,10),random.uniform(-10,10),random.uniform(-10,10)), (random.uniform(-10,10),random.uniform(-10,10),random.uniform(-10,10)), (random.uniform(-10,10),random.uniform(-10,10),random.uniform(-10,10)), (random.uniform(-10,10),random.uniform(-10,10),random.uniform(-10,10)), (random.uniform(-10,10),random.uniform(-10,10),random.uniform(-10,10)), (random.uniform(-10,10),random.uniform(-10,10),random.uniform(-10,10)), (random.uniform(-10,10),random.uniform(-10,10),random.uniform(-10,10)), (random.uniform(-10,10),random.uniform(-10,10),random.uniform(-10,10)), (random.uniform(-10,10),random.uniform(-10,10),random.uniform(-10,10)), (random.uniform(-10,10),random.uniform(-10,10),random.uniform(-10,10)), (random.uniform(-10,10),random.uniform(-10,10),random.uniform(-10,10)), (random.uniform(-10,10),random.uniform(-10,10),random.uniform(-10,10)), (random.uniform(-10,10),random.uniform(-10,10),random.uniform(-10,10)), (random.uniform(-10,10),random.uniform(-10,10),random.uniform(-10,10)), (random.uniform(-10,10),random.uniform(-10,10),random.uniform(-10,10)), (random.uniform(-10,10),random.uniform(-10,10),random.uniform(-10,10)), (random.uniform(-10,10),random.uniform(-10,10),random.uniform(-10,10)), (random.uniform(-10,10),random.uniform(-10,10),random.uniform(-10,10)), (random.uniform(-10,10),random.uniform(-10,10),random.uniform(-10,10)), (random.uniform(-10,10),random.uniform(-10,10),random.uniform(-10,10)) ], color=(0,0,255), frame=rootframe)) # time.sleep(1.0) if len(globjects) >= 1000: totalobjects += len(globjects) print totalobjects for i in reversed(xrange(len(globjects))): globjects[i].visible = 0 # globjects[i].remove(0) for p in xrange(len(globjects[i].pos)): # print p, type(globjects[i].pos[p]) # print point "" del globjects[i] del globjects globjects = [] visual.rate(1000) ------------------------------------------------------------------------------ _______________________________________________ Visualpython-users mailing list <a class="moz-txt-link-abbreviated" href="mailto:Vis...@li...">Vis...@li...</a> <a class="moz-txt-link-freetext" href="https://lists.sourceforge.net/lists/listinfo/visualpython-users">https://lists.sourceforge.net/lists/listinfo/visualpython-users</a> </pre> </blockquote> </body> </html> |
From: Beracah Y. <be...@MI...> - 2010-05-09 23:33:47
|
Hi all, Having visited the site and the buglist, which appears to be old/not in use anymore, I figured that I would just email this list. I'm concerned about a possible memory leak, which I've traced down to be either the way vpython keeps numpy ndarray position objects around or numpy failing to deallocate them properly. I'm using windows, so I'm assuming that the vpython lib on windows is statically linked since the main page didn't tell me anything about downloading numpy. I create and destroy hundreds of thousands of objects in the vpython window lifetime, and I notice that the memory slowly grows until the application crashes after a day or so. I made a test script, that only creates objects in the window, then deletes them over and over, and I found the long-term memory use/growth to be related linearly to the .pos attribute. For instance, a curve with 20 points leads to unreleased memory that grows 10x as fast as curves with only 2 points. Similarly, if I assign the .pos attribute as a numpy ndarray directly, the leak grows twice as fast as if assign the individual xyz values. I've upgraded my numpy without any change. Also, in aug 2009, numpy users of v1.3.0 noticed a memory leak in the ndarray subclass: http://www.mail-archive.com/num...@sc.../msg19776.html I included the test code here -- please let me know if I've just missed something totally obvious about the way the objects/positions should be deallocated. Thanks! Beracah //------------------------------------------------------ import visual.crayola import visual import random import thread import sys import time win=800 L = 16 # should correspond to the radius of the smallest tree width=1000 height=700 scene = visual.display(title="3D Relational Viz Engine", width=1000, height=700, range=2*L, forward=(0,-.2,-1)) scene.fullscreen = 0 scene.autocenter = 0 scene.autoscale = 0 scene.userzoom = 1 rootframe = visual.frame() globjects = [] # this is the test; loop infinitely creating objects # drestroy them every X times # pretty stuff. def rotateit(): global rootframe ir=0 while 1: if (ir % 120 ) == 0: x = 1 if (random.random() < .1) else 0 y = 1 if (random.random() < .1) else 0 z = 1 if (random.random() < .1) else 0 z = 1 if ((x + y + z) == 0) else z # print (x,y,z) # chang direction randomly direction = -1.0 if (random.random() < .1) else 1.0 speed = 4.0 if (random.random() < .1) else 1.0 if rootframe: rootframe.rotate(angle=(speed*direction*visual.pi/2160.), axis=(x,y,z), origin=(0,0,0)) # rootframe.rotate(angle=visual.pi/360., axis=(1,0,0), origin=(0,0,0)) ir+=1 #print ir # rotate by Z every hundred or so. if (ir % 5) == 0: rootframe.rotate(angle=(speed*direction*visual.pi/1080.), axis=(x,y,z), origin=(0,0,0)) visual.rate(90) rotatethread = thread.start_new_thread(rotateit, ()) totalobjects = 0 # for i in xrange(100): while 1: # print len(globjects), totalobjects if 0: # len(globjects) % 2 == 0: globjects.append( visual.label( pos=( random.uniform(-10,10), random.uniform(-10,10), random.uniform(-10,10)), # text=str(random.uniform(0,100000000)) + str(random.uniform(0,100000000)) + str(random.uniform(0,100000000)), # memory is DEF a f(string length) text = 'a', # now lets see if somehow the number of objects is not being freed... frame=rootframe, linecolor=(255,0,0), height=10, opacity=.125, border=0, box=0, color=(255,0,0)) ) else: globjects.append( visual.curve( pos=[ (random.uniform(-10,10),random.uniform(-10,10),random.uniform(-10,10)), (random.uniform(-10,10),random.uniform(-10,10),random.uniform(-10,10)), (random.uniform(-10,10),random.uniform(-10,10),random.uniform(-10,10)), (random.uniform(-10,10),random.uniform(-10,10),random.uniform(-10,10)), (random.uniform(-10,10),random.uniform(-10,10),random.uniform(-10,10)), (random.uniform(-10,10),random.uniform(-10,10),random.uniform(-10,10)), (random.uniform(-10,10),random.uniform(-10,10),random.uniform(-10,10)), (random.uniform(-10,10),random.uniform(-10,10),random.uniform(-10,10)), (random.uniform(-10,10),random.uniform(-10,10),random.uniform(-10,10)), (random.uniform(-10,10),random.uniform(-10,10),random.uniform(-10,10)), (random.uniform(-10,10),random.uniform(-10,10),random.uniform(-10,10)), (random.uniform(-10,10),random.uniform(-10,10),random.uniform(-10,10)), (random.uniform(-10,10),random.uniform(-10,10),random.uniform(-10,10)), (random.uniform(-10,10),random.uniform(-10,10),random.uniform(-10,10)), (random.uniform(-10,10),random.uniform(-10,10),random.uniform(-10,10)), (random.uniform(-10,10),random.uniform(-10,10),random.uniform(-10,10)), (random.uniform(-10,10),random.uniform(-10,10),random.uniform(-10,10)), (random.uniform(-10,10),random.uniform(-10,10),random.uniform(-10,10)), (random.uniform(-10,10),random.uniform(-10,10),random.uniform(-10,10)), (random.uniform(-10,10),random.uniform(-10,10),random.uniform(-10,10)) ], color=(0,0,255), frame=rootframe)) # time.sleep(1.0) if len(globjects) >= 1000: totalobjects += len(globjects) print totalobjects for i in reversed(xrange(len(globjects))): globjects[i].visible = 0 # globjects[i].remove(0) for p in xrange(len(globjects[i].pos)): # print p, type(globjects[i].pos[p]) # print point "" del globjects[i] del globjects globjects = [] visual.rate(1000) |
From: Bruce S. <Bru...@nc...> - 2010-05-03 12:08:51
|
Thanks, Steve! Bruce Sherwood On 5/3/2010 6:37 AM, Steve Spicklemire wrote: > FYI... there is a new build of the PPC installer for 5.32 that has > been reported to work on Mac OS X "Tiger" 10.4. > > If you tried the old PPC 5.32 installer and found it didn't work on > 10.4 (it didn't) please give this one a try! > > http://www.spvi.net/VPython-PPC/Welcome.html > > thanks, > -steve > > On Apr 15, 2010, at 3:14 PM, Steve Spicklemire wrote: > > >> Hi Folks, >> >> Well... with Bruce's hints I was able to build a PPC Mac version of >> VPython 5.32. I only have one PPC machine running OS X 10.5.8. If >> you're interested in testing I'd appreciate it! You can get the >> build at: >> >> http://www.spvi.net/VPython-PPC/Welcome.html >> >> Let me know if you try this and have any trouble... or if you find >> it works! >> >> thanks, >> -steve >> >> > > ------------------------------------------------------------------------------ > _______________________________________________ > Visualpython-users mailing list > Vis...@li... > https://lists.sourceforge.net/lists/listinfo/visualpython-users > |
From: Steve S. <st...@sp...> - 2010-05-03 10:37:57
|
FYI... there is a new build of the PPC installer for 5.32 that has been reported to work on Mac OS X "Tiger" 10.4. If you tried the old PPC 5.32 installer and found it didn't work on 10.4 (it didn't) please give this one a try! http://www.spvi.net/VPython-PPC/Welcome.html thanks, -steve On Apr 15, 2010, at 3:14 PM, Steve Spicklemire wrote: > Hi Folks, > > Well... with Bruce's hints I was able to build a PPC Mac version of > VPython 5.32. I only have one PPC machine running OS X 10.5.8. If > you're interested in testing I'd appreciate it! You can get the > build at: > > http://www.spvi.net/VPython-PPC/Welcome.html > > Let me know if you try this and have any trouble... or if you find > it works! > > thanks, > -steve > |
From: Bruce S. <Bru...@nc...> - 2010-05-02 01:25:13
|
Having seen the whole program, I realized that there's a missing "num += 1" in the while loop in add_points, which meant that you were creating an infinite number of spheres. After that correction, however, on my machine rotating the view was sluggish until I changed from sphere to points, in which case the program runs very fast and rotation is smooth: def simulate_hyper(): from visual import rate, points #sphere positions = points() def add_points(): num = 0 while num < 1000: positions.append(pos=get_point()) ## sphere(pos=get_point(), radius = 2**55) num += 1 On 5/1/2010 8:40 PM, Thomas Spura wrote: > I didn't want to publish all my whacky code on a mailinglist, that's > because there was something missing ;) > > The huge radius is because in get_point it creates 3 random numbers in > the range of -2**63-1 to 2**63. With a smaller radius, you don't see > anything. > > Attached is my code (quite experimental, but working). > "python -m cProfile own_random.py" is working > "python -m cProfile 3d_test.py" only shows the window, but no profile :( > > > I'll try the points object out later. It would be nice to get a proper > profile of the run, so we find out the bottleneck, maybe it's in my > loop, maybe vpython could be speeded up anyhow :) > > Thanks for the fast reply. > > Thomas > > Am Samstag, den 01.05.2010, 20:22 -0400 schrieb Bruce Sherwood: > >> I don't know anything about profiling and hope someone else will >> comment, though I can say that VPython is multithreaded (the graphical >> rendering thread runs periodically, interrupting the Python >> computational thread). I don't know whether that matters. >> >> The program fragment you provide is incomplete: what is "get_point()"? >> Why the gigantic sphere radius of 2**55 = 3.6e16? >> >> I would guess that the points object would run faster than a bunch of >> sphere objects. >> >> Bruce Sherwood >> >> On 5/1/2010 8:02 PM, Thomas Spura wrote: >> >>> Hi list, >>> >>> I try to a hyperplane in random generated points, which is atm really >>> slow (could be, that it can be done faster, when implemented >>> differently...) >>> >>> from visual import rate, sphere >>> >>> def add_points(): >>> num = 0 >>> while num< 1000: >>> sphere(pos=get_point(), radius = 2**55) >>> >>> points = 0 >>> while 1: >>> rate(100) >>> if points< 10000: >>> add_points() >>> points += 1000 >>> print points >>> >>> Therefore I tried to profile it with cProfile and ran it as: >>> "python -m cProfile my_script.py" >>> >>> This worked for any other 'usual' script, but not with the script from >>> above. >>> >>> Am I missing something? Is it not possible with vpython by intention? >>> >>> Thomas >>> >>> >>> ------------------------------------------------------------------------------ >>> _______________________________________________ >>> Visualpython-users mailing list >>> Vis...@li... >>> https://lists.sourceforge.net/lists/listinfo/visualpython-users >>> >>> > |
From: Thomas S. <to...@fe...> - 2010-05-02 00:03:13
|
Hi list, I try to a hyperplane in random generated points, which is atm really slow (could be, that it can be done faster, when implemented differently...) from visual import rate, sphere def add_points(): num = 0 while num < 1000: sphere(pos=get_point(), radius = 2**55) points = 0 while 1: rate(100) if points < 10000: add_points() points += 1000 print points Therefore I tried to profile it with cProfile and ran it as: "python -m cProfile my_script.py" This worked for any other 'usual' script, but not with the script from above. Am I missing something? Is it not possible with vpython by intention? Thomas |
From: Guy K. K. <g....@ma...> - 2010-04-23 22:03:18
|
On Sat, 24 Apr 2010 04:32:24 Bruce Sherwood wrote: > After importing visual, "print version". I guess I should look into why > visual.__version__ has the strange value of 1.3.0. I think that's a result of the wild card imports from NumPy. On my system it's the same, and NumPy is installed in version 1.3.0. So doing this In [1]: import numpy In [2]: numpy.__version__ Out[2]: '1.3.0' Gives me exactly the same thing. Another reason to resolve the wild card imports, I'd say. All kinds of strangenesses happening due to that. Guy -- Guy K. Kloss Institute of Information and Mathematical Sciences Te Kura Pūtaiao o Mōhiohio me Pāngarau Room 2.63, Quad Block A Building Massey University, Auckland, Albany Private Bag 102 904, North Shore Mail Centre voice: +64 9 414-0800 ext. 9266 fax: +64 9 441-8181 eMail: G....@ma... http://iims.massey.ac.nz |
From: Bruce S. <Bru...@nc...> - 2010-04-23 16:32:32
|
After importing visual, "print version". I guess I should look into why visual.__version__ has the strange value of 1.3.0. See the "Recent developments" section of vpython.org to see the history of versions of Visual. Bruce Sherwood On 4/23/2010 12:17 PM, Gary Pajer wrote: > On Thu, Apr 22, 2010 at 11:30 PM, Bruce Sherwood > <Bru...@nc... <mailto:Bru...@nc...>> wrote: > > Is this the python-visual package? What Visual version is it? > > Bruce > > > Yes, the Ubuntu package python-visual. The package reports to be > version 5.12-1. Is there someway to tell programatically? > visual.__version__ returns 1.3.0 > > If it its 5.12, do you have some idea of what's been added since then? > > Just in time, by the way. This morning our campus network was down so > I had to bring my laptop to class. This wouldn't have been possible > yesterday morning. > > > > > > > > > > > > On 4/22/2010 9:35 PM, Gary Pajer wrote: > > Kubuntu 10.04 Release Candidate came out today. > > Finally, Vpython is working for me as it should !!! > > -gary > > On Sun, Apr 11, 2010 at 11:49 PM, Gary Pajer > <gar...@gm... <mailto:gar...@gm...> > <mailto:gar...@gm... <mailto:gar...@gm...>>> > wrote: > > It does, and may be. But I did run it in a VirtualBox > without 3D > hardware acceleration, so if I understand how that's > supposed to > work, VirtualBox does software emulation. I am far from > certain about that. I also ran it "native" from LiveCD, > and got > almost but not quite exactly the same error. Also, I've > seen this > error pop up in other bug reports ... I'm trying to sort > that out, > and I'll file yet another bug report if I can make sense out of > anything. > > But the Linux drivers for my video hardware (Radeon > Mobility 7500) > has had problems recently. I was able to stir the pot on > that one > (in addition to rattling cages about boost) and got one of them > fixed. A bug in the driver exposed a bug in the *kernel*. > > I've had lots of problems with bugs in Kubuntu 9.10. In > addition > to the boost bug, the video driver bug, and the kernel bug, > I've > been bitten by more than one Amarok bug, and what seems to be a > libmtp bug, and a video (as in YouTube) bug. I think they shot > themselves in the foot with 9.10. I hope 10.04 is better. > Since > my WinXP seems to be permanently broken, I've switched my > laptop > to Linux full time. > > > On Sun, Apr 11, 2010 at 6:34 PM, Bruce Sherwood > <Bru...@nc... <mailto:Bru...@nc...> > <mailto:Bru...@nc... > <mailto:Bru...@nc...>>> wrote: > > This sounds suspiciously like a problem with your > graphics driver. > > Bruce Sherwood > > On 4/11/2010 6:05 PM, Gary Pajer wrote: > > > I'm not so fortunate. I've tried 10.04 beta2 and the 4/10 daily > > build. The result is below. At least it didn't segfault. > Any idea > > what this means? > > > > > > > >>>> sphere() > >>>> > > (<unknown>:3064): GdkGLExt-WARNING **: Cannot open \x98\xad. > > L.so > > > > (<unknown>:3064): GdkGLExt-WARNING **: Cannot open \x98\xad. > > L.so > > > > glibmm-ERROR **: > > unhandled exception (type std::exception) in signal handler: > > what: Unable to get extension function: > glCreateProgramObjectARB even > > though the extension is advertised. > > > > aborting... > > Aborted (core dumped) > > > > > > > ------------------------------------------------------------------------------ > Download Intel® Parallel Studio Eval > Try the new software tools for yourself. Speed > compiling, find > bugs > proactively, and fine-tune applications for parallel > performance. > See why Intel Parallel Studio got high marks during beta. > http://p.sf.net/sfu/intel-sw-dev > _______________________________________________ > Visualpython-users mailing list > Vis...@li... > <mailto:Vis...@li...> > <mailto:Vis...@li... > <mailto:Vis...@li...>> > > https://lists.sourceforge.net/lists/listinfo/visualpython-users > > > > > > ------------------------------------------------------------------------------ > > > > _______________________________________________ > Visualpython-users mailing list > Vis...@li... > https://lists.sourceforge.net/lists/listinfo/visualpython-users > |
From: Gary P. <gar...@gm...> - 2010-04-23 16:17:39
|
On Thu, Apr 22, 2010 at 11:30 PM, Bruce Sherwood <Bru...@nc...>wrote: > Is this the python-visual package? What Visual version is it? > > Bruce Yes, the Ubuntu package python-visual. The package reports to be version 5.12-1. Is there someway to tell programatically? visual.__version__ returns 1.3.0 If it its 5.12, do you have some idea of what's been added since then? Just in time, by the way. This morning our campus network was down so I had to bring my laptop to class. This wouldn't have been possible yesterday morning. > > > On 4/22/2010 9:35 PM, Gary Pajer wrote: > >> Kubuntu 10.04 Release Candidate came out today. >> >> Finally, Vpython is working for me as it should !!! >> >> -gary >> >> On Sun, Apr 11, 2010 at 11:49 PM, Gary Pajer <gar...@gm...<mailto: >> gar...@gm...>> wrote: >> >> It does, and may be. But I did run it in a VirtualBox without 3D >> hardware acceleration, so if I understand how that's supposed to >> work, VirtualBox does software emulation. I am far from >> certain about that. I also ran it "native" from LiveCD, and got >> almost but not quite exactly the same error. Also, I've seen this >> error pop up in other bug reports ... I'm trying to sort that out, >> and I'll file yet another bug report if I can make sense out of >> anything. >> >> But the Linux drivers for my video hardware (Radeon Mobility 7500) >> has had problems recently. I was able to stir the pot on that one >> (in addition to rattling cages about boost) and got one of them >> fixed. A bug in the driver exposed a bug in the *kernel*. >> >> I've had lots of problems with bugs in Kubuntu 9.10. In addition >> to the boost bug, the video driver bug, and the kernel bug, I've >> been bitten by more than one Amarok bug, and what seems to be a >> libmtp bug, and a video (as in YouTube) bug. I think they shot >> themselves in the foot with 9.10. I hope 10.04 is better. Since >> my WinXP seems to be permanently broken, I've switched my laptop >> to Linux full time. >> >> >> On Sun, Apr 11, 2010 at 6:34 PM, Bruce Sherwood >> <Bru...@nc... <mailto:Bru...@nc...>> wrote: >> >> This sounds suspiciously like a problem with your graphics driver. >> >> Bruce Sherwood >> >> On 4/11/2010 6:05 PM, Gary Pajer wrote: >> >> > I'm not so fortunate. I've tried 10.04 beta2 and the 4/10 daily >> > build. The result is below. At least it didn't segfault. >> Any idea >> > what this means? >> > >> > >> > >> >>>> sphere() >> >>>> >> > (<unknown>:3064): GdkGLExt-WARNING **: Cannot open \x98\xad. >> > L.so >> > >> > (<unknown>:3064): GdkGLExt-WARNING **: Cannot open \x98\xad. >> > L.so >> > >> > glibmm-ERROR **: >> > unhandled exception (type std::exception) in signal handler: >> > what: Unable to get extension function: >> glCreateProgramObjectARB even >> > though the extension is advertised. >> > >> > aborting... >> > Aborted (core dumped) >> > >> > >> >> >> ------------------------------------------------------------------------------ >> Download Intel® Parallel Studio Eval >> Try the new software tools for yourself. Speed compiling, find >> bugs >> proactively, and fine-tune applications for parallel performance. >> See why Intel Parallel Studio got high marks during beta. >> http://p.sf.net/sfu/intel-sw-dev >> _______________________________________________ >> Visualpython-users mailing list >> Vis...@li... >> <mailto:Vis...@li...> >> >> https://lists.sourceforge.net/lists/listinfo/visualpython-users >> >> >> >> |
From: Lenore H. <lh...@si...> - 2010-04-16 20:55:15
|
Steve, Thank you very much for accomplishing that. I just downloaded and installed both python 2.6.4 and your vpython 5.32 installer and ran the half-dozen or so programs I have written. No problems arose. Lenore G4, 10.5.8 On Apr 15, 2010, at 2:14 PM, Steve Spicklemire wrote: > Hi Folks, > > Well... with Bruce's hints I was able to build a PPC Mac version of > VPython 5.32. I only have one PPC machine running OS X 10.5.8. If > you're interested in testing I'd appreciate it! You can get the build > at: > > http://www.spvi.net/VPython-PPC/Welcome.html > > Let me know if you try this and have any trouble... or if you find it > works! > > thanks, > -steve > > > > ------------------------------------------------------------------------------ > Download Intel® Parallel Studio Eval > Try the new software tools for yourself. Speed compiling, find bugs > proactively, and fine-tune applications for parallel performance. > See why Intel Parallel Studio got high marks during beta. > http://p.sf.net/sfu/intel-sw-dev > _______________________________________________ > Visualpython-users mailing list > Vis...@li... > https://lists.sourceforge.net/lists/listinfo/visualpython-users |